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CMaNGOS Commits Изменения, принятые в официальный репозиторий ядра CMaNGOS. git://github.com/cmangos/mangos-wotlk.git |
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Опции темы | Поиск в этой теме | Опции просмотра |
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14.06.2010, 10:30 | #1 |
News Bot
Регистрация: 20.11.2009
Сообщений: 1,290
Сказал(а) спасибо: 0
Поблагодарили 5 раз(а) в 5 сообщениях
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[10053] Use UNIT_STAT_CONTROLED for mark unit state under direct player control.
<pre>m src/game/CreatureAI.cpp
m src/game/CreatureEventAI.cpp m src/game/GridNotifiersImpl.h m src/game/MotionMaster.cpp m src/game/Player.cpp m src/game/SpellAuras.cpp m src/game/Unit.cpp m src/game/Unit.h m src/shared/revision_nr.h [10053] Use UNIT_STAT_CONTROLED for mark unit state under direct player control. * This allow prevent move home/to caster at apply * Also replace AI and reset movegens at control time * Also stop combat and clear threat/hostile list at lost control for prevent combat with freindly units.</pre> Дальше... |
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Тема | Автор | Раздел | Ответов | Последнее сообщение |
[9996] Remove grid state debugging code and move state machine to MapManager. | newsbot | CMaNGOS Commits | 0 | 28.05.2010 17:10 |
Send SMSG_CORPSE_NOT_IN_INSTANCE if player in ghost form tries to enter an instance without player's | newsbot | CMaNGOS Commits | 0 | 27.05.2010 23:00 |
[9797] Prevent interect with NPC/Gameobject player in non-react state | newsbot | CMaNGOS Commits | 0 | 27.04.2010 05:34 |
[9796] Controlled unit should be a source of movement packets, not player-controller. | newsbot | CMaNGOS Commits | 0 | 26.04.2010 14:10 |
[8842] send SMSG_PARTYKILLLOG when player kills an unit | newsbot | CMaNGOS Commits | 0 | 20.11.2009 14:51 |