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CMaNGOS Commits Изменения, принятые в официальный репозиторий ядра CMaNGOS. git://github.com/cmangos/mangos-wotlk.git |
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21.06.2010, 06:15 | #1 |
News Bot
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[10089] Change in event system work with pool system.
<pre>m sql/mangos.sql
+ sql/updates/10089_01_mangos_game_event_pool.sql m sql/updates/Makefile.am m src/game/GameEventMgr.cpp m src/game/GameEventMgr.h m src/game/PoolManager.cpp m src/game/PoolManager.h m src/game/World.cpp m src/shared/revision_nr.h m src/shared/revision_sql.h [10089] Change in event system work with pool system. * `game_event_pool` dropped and related in momory data generated based by another pool tables content. * Pool work with spawed at event and despawned at event object now different. - If object listed in `game_event_*` as spawned at event start and it's part of some pool then all other pool object must be listed as spawned with this event start, and more, if pool has mother pool, then all mother pool members must have objects spawned at this event start. More short: all object of some top (not have mother pool) mitbe or listed for some event start spawn, or not listed for any event start spawn. - If object listed in `game_event_*` as DEspawned at event start and it's part of some pool then nothing special required for other pool objects. Event systemwil command to pool system exclude for spawning and despawn referenced object until event end. * Many checks has been added at event/pool data loading. * Changes fix crashes related to event/pool common work. Thanks to NoFantasy for help in research original problems and ways for improve code.</pre> Дальше... |
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[10052] Camera System | newsbot | CMaNGOS Commits | 0 | 14.06.2010 10:30 |
[9260] Rewrite pool system work with dynamic data. | newsbot | CMaNGOS Commits | 0 | 26.01.2010 23:50 |
[9145] Small cleanups in pool system code | newsbot | CMaNGOS Commits | 0 | 11.01.2010 06:10 |