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CMaNGOS Commits Изменения, принятые в официальный репозиторий ядра CMaNGOS. git://github.com/cmangos/mangos-wotlk.git |
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Опции темы | Поиск в этой теме | Опции просмотра |
07.04.2011, 21:14 | #1 |
News Bot
Регистрация: 20.11.2009
Сообщений: 1,290
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Поблагодарили 5 раз(а) в 5 сообщениях
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[11323] Avoid explicit use HIGHGUID_UNIT as creature high guid in guids or creature creating.
автор: VladimirMangos
<pre>m src/game/Chat.cpp m src/game/Creature.cpp m src/game/Creature.h m src/game/GameEventMgr.cpp m src/game/Level2.cpp m src/game/Object.cpp m src/game/Pet.cpp m src/game/Pet.h m src/game/PoolManager.cpp m src/game/SpellEffects.cpp m src/game/Totem.cpp m src/game/Totem.h m src/game/Vehicle.cpp m src/game/Vehicle.h m src/game/debugcmds.cpp m src/shared/revision_nr.h </pre> <pre style='white-space:pre-wrap;width:81ex'>[11323] Avoid explicit use HIGHGUID_UNIT as creature high guid in guids or creature creating. This helper change for allow have in future static spawned vehicles as `creature` table data. Added CreatureInfo::GetHighGuid() high guid selector, and wrapper CreatureData::GetHighGuid() for most real cases of usage. Also easy get expected guid form by CreatureData::GetObjectGuid(lowguid). Also fixed some memory lost cases at creature spawn fail.</pre> Дальше... |
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