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25.09.2012, 16:44
Автор: Reamer
<pre>m doc/EventAI.txt
m src/game/CreatureEventAI.cpp
m src/game/CreatureEventAI.h
m src/game/CreatureEventAIMgr.cpp
</pre>
<pre style='white-space:pre-wrap;width:81ex'>Add EVENT_T_TIMER to EventAI. This is a generic timer that ticks out of combat and in combat
Signed-off-by: Schmoozerd <schmoozerd@cmangos></pre>
Подробнее... (https://github.com/mangos/server/commit/1f08239a5dede574c21ed5d2a0bdce6cde355f51)
<pre>m doc/EventAI.txt
m src/game/CreatureEventAI.cpp
m src/game/CreatureEventAI.h
m src/game/CreatureEventAIMgr.cpp
</pre>
<pre style='white-space:pre-wrap;width:81ex'>Add EVENT_T_TIMER to EventAI. This is a generic timer that ticks out of combat and in combat
Signed-off-by: Schmoozerd <schmoozerd@cmangos></pre>
Подробнее... (https://github.com/mangos/server/commit/1f08239a5dede574c21ed5d2a0bdce6cde355f51)