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CMaNGOS Commits Изменения, принятые в официальный репозиторий ядра CMaNGOS. git://github.com/cmangos/mangos-wotlk.git |
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23.07.2010, 20:20 | #1 |
News Bot
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[10252] Implement reputation_reward_rate for quests and creatures
<pre>m sql/mangos.sql
+ sql/updates/10252_01_mangos_reputation_reward_rate.sql m sql/updates/Makefile.am m src/game/Chat.cpp m src/game/Chat.h m src/game/Level3.cpp m src/game/ObjectMgr.cpp m src/game/ObjectMgr.h m src/game/Player.cpp m src/game/Player.h m src/game/World.cpp m src/shared/revision_nr.h m src/shared/revision_sql.h [10252] Implement reputation_reward_rate for quests and creatures * In addition, implement "flat" reputation for quests, where a value in RewRepValueN is given. Human diplomacy will not affect the total. The rate however will be applied, where a faction is defined with a rate for quests. Value in database are expected to be *100 of the actual value given (before rate are applied). * New database storage can contain rates for quest/creature/spell reputation and will affect the base value given as reward. When for example the quest reward for a faction should receive 30% more reputation points, the rate can be set to 1.3. * This will fix issues with certain quests that are using the expected RewRepValueId but where the outcome has been lower than expected. * Note that if the rate is set to 0.0 it will disable reputation gain for the faction and type. * Reputation rate for spells (spell effect) is not yet implemented Signed-off-by: NoFantasy <nofantasy@nf.no></pre> Дальше... |
24.07.2010, 12:36 | #2 |
MaNGOS Dev
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Коментарий NoFantasy к таблице
http://udbforums.kicks-ass.net/index.php?topic=16035 |
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