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Просмотр полной версии : Combat Rolls Overhaul: Spell hit, resist, deflect, totems


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04.01.2017, 10:08
Автор: Warlockbugs


<pre style='white-space:pre-wrap;width:81ex'>Combat Rolls Overhaul: Spell hit, resist, deflect, totems

Fixes and changes:
* Spell hit/miss calculation reimplemented
* Chance to miss with a spell on players***39; pets is now calculated the same way as chance to miss players.
* Melee abilities with long range are now subjects to recently implemented deflect mechanics.
* Spell reflection result is now checked before immunities.
* TBC: Taunt, Growl, Righteous Defense, Challenging Shout and Challenging Roar spells now benefit from physical hit rating (implemented attribute).
* Totem***39;s chances to hit and miss with spells now scale with it***39;s owner chances
* Totems now use owners***39; spell penetration values
* Removed artificial humanoid-only restriction on parry for creatures, therefore moving entire control of creature***39;s dodge and parry chance to database.
- Numerous creatures are now able to parry, this should be adjusted by database from now on.
* Magic resistance changes:
- Magic resistance is now properly penalized when attacking a low level target (< 20).
- Players and pets no longer incorrectly gain bonus level based resistance.</pre>


Подробнее... (https://github.com/cmangos/mangos-cata/commit/d9efa75f399c767312c36974d9af539879e25465)