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CMaNGOS Commits Изменения, принятые в официальный репозиторий ядра CMaNGOS. git://github.com/cmangos/mangos-wotlk.git |
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Опции темы | Поиск в этой теме | Опции просмотра |
04.05.2010, 23:00 | #1 |
News Bot
Регистрация: 20.11.2009
Сообщений: 1,290
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Поблагодарили 5 раз(а) в 5 сообщениях
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[9836] Make log output code more consistent for diff build modes.
<pre>m src/game/AchievementMgr.cpp
m src/game/GridNotifiers.cpp m src/game/Map.cpp m src/game/Player.cpp m src/game/Transports.cpp m src/game/WorldSession.cpp m src/game/WorldSocket.cpp m src/game/WorldSocketMgr.cpp m src/shared/ByteBuffer.h m src/shared/Log.cpp m src/shared/Log.h m src/shared/revision_nr.h [9836] Make log output code more consistent for diff build modes. * Make possible have debug output if build in release mode. * But preserver current optimization in avoid debug output args calculation if debug ouput disabled if done using DEBUG_LOG * Implement in same way BASIC_LOG, DETAIL_LOG. Recommended use its instead explicit access to sLog * Use variadic macros for DEBUG_LOG and other new defines. All supported VS/GCC have its support as C++ extension. * Add DEBUG_FILTER_LOG and semilar defines for filered log output and use its. * Also move recent added debug output for transport events under LOG_FILTER_TRANSPORT_MOVES</pre> Дальше... |
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