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CMaNGOS Commits Изменения, принятые в официальный репозиторий ядра CMaNGOS. git://github.com/cmangos/mangos-wotlk.git |
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07.04.2012, 00:22 | #1 |
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[11940] Rewrite and cleanup DB Script Engine
Автор: Schmoozerd
<pre>m doc/script_commands.txt m sql/mangos.sql + sql/updates/11940_01_mangos_creature_movement_scripts.sql + sql/updates/11940_02_mangos_event_scripts.sql + sql/updates/11940_03_mangos_gameobject_scripts.sql + sql/updates/11940_04_mangos_gossip_scripts.sql + sql/updates/11940_05_mangos_quest_end_scripts.sql + sql/updates/11940_06_mangos_quest_start_scripts.sql + sql/updates/11940_07_mangos_spell_scripts.sql m src/game/Map.cpp m src/game/Map.h m src/game/ObjectMgr.cpp m src/game/ScriptMgr.cpp m src/game/ScriptMgr.h m src/game/SpellEffects.cpp m src/game/WaypointManager.cpp m src/shared/revision_nr.h m src/shared/revision_sql.h </pre> <pre style='white-space:pre-wrap;width:81ex'>[11940] Rewrite and cleanup DB Script Engine * Moved actual script processing code to ScriptMgr * Unifed and improved log output. Now table-name is passed to each script execution * Added the "buddy concept" to all commands (except the outdated direct field change commands): Now all commands support to search a creature (or go for some commands) in a radius, with which to do some stuff. See doc/script_commands.txt for more details and information Attention DB Devs: Current DB-Scripts are converted automatically as far as possible, but some old target selecting mechanics were not reasonable to do automated. For such cases the command is marked with data_flags & 0x10 (==16), which will throw DB-Errors to track them down faster Thanks to NeatElves and especially Grz3s for testing! Signed-off-by: Schmoozerd <schmoozerd@scriptdev2.com></pre> Подробнее... |
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