|
---|
|
CMaNGOS Commits Изменения, принятые в официальный репозиторий ядра CMaNGOS. git://github.com/cmangos/mangos-wotlk.git |
|
Опции темы | Поиск в этой теме | Опции просмотра |
29.12.2010, 01:40 | #1 |
News Bot
Регистрация: 20.11.2009
Сообщений: 1,290
Сказал(а) спасибо: 0
Поблагодарили 5 раз(а) в 5 сообщениях
|
[10932] Imporvments gameevent creature morphing.
автор: VladimirMangos
<pre>m sql/mangos.sql + sql/updates/10932_01_mangos_game_event_creature_data.sql m sql/updates/Makefile.am m src/game/Creature.cpp m src/game/Creature.h m src/game/GameEventMgr.cpp m src/game/GameEventMgr.h m src/game/Level3.cpp m src/game/SpellMgr.h m src/shared/revision_nr.h m src/shared/revision_sql.h </pre> <pre style='white-space:pre-wrap;width:81ex'>[10932] Imporvments gameevent creature morphing. * Table `game_event_model_equip` renamed to `game_event_creature_data` * Table allow now store same creatures for different events, BUT expected that related events no active in same time. * Added possibility switch entry at gameevent time. This let have diff factions/loot and etc for creatures. * Added possibility cast spells at gameevent start/end. Exist some spells that expected casted to creature at gameevent start for model replace, and for animation in other cases. Note: `game_event_creature_data`.`modelid` field posisble will removed soon in fowor related spell use. Ofc, when spells will implemented in core.</pre> Дальше... |
|
|
Похожие темы | ||||
Тема | Автор | Раздел | Ответов | Последнее сообщение |
[10929] Move game event creature morphing code to Creature::UpdateEntry | newsbot | CMaNGOS Commits | 0 | 28.12.2010 22:54 |
[10915] Restore GameEvent system work after last Map terain rewrite. | newsbot | CMaNGOS Commits | 0 | 24.12.2010 15:50 |
Creature typeflags research. | newsbot | CMaNGOS Commits | 0 | 02.07.2010 05:56 |
[9603] Implement use of UNIT_FLAG_PASSIVE for creature. | newsbot | CMaNGOS Commits | 0 | 18.03.2010 13:32 |