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CMaNGOS Commits Изменения, принятые в официальный репозиторий ядра CMaNGOS. git://github.com/cmangos/mangos-wotlk.git |
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10.12.2012, 22:57 | #1 |
News Bot
Регистрация: 20.11.2009
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[12296] Add new SCRIPT_COMMAND_TERMINATE_SCRIPT (31) command to DBScriptsEngine
Автор: Schmoozerd
<pre>m doc/script_commands.txt m src/game/Map.cpp m src/game/ScriptMgr.cpp m src/game/ScriptMgr.h m src/shared/revision_nr.h </pre> <pre style='white-space:pre-wrap;width:81ex'>[12296] Add new SCRIPT_COMMAND_TERMINATE_SCRIPT (31) command to DBScriptsEngine This command can be used to terminate the execution of a DB Script, depening if an (alive) npc is nearby Without data_flogs & COMMAND_ADDITIONAL, further steps of the script be will terminated if the provided npc is not found (alive) in the search radius With data_flags & COMMAND_ADDITIONAL, further steps of the script will be terminated if the provided npc is found (alive) in the search radius This can (for example) be used to prevent double spawning of an npc. But remark that the order of the script steps are time depending, so you must be sure that the terminate command is handled before (lesser delay) the commands that should be skipped</pre> Подробнее... |
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