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CMaNGOS Commits Изменения, принятые в официальный репозиторий ядра CMaNGOS. git://github.com/cmangos/mangos-wotlk.git |
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Опции темы | Поиск в этой теме | Опции просмотра |
03.11.2010, 07:12 | #1 |
News Bot
Регистрация: 20.11.2009
Сообщений: 1,290
Сказал(а) спасибо: 0
Поблагодарили 5 раз(а) в 5 сообщениях
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[10677] Send to creature/etc Update call real diff from last update and use it.
<pre>m src/game/Creature.cpp
m src/game/Creature.h m src/game/DynamicObject.cpp m src/game/DynamicObject.h m src/game/GameObject.cpp m src/game/GameObject.h m src/game/GridNotifiers.cpp m src/game/GridNotifiers.h m src/game/GridNotifiersImpl.h m src/game/Map.cpp m src/game/Map.h m src/game/MapInstanced.cpp m src/game/MapInstanced.h m src/game/MapManager.cpp m src/game/MapManager.h m src/game/Object.cpp m src/game/Object.h m src/game/Pet.cpp m src/game/Pet.h m src/game/Player.cpp m src/game/Player.h m src/game/TemporarySummon.cpp m src/game/TemporarySummon.h m src/game/Totem.cpp m src/game/Totem.h m src/game/Transports.cpp m src/game/Transports.h m src/game/Unit.cpp m src/game/Unit.h m src/game/Vehicle.cpp m src/game/Vehicle.h m src/game/World.cpp m src/game/World.h m src/mangosd/WorldRunnable.cpp m src/shared/revision_nr.h </pre> <pre style='white-space:pre-wrap;width:81ex'>[10677] Send to creature/etc Update call real diff from last update and use it. Now in case when creature/etc some tices not updates in result stay in not active (no near players or active objects) cell some important timers (corpse decay, summon timers, group loot expire, aura durations, etc) will updates at real diff time from last prev. update call. Signed-off-by: VladimirMangos <vladimir@getmangos.com> For some systems added exclude use real diff time because current limitations like move generators. So its stay use last tick diff and considered freeze and skip all time while creature in not active map part.</pre> Дальше... |
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[10549] At schedule second reset update real reset time. | newsbot | CMaNGOS Commits | 0 | 27.09.2010 00:12 |
[9745] Update equipment at aura transform apply/remove for creature case | newsbot | CMaNGOS Commits | 0 | 14.04.2010 03:01 |
[9653] Correctly update talent free points in diff cases. | newsbot | CMaNGOS Commits | 0 | 02.04.2010 03:14 |
[9392] Update creature/gameobject pool at despawn instead spawn prepare. | newsbot | CMaNGOS Commits | 0 | 15.02.2010 21:50 |
[9046] Correctly send channeling start/update packets to clients | newsbot | CMaNGOS Commits | 0 | 22.12.2009 21:10 |