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CMaNGOS Commits Изменения, принятые в официальный репозиторий ядра CMaNGOS. git://github.com/cmangos/mangos-wotlk.git |
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31.07.2010, 20:01 | #1 |
News Bot
Регистрация: 20.11.2009
Сообщений: 1,290
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Поблагодарили 5 раз(а) в 5 сообщениях
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[10299] Add new script call ProcessEventId
<pre>m sql/mangos.sql
+ sql/updates/10299_01_mangos_event_id_scripts.sql m sql/updates/Makefile.am m src/bindings/universal/ScriptMgr.cpp m src/bindings/universal/ScriptMgr.h m src/game/GameObject.cpp m src/game/ObjectMgr.cpp m src/game/ObjectMgr.h m src/game/ScriptCalls.cpp m src/game/ScriptCalls.h m src/game/SpellEffects.cpp m src/game/Transports.cpp m src/game/WaypointMovementGenerator.cpp m src/game/World.cpp m src/shared/revision_nr.h m src/shared/revision_sql.h [10299] Add new script call ProcessEventId Let script library know when some event is about to start. Event id's may be found in several sources, such as spells, GO's and transport/taxi paths. Database scripts may be prevented by returning true from script side whenever needed. If false, DB script will run like normal. New database table event_id_scripts will need a ScriptName for the event id, in same way as for example areatrigger_scripts. Signed-off-by: NoFantasy <nofantasy@nf.no></pre> Дальше... |
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