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CMaNGOS Commits Изменения, принятые в официальный репозиторий ядра CMaNGOS. git://github.com/cmangos/mangos-wotlk.git |
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Опции темы | Поиск в этой теме | Опции просмотра |
12.02.2011, 10:00 | #1 |
News Bot
Регистрация: 20.11.2009
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Поблагодарили 5 раз(а) в 5 сообщениях
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[11139] Use for Creature/GameObject local per-map guids
автор: VladimirMangos
<pre>m src/game/AggressorAI.cpp m src/game/BattleGround.cpp m src/game/CharacterHandler.cpp m src/game/ChatHandler.cpp m src/game/CombatHandler.cpp m src/game/Creature.cpp m src/game/GameObject.cpp m src/game/GuardAI.cpp m src/game/Item.cpp m src/game/Level2.cpp m src/game/Mail.cpp m src/game/Map.cpp m src/game/Map.h m src/game/MapManager.cpp m src/game/MapPersistentStateMgr.h m src/game/NPCHandler.cpp m src/game/Object.cpp m src/game/ObjectAccessor.cpp m src/game/ObjectAccessor.h m src/game/ObjectMgr.cpp m src/game/ObjectMgr.h m src/game/PetHandler.cpp m src/game/Player.cpp m src/game/ReactorAI.cpp m src/game/SpellAuras.cpp m src/game/SpellEffects.cpp m src/game/TemporarySummon.cpp m src/game/TotemAI.cpp m src/shared/revision_nr.h </pre> <pre style='white-space:pre-wrap;width:81ex'>[11139] Use for Creature/GameObject local per-map guids * Creature/GameObject guid generators moved to Map * For avoid wrong not converted cases generic function in ObjectMgr has been replaced by specilized guid generation function like sObjectMgr.GeneratePlayerLowGuid(). This let catch all cases that need update in custom code or scripts. * Drop many ObjectAcessor.h now dead code. This is also make mangos more thread safe. * Restore one more time unix build broken in prev. commits. Note: many cases when something not wotk in instance but work in continents possible magicly start work after this commit. For example, some gm commands. From large systems that need more chnages for start work in full power in instances can be referecned pool/gamevent system. Last need just small hacks drop changes but in will addded in independent commit.</pre> Дальше... |
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[11132] Typo in local var name. | newsbot | CMaNGOS Commits | 0 | 11.02.2011 01:10 |
[10227] Generate gameobject loot only at open spawned gameobject. | newsbot | CMaNGOS Commits | 0 | 19.07.2010 12:30 |
[10125] Add pool/event ids to diff creature/gameobject list output commands. | newsbot | CMaNGOS Commits | 0 | 30.06.2010 21:10 |
[9739] Use local var value instead recalculation. | newsbot | CMaNGOS Commits | 0 | 13.04.2010 01:34 |
[9392] Update creature/gameobject pool at despawn instead spawn prepare. | newsbot | CMaNGOS Commits | 0 | 15.02.2010 21:50 |