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CMaNGOS Commits Изменения, принятые в официальный репозиторий ядра CMaNGOS. git://github.com/cmangos/mangos-wotlk.git |
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23.06.2010, 06:52 | #1 |
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[10097] Update G3D up to v8.0b4
<pre>- contrib/vmap_assembler/VC71/.gitignore
- contrib/vmap_assembler/VC71/vmap_assembler.vcproj m contrib/vmap_assembler/VC80/vmap_assembler.vcproj m contrib/vmap_assembler/VC90/vmap_assembler.vcproj - contrib/vmap_assembler/vmap_assemblerVC71.sln m contrib/vmap_assembler/vmap_assemblerVC80.sln m contrib/vmap_assembler/vmap_assemblerVC90.sln m contrib/vmap_extract_assembler_bin/vmap_assembler.exe - contrib/vmap_extractor_v2/vmapExtractor_VC71.sln - contrib/vmap_extractor_v2/vmapExtractor_VC71.vcproj m dep/include/g3dlite/G3D/AABox.h + dep/include/g3dlite/G3D/Any.h + dep/include/g3dlite/G3D/AnyVal.h + dep/include/g3dlite/G3D/AreaMemoryManager.h m dep/include/g3dlite/G3D/Array.h + dep/include/g3dlite/G3D/AtomicInt32.h + dep/include/g3dlite/G3D/BinaryFormat.h + dep/include/g3dlite/G3D/BinaryInput.h + dep/include/g3dlite/G3D/BinaryOutput.h + dep/include/g3dlite/G3D/BoundsTrait.h m dep/include/g3dlite/G3D/Box.h + dep/include/g3dlite/G3D/Box2D.h + dep/include/g3dlite/G3D/BumpMapPreprocess.h + dep/include/g3dlite/G3D/Capsule.h m dep/include/g3dlite/G3D/CollisionDetection.h + dep/include/g3dlite/G3D/Color1.h + dep/include/g3dlite/G3D/Color1uint8.h + dep/include/g3dlite/G3D/Color3.h + dep/include/g3dlite/G3D/Color3uint8.h + dep/include/g3dlite/G3D/Color4.h + dep/include/g3dlite/G3D/Color4uint8.h + dep/include/g3dlite/G3D/Cone.h + dep/include/g3dlite/G3D/ConvexPolyhedron.h m dep/include/g3dlite/G3D/CoordinateFrame.h m dep/include/g3dlite/G3D/Crypto.h + dep/include/g3dlite/G3D/Cylinder.h + dep/include/g3dlite/G3D/EqualsTrait.h + dep/include/g3dlite/G3D/G3D.h + dep/include/g3dlite/G3D/G3DAll.h + dep/include/g3dlite/G3D/G3DGameUnits.h m dep/include/g3dlite/G3D/GCamera.h + dep/include/g3dlite/G3D/GImage.h + dep/include/g3dlite/G3D/GLight.h + dep/include/g3dlite/G3D/GMutex.h + dep/include/g3dlite/G3D/GThread.h + dep/include/g3dlite/G3D/GUniqueID.h + dep/include/g3dlite/G3D/HashTrait.h + dep/include/g3dlite/G3D/Image1.h + dep/include/g3dlite/G3D/Image1uint8.h + dep/include/g3dlite/G3D/Image3.h + dep/include/g3dlite/G3D/Image3uint8.h + dep/include/g3dlite/G3D/Image4.h + dep/include/g3dlite/G3D/Image4uint8.h + dep/include/g3dlite/G3D/ImageFormat.h + dep/include/g3dlite/G3D/Intersect.h + dep/include/g3dlite/G3D/KDTree.h m dep/include/g3dlite/G3D/Line.h + dep/include/g3dlite/G3D/LineSegment.h + dep/include/g3dlite/G3D/Log.h + dep/include/g3dlite/G3D/Map2D.h + dep/include/g3dlite/G3D/Matrix.h + dep/include/g3dlite/G3D/Matrix2.h m dep/include/g3dlite/G3D/Matrix3.h + dep/include/g3dlite/G3D/Matrix4.h + dep/include/g3dlite/G3D/MemoryManager.h + dep/include/g3dlite/G3D/MeshAlg.h + dep/include/g3dlite/G3D/MeshBuilder.h + dep/include/g3dlite/G3D/NetAddress.h + dep/include/g3dlite/G3D/NetworkDevice.h + dep/include/g3dlite/G3D/ParseError.h + dep/include/g3dlite/G3D/PhysicsFrame.h m dep/include/g3dlite/G3D/Plane.h + dep/include/g3dlite/G3D/PointHashGrid.h + dep/include/g3dlite/G3D/PointKDTree.h + dep/include/g3dlite/G3D/Pointer.h + dep/include/g3dlite/G3D/PositionTrait.h + dep/include/g3dlite/G3D/PrecomputedRandom.h m dep/include/g3dlite/G3D/Quat.h - dep/include/g3dlite/G3D/Quat.inl + dep/include/g3dlite/G3D/Queue.h + dep/include/g3dlite/G3D/Random.h m dep/include/g3dlite/G3D/Ray.h + dep/include/g3dlite/G3D/Rect2D.h + dep/include/g3dlite/G3D/ReferenceCount.h m dep/include/g3dlite/G3D/RegistryUtil.h + dep/include/g3dlite/G3D/Set.h + dep/include/g3dlite/G3D/SmallArray.h m dep/include/g3dlite/G3D/Sphere.h + dep/include/g3dlite/G3D/Spline.h + dep/include/g3dlite/G3D/Stopwatch.h m dep/include/g3dlite/G3D/System.h m dep/include/g3dlite/G3D/Table.h + dep/include/g3dlite/G3D/TextInput.h + dep/include/g3dlite/G3D/TextOutput.h + dep/include/g3dlite/G3D/ThreadSet.h m dep/include/g3dlite/G3D/Triangle.h + dep/include/g3dlite/G3D/UprightFrame.h m dep/include/g3dlite/G3D/Vector2.h - dep/include/g3dlite/G3D/Vector2.inl m dep/include/g3dlite/G3D/Vector2int16.h m dep/include/g3dlite/G3D/Vector3.h - dep/include/g3dlite/G3D/Vector3.inl m dep/include/g3dlite/G3D/Vector3int16.h + dep/include/g3dlite/G3D/Vector3int32.h m dep/include/g3dlite/G3D/Vector4.h - dep/include/g3dlite/G3D/Vector4.inl + dep/include/g3dlite/G3D/Vector4int8.h + dep/include/g3dlite/G3D/WeakCache.h + dep/include/g3dlite/G3D/Welder.h + dep/include/g3dlite/G3D/WrapMode.h + dep/include/g3dlite/G3D/constants.h m dep/include/g3dlite/G3D/debug.h + dep/include/g3dlite/G3D/debugAssert.h + dep/include/g3dlite/G3D/debugPrintf.h + dep/include/g3dlite/G3D/enumclass.h + dep/include/g3dlite/G3D/fileutils.h + dep/include/g3dlite/G3D/filter.h m dep/include/g3dlite/G3D/format.h + dep/include/g3dlite/G3D/g3dfnmatch.h m dep/include/g3dlite/G3D/g3dmath.h - dep/include/g3dlite/G3D/g3dmath.inl m dep/include/g3dlite/G3D/platform.h + dep/include/g3dlite/G3D/prompt.h + dep/include/g3dlite/G3D/serialize.h + dep/include/g3dlite/G3D/splinefunc.h m dep/include/g3dlite/G3D/stringutils.h + dep/include/g3dlite/G3D/uint128.h + dep/include/g3dlite/G3D/units.h + dep/include/g3dlite/G3D/vectorMath.h m dep/src/g3dlite/AABox.cpp + dep/src/g3dlite/Any.cpp + dep/src/g3dlite/AnyVal.cpp + dep/src/g3dlite/AreaMemoryManager.cpp + dep/src/g3dlite/BinaryFormat.cpp + dep/src/g3dlite/BinaryInput.cpp + dep/src/g3dlite/BinaryOutput.cpp m dep/src/g3dlite/Box.cpp + dep/src/g3dlite/Box2D.cpp + dep/src/g3dlite/BumpMapPreprocess.cpp + dep/src/g3dlite/Capsule.cpp + dep/src/g3dlite/CollisionDetection.cpp + dep/src/g3dlite/Color1.cpp + dep/src/g3dlite/Color1uint8.cpp + dep/src/g3dlite/Color3.cpp + dep/src/g3dlite/Color3uint8.cpp + dep/src/g3dlite/Color4.cpp + dep/src/g3dlite/Color4uint8.cpp + dep/src/g3dlite/Cone.cpp + dep/src/g3dlite/ConvexPolyhedron.cpp + dep/src/g3dlite/CoordinateFrame.cpp m dep/src/g3dlite/Crypto.cpp + dep/src/g3dlite/Crypto_md5.cpp + dep/src/g3dlite/Cylinder.cpp + dep/src/g3dlite/GCamera.cpp + dep/src/g3dlite/GImage.cpp + dep/src/g3dlite/GImage_bayer.cpp + dep/src/g3dlite/GImage_bmp.cpp + dep/src/g3dlite/GImage_jpeg.cpp + dep/src/g3dlite/GImage_png.cpp + dep/src/g3dlite/GImage_ppm.cpp + dep/src/g3dlite/GImage_tga.cpp + dep/src/g3dlite/GLight.cpp + dep/src/g3dlite/GThread.cpp + dep/src/g3dlite/GUniqueID.cpp + dep/src/g3dlite/Image1.cpp + dep/src/g3dlite/Image1uint8.cpp + dep/src/g3dlite/Image3.cpp + dep/src/g3dlite/Image3uint8.cpp + dep/src/g3dlite/Image4.cpp + dep/src/g3dlite/Image4uint8.cpp + dep/src/g3dlite/ImageFormat.cpp + dep/src/g3dlite/ImageFormat_convert.cpp + dep/src/g3dlite/Intersect.cpp + dep/src/g3dlite/Line.cpp + dep/src/g3dlite/LineSegment.cpp + dep/src/g3dlite/Log.cpp m dep/src/g3dlite/Makefile.am + dep/src/g3dlite/Matrix.cpp m dep/src/g3dlite/Matrix3.cpp + dep/src/g3dlite/Matrix4.cpp + dep/src/g3dlite/MemoryManager.cpp + dep/src/g3dlite/MeshAlg.cpp + dep/src/g3dlite/MeshAlgAdjacency.cpp + dep/src/g3dlite/MeshAlgWeld.cpp + dep/src/g3dlite/MeshBuilder.cpp + dep/src/g3dlite/NetAddress.cpp + dep/src/g3dlite/NetworkDevice.cpp + dep/src/g3dlite/PhysicsFrame.cpp m dep/src/g3dlite/Plane.cpp + dep/src/g3dlite/PrecomputedRandom.cpp + dep/src/g3dlite/Quat.cpp + dep/src/g3dlite/Random.cpp + dep/src/g3dlite/Ray.cpp + dep/src/g3dlite/Rect2D.cpp + dep/src/g3dlite/ReferenceCount.cpp + dep/src/g3dlite/RegistryUtil.cpp + dep/src/g3dlite/Sphere.cpp + dep/src/g3dlite/SplineBase.cpp + dep/src/g3dlite/Stopwatch.cpp m dep/src/g3dlite/System.cpp + dep/src/g3dlite/TextInput.cpp + dep/src/g3dlite/TextOutput.cpp + dep/src/g3dlite/ThreadSet.cpp m dep/src/g3dlite/Triangle.cpp + dep/src/g3dlite/UprightFrame.cpp + dep/src/g3dlite/Vector2.cpp + dep/src/g3dlite/Vector2int16.cpp m dep/src/g3dlite/Vector3.cpp + dep/src/g3dlite/Vector3int16.cpp + dep/src/g3dlite/Vector3int32.cpp m dep/src/g3dlite/Vector4.cpp + dep/src/g3dlite/Vector4int8.cpp + dep/src/g3dlite/Welder.cpp + dep/src/g3dlite/WinMain.cpp + dep/src/g3dlite/constants.cpp + dep/src/g3dlite/debugAssert.cpp + dep/src/g3dlite/fileutils.cpp + dep/src/g3dlite/filter.cpp m dep/src/g3dlite/format.cpp + dep/src/g3dlite/g3dfnmatch.cpp + dep/src/g3dlite/g3dmath.cpp + dep/src/g3dlite/license.cpp m dep/src/g3dlite/license.html + dep/src/g3dlite/prompt.cpp + dep/src/g3dlite/stringutils.cpp + dep/src/g3dlite/uint128.cpp m src/shared/revision_nr.h m src/shared/vmap/AABSPTree.h m src/shared/vmap/BaseModel.cpp m src/shared/vmap/ModelContainer.cpp m src/shared/vmap/SubModel.cpp m src/shared/vmap/TreeNode.h m win/VC100/g3dlite.vcxproj m win/VC80/g3dlite.vcproj m win/VC90/g3dlite.vcproj [10097] Update G3D up to v8.0b4 + Got rid of zip lib requirement in G3D... Still can re-enable code by defining _HAVE_ZIP... + Remove silly X11 lib dependency from G3D Code doesn't seem to do anything yet anyway, and even if, we don't want it :p + Fix another weird G3D build problem... + Remove some __asm usage in g3d, which is not available on Win64 My editor also decided to remove a ton of trailing white spaces...tss... + Reapply G3D fixes for 64bit VC + not use SSE specific header when SSE not enabled in *nix + Updated project files + New vmap_assembler VC90/VC80 Project + vmap assembler binaries updates NOTE: Old vmap fikes expected work (as tests show) with new library version. But better use new generated versions. Its different in small parts to bad or good... (based on Lynx3d's repo commit 44798d3) Signed-off-by: VladimirMangos <vladimir@getmangos.com></pre> Дальше... |
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