- [c12811] Add Visual Studio 2013 support
- [c12813] Big rename of creature_template fields.
- [c12816] Implement new stats system for Health and Mana.
- [c12815] Loading/reloading classlevelstats.
- [c12814] Fix git_id was broken with -s option
- [c12849] Initialize AI on vehicle after player control is set / removed
- [c12848] Implement vehicle SEAT_FLAG_NOT_SELECTABLE
- [c12847] Implement movement limitations for vehicles based on vehicle flags
- [c12846] Implement SMSG_INVALIDATE_PLAYER
- [c12845] Implement dummy effect of spell 63125
- [c12844] Better value to check distance between owner and pet. This problem was introduced in [12565
- [c12843] Fix bad english.
- [c12842] Simple fix for Stealth is removed on fall damage problem Surely could be done better way...
- [c12841] Fix a few more warnings
- [c12840] Fix another warning and simplify code a little
- [c12839] Fix tiny bug introduced in [8390] in an unused function
- [c12838] Fix some unused parameter warnings
- [c12837] Reorder and unify the config's stat modifier handling
- [c12836] Restore nix build after [c12833]
- [c12835] Totem are immune to their own spell workaround fix
- [c12834] Don't do periodic heal ticks if the target is already at max health.
- [c12833] Fix PostgreSQL bindings and add support to build directly with PostgreSQL instead of MySQL.
- [c12832] Improve random movement by permit randomly no wait time to next waypoint
- [c12831] Improve "NPCs gets stuck in melee animation while casting".
- [c12830] Hotfix broken ACE configure script of [c12828]
- [c12856] Add new Regen Health / Power flags and rename database fields accordingly
- [c12855] Fix creature not stopping in some conditions.
- [c12854] Remove unnecessary check added in c12849
- [c12853] Add some additional safety checks to vehicle interaction packet processing
- [c12852] Improve usable player seat condition
- [c12851] Add some missing vehicle seat flags
- [c12850] Let vehicle actionbar initialization independent of SEAT_FLAG_USABLE
- Merge pull request #28 from arcticmangos/patch-1
- Update Player.cpp
- Update Player.cpp
- [c12866] Implement method to send UI encounter unit frames for raid bosses
- [c12865] Add forgotten break by commit [12354].
- [c12864] Implement some spells required for quest 11198
- [c12863] Add missing trap id for SendGameObjectCustomAnim call
- [c12862] Fixed build git_id at VS2013
- [c12861] Implement condition CREATURE_IN_RANGE
- [c12860] Allow sending custom eventAI events to all units in range
- [c12859] Set correct power type for vehicles based on PowerDisplay.dbc
- [c12858] Initialize power type and power type values for creatures
- [c12857] Implement generic power handling for Creatures and Pets
- [c12885] Implement sanity spells for Yogg-Saron encounter
- [c12884] Allow SpellClick during combat for dungeons
- [c12883] Implement more spells for Yogg-Saron encounter
- [c12882] Implement more spells for Ulduar
- [c12881] Implement CreatureLinking Flag DESPAWN_ON_DESPAWN
- [c12880] Disable AI attack for controllable vehicles
- [c12879] Fix spell 9712
- [c12878] Improve [c12876] with additional Vehicle checkes
- [c12877] Revert [c12849]. This needs to be fixed in another way!
- [c12876] Fix possible client crash when passenger despawns while boarded
- [c12875] Make use of GROUP_UPDATE_FLAG_VEHICLE_SEAT
- [c12874] All units can have Not_Selectable flag while boarded on vehicle
- [c12873] Implement some of the spell effects used in Yogg Saron encounter
- Fix bug in debug SendOpcode command
- [c12872] Implement script library hook for NpcSpellClick
- [c12871] Implement spell effect 42281
- [c12870] Implement SCRIPT_COMMAND_SEND_AI_EVENT_AROUND for dbscripts engine
- [c12869] Implement ACTION_T_CHANGE_MOVEMENT for EventAI
- [c12868] Add missing spell id 21883
- [c12867] Cleanup and rework power type setting
- [c12886] Allow certain damage spells to have the damage split by targets
- [c12924] Update binaries
- [c12923] Fix build after backport
- [c12922] Restore mmap extractor build with CMake by adding preprocessor
- [c12921] Implement spell effect 141 and spell id 41072
- [c12920] Add forgotten part of commit [c12911]
- [c12919] Fix VC110/Detour.vcxproj.filters
- [c12918] Consistently use spaces in tools cmake files
- [c12917] Fix linking issue in mmap and vmap_assembler tools
- [c12916] Fix problem with scaling vmap model. VMap and MMap need to be rebuilded. Executable is upda
- [c12915] Add missing recast project for VS2012 and restore movemapgen build on it.
- [c12914] Fix MoveMapGen for VC100
- [c12913] Remove config UseNewStats
- [c12912] Unify and beatuify system-startup text
- [c12911] Implement two more TEMPFACTION_TOGGLE flags
- [c12910] Better DB values check when loading battleground_template
- [c12909] Fixed possible mount abuse after leaving BattleGround
- [c12908] Set DB Strict filter for creature_movement with MovementType 2
- [c12907] Fix a crashing typo related to .npc unfollow command
- [c12906] Fix some invalid WMO spell errors
- [c12905] Restore build for older Visual Studio versions
- [c12946] Fix static analysis repeated expression performance warning (1)
- [c12945] Fix static analysis const reference performance warnings
- [c12944] Implement dummy auras 47563 and 47593
- [c12943] Allow spell cast on non selectable vehicle passengers
- [c12942] Fix some static code analysis warnings and improve performance
- [c12941] Add all missing DT_POLIREF64 preprocessors
- [c12940] Update some spells for Sunwell Plateau
- [c12939] Remove invisibility aura (aura 18) based on attribute
- [c12938] Add positive exception for spell 42436
- [c12937] Implement spell effect 145 - Gravity Pull
- [c12936] Allow targets 60 and 110 to use script target whenever required
- [c12935] Fix static analysis warnings in AHBot
- [c12934] Implement basic support for area 284 - Trigger Linked Aura
- [c12933] Implement TARGET_FRIENDLY_FRONTAL_CONE
- [c12932] Implement TARGET_RANDOM_UNIT_CHAIN_IN_AREA
- [c12931] Implement spell effect 46292
- [c12930] Fix warning reported by travis;)
- [c12929] Fix some warnings reported by static analysis
- [c12928] Implement aura 243 - Faction Override
- [c12927] Implement SPELL_AURA_PREVENT_RESURRECTION
- Add build status image
- [c12951] Remove support for deprecated VC90
- [c12950] Allow forced cast spells by vehicle to unboard the passenger if required
- [c12949] Allow script command 16 to Play Music using the additional flag
- [c12948] Update fall information on vehicle unboard
- [c12947] Implement spell effect 19395
- [c12987] Fix a few more static code analysis warnings
- [c12986] Fix static analysis repeated expression performance warning (1)
- [c12985] CreatureLinking: Allow recursive CanSpawn checks
- [c12984] CreatureLinking: Improve Startup efficency
- [c12983] CreatureLinking: Add const correctness
- [c12982] Implement EVENT_T_ENERGY for EventAI
- [c12981] Mark more columns that got replaced with condition system as obsolete
- [c12980] Add sanity check for unused quest start/ complete scripts
- [c12979] Mark the waypoint-behaviour fields as obsolete
- [c12978] Add DB-Tools helper
- [c12977] Implement CREATURE_FLAG_EXTRA_ACTIVE
- [c12976] Create function to load active entities.
- [c12975] Add new config setting LoadAllGridsOnMaps
- [c12974] Move unused Map::LoadGrid function to function Map::ForceLoadGrid
- [c12973] Allow creating Non-Instance Maps without player
- [c12972] Updated deprecated package name
- [c12971] Fix skinning loot bug.
- [c12970] Fix issue with afk playerin duel logout request from client after 30 mins. We can logout du
- [c12969] Fix AreaAura bug when low level grouped with high level Player. Thank to @tarwyn for his pr
- [c12968] Fix area aura type raid check.
- [c12988] Fix build warnings
- Fix build status url
- [c12989] Update and reorder Spell*.dbc
- [c12991] Implemented vehicle opcodes that allow seat changing
- [c12990] Fix CMSG_DISMISS_CONTROLLED_VEHICLE
- [c12992] Allow damage split between targets in given range for two more spells
- [c12994] Upgrade skill level to 525
- [c12993] Fix Glyph of the Monkey
- [c12997] Fix VC120 project
- [c12996] Update map list that allow mounts
- [c12995] Fix Death Knight rune cooldown
- [c13005] Fix socket gems
- [c13004] Implement CAST_FLAG_HEAL_PREDICTION
- [c13003] Implement profession skillgains != 1 (+2, +3)
- [c13002] Implement CMSG_DISMISS_CRITTER handler
- [c13001] Send reforge id in SMSG_TRADE_STATUS_EXTENDED
- [c13000] Implement CMSG_RETURN_TO_GRAVEYARD
- [c12999] SMSG_SET_PLAYER_DECLINED_NAMES_RESULT structure
- [c12998] implement SMSG_WORLD_SERVER_INFO
- Merge pull request #31 from sanctum32/sanctum32-patch-1
- Update Creature.cpp
- [c13056] Implement script effect for spell 66545
- [c13057] Implement periodic dummy aura 66798
- [c13058] Add missing achiev check spells for ToC5
- [c13059] Implement script effect for spell 67751
- [c13060] Start dbscripts_on_spell for SPELL_EFFECT_TRIGGER_MISSILE with missing spell id
- [c13061] Implement periodic aura of 42919
- [c13062] Implement spells required for Twin Jormungars in ToC25
- [c13063] Fix backport mistakes
- [c13055] DBScriptingEngine: Improve SCRIPT_COMMAND_MOVE_DYNAMIC
- [c13054] Let .wp add command start with 1 as first waypoint
- [c13053] DBScripts: Implement SCRIPT_COMMAND_SEND_MAIL
- [c13052] Pool-System: Allow pooling non-lootable gameobjects
- [c13051] Ensure default mangos user can run the sql file of 12522
- [c13050] WaypointMovement: Add support to set the next waypoint
- [c13049] Hopfully fix Gouge, Sap, and Feeding Pet this time. Thank to @antiroot for his testing and
- [c13048] Allow GAMEOBJECT_TYPE_BUTTON respawn using SCRIPT_COMMAND_RESPAWN_GAMEOBJECT
- [c13047] Allow creatures to handle several EVENT_T_RECEIVE_EMOTE instead of one
- [c13046] Fix channeling spells for unit ( will not cast channeling spell when walking, attacking and
- [c13045] Improve fleeing movement generator.
- [c13044] Improve confused movement generator.
- [c13064] Fix DBC loading issue after [c13009]
- [c13065] Fix loot loading problems
- [c13075] Move static data from header file to source file.
- [c13074] Implement SPELL_ATTR_EX5_CAN_CHANNEL_WHEN_MOVING
- [c13073] Fix SMSG_WHO show players matching given criteria
- [c13072] Fix possible crash due to null pointer dereference
- [c13071] Fix running Astyle cleanup tool if no ScriptDev2 directory exists
- [c13070] Clarify weather packet
- [c13069] Cleanup a few recent commits based on comments
- [c13068] Remove unused function parameters
- [c13067] Update AccountMgr.cpp
- [c13066] Implement script effect for spell 45313
- [c13108] Add map level exception for Goblin and Worgen starting areas
- [c13107] Add negative aura exception for spell 37695
- [c13106] Allow GAMEOBJECT_TYPE_GOOBER to start DBScripts on GO Use
- [c13105] Fix spells with the target combination (TARGET_SCRIPT, TARGET_SELF).
- [c13104] Allow dying creatures to deal damage when casting spells
- [c13103] Update [13098]
- [c13102] GuidString already includes information like "Creature"
- [c13101] Minor code cleanup.
- [c13100] Fix a crash. Using format specifiers without matching values is a no-go.
- [c13099] Fix resource leaks in DBCFileLoader
- [c13098] Fix Death Grip spell for DK and add jump movement for effects 41, 42 and 124
- [c13097] Implement Inferno spell for Baron Geddon
- [c13096] Use client provided time for movement info updates (fixes jitter) https://github.com/Trinit
- [c13095] Skip item SPELLTRIGGER_ON_USE at form change
- [c13094] This include is not nice. Better use a forward declaration.
- [c13093] Implement CREATURE_FLAG_EXTRA_NO_PARRY_HASTEN
- [c13092] Implement possibility to force enable/disable mmap-usage for specific creatures
- [c13091] Fix stealthing animation for group members
- [c13090] Implement Bone Spike spells for Lord Marrowgar - ICC
- [c13089] Implement some spell effects required for Saurfang - ICC
- [c13109] Fix typo in [c13108].
- [c13118] Update vehicle faction as per the controller faction when required
- [c13117] Allow the new custom eventAI events to be used
- [c13116] Scripted creatures which are on transport shouldn't move to home position
- [c13115] Fix white space
- [c13114] Implement new script commands and script flags
- [c13113] Trigger spell 51655 for any "Weak Alcohol" spell cast
- [c13112] Implement script effect for spell 53110 - quest 12779
- [c13111] Use pet level modifiers for SPELL_EFFECT_SUMMON_PET (56)
- [c13110] Fix logic for [c13104]
- Backport backporting tool
- Use git_id for sql updates only
- Add Visual Studio 2015 support
- Fix exploit related to unexplored taxi nodes
- Prevent faking amount of gold put into the trade window
- Fix showing trade cancelled message twice as client checks it as well
- Add inspect hostile checks
- Add inspect distance checks
- Correct trade distance handling
- Fix an exploit where it was possible to use gameobjects from any distance
- Fix crash when loading invalid vmap data
- Some minor code changes in preparation of C++11.
- Check score instead of captured nodes for premature winner check in AB
- Don't add compiler backend defines ourselves! Fixes 32-bit GCC builds.
- Wait proper time before arena/bg invitation window is removed
- Stop arena matches after 45 minutes and deduct 16 points from each team (blizzlike)
- Add suggestions by @evil-at-wow regarding MSVC cmake
- Check player exiting waiting area while starting battleground
- Correctly determine premature winner for AB, AV, EY and WS
- Remove unnecessary argument from a function
- Add separate cmake file to show configuration options
- Add separate cmake files for gcc and clang
- Add separate cmake file for MSVC compile
- Fix compile after recent changes
- [c13119] Fix sql revision after recent change
- Move old sql updates without corrent prefix to different folder to fix git_id
- Automatically get repository string in commit log tool
- Remove dirstat from update commit log tool as it does not help and only makes extraction slow and cl
- Do not include SystemConfig.h for building shared library in cmake
- Extract Astyle config file to quickly run it with default settings
- Cleanup style in contrib using Astyle
- Cleanup style in contrib using Astyle
- Add two extra model fields to creature_template
- Enable areatrigger teleports in battleground
- Check if player is using proper NPC on talent reset