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CMaNGOS Commits Изменения, принятые в официальный репозиторий ядра CMaNGOS. git://github.com/cmangos/mangos-wotlk.git |
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09.09.2010, 14:00 | #1 |
News Bot
Регистрация: 20.11.2009
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[10458] Changes to corpse decay/respawn times for creatures
<pre>m src/game/Creature.cpp
m src/game/Creature.h m src/game/Pet.cpp m src/game/Unit.cpp m src/game/World.cpp m src/mangosd/mangosd.conf.dist.in m src/shared/revision_nr.h </pre> <pre style='white-space:pre-wrap;width:81ex'>[10458] Changes to corpse decay/respawn times for creatures *CORPSE_DECAY values adjusted (Rare/RareElite values are guessed) with more proper. *RATE_CORPSE_DECAY_LOOTED is now 0.0 as default and a modifier of the creatures spawntimesecs are used for corpse decay. Respawn time for creature is now set at death (result: database spawntimesecs are in most cases the time it takes from kill to respawn) Overall, this will affect four things: * corpse will stay visible longer before looted * corpse will stay visible longer after looted, when creature has long respawn time * creature without loot will "skip" the default decay times and then fix a "should respawn almost instant" -problem * creature with loot and very short respawn time may respawn instantly after looted Signed-off-by: NoFantasy <nofantasy@nf.no></pre> Дальше... |
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