|
---|
|
CMaNGOS Commits Изменения, принятые в официальный репозиторий ядра CMaNGOS. git://github.com/cmangos/mangos-wotlk.git |
|
Опции темы | Поиск в этой теме | Опции просмотра |
17.03.2010, 03:00 | #1 |
News Bot
Регистрация: 20.11.2009
Сообщений: 1,290
Сказал(а) спасибо: 0
Поблагодарили 5 раз(а) в 5 сообщениях
|
[9597] create battleground map at bg creation
<pre>m src/game/BattleGround.cpp
m src/game/BattleGround.h m src/game/BattleGroundMgr.cpp m src/game/MapInstanced.cpp m src/game/MapInstanced.h m src/game/MapManager.cpp m src/game/MapManager.h m src/shared/revision_nr.h [9597] create battleground map at bg creation when a bg gets created it will also get it's map (old behaviour was, that map got's created when first player entered the instance) the reason why battlegroundmaps aren't instantiated with a player object: * the only information from player-class we need is player->GetBattleGround() also we can't use anything else (e.g. playerlevel can be outside of bg-levelrange) -> cause bgs depend pretty much on their maps this caused circualr dependencies between map,bg,player * battlegroundmaps will _always_ be prepared by the bgsystem to set the proper data * there is not much shared in the creational process with dungeonmaps even the functioncall is different since players need to enqueue first for bgs, therefore again the player's way to that instance is only through the bgMgr</pre> Дальше... |
|
|
Похожие темы | ||||
Тема | Автор | Раздел | Ответов | Последнее сообщение |
[9571] Create and use ObjectGuidGenerator/IdGenerator template classes. | newsbot | CMaNGOS Commits | 0 | 11.03.2010 16:40 |
[9452] Replace battleground announcer options. | newsbot | CMaNGOS Commits | 0 | 25.02.2010 17:14 |
[8926] BattleGround: call correct function at playerleave | newsbot | CMaNGOS Commits | 0 | 06.12.2009 12:00 |