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Просмотр полной версии : CMaNGOS-4.3.4 Commits


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  1. [c12811] Add Visual Studio 2013 support
  2. [c12813] Big rename of creature_template fields.
  3. [c12816] Implement new stats system for Health and Mana.
  4. [c12815] Loading/reloading classlevelstats.
  5. [c12814] Fix git_id was broken with -s option
  6. [c12849] Initialize AI on vehicle after player control is set / removed
  7. [c12848] Implement vehicle SEAT_FLAG_NOT_SELECTABLE
  8. [c12847] Implement movement limitations for vehicles based on vehicle flags
  9. [c12846] Implement SMSG_INVALIDATE_PLAYER
  10. [c12845] Implement dummy effect of spell 63125
  11. [c12844] Better value to check distance between owner and pet. This problem was introduced in [12565
  12. [c12843] Fix bad english.
  13. [c12842] Simple fix for Stealth is removed on fall damage problem Surely could be done better way...
  14. [c12841] Fix a few more warnings
  15. [c12840] Fix another warning and simplify code a little
  16. [c12839] Fix tiny bug introduced in [8390] in an unused function
  17. [c12838] Fix some unused parameter warnings
  18. [c12837] Reorder and unify the config's stat modifier handling
  19. [c12836] Restore nix build after [c12833]
  20. [c12835] Totem are immune to their own spell workaround fix
  21. [c12834] Don't do periodic heal ticks if the target is already at max health.
  22. [c12833] Fix PostgreSQL bindings and add support to build directly with PostgreSQL instead of MySQL.
  23. [c12832] Improve random movement by permit randomly no wait time to next waypoint
  24. [c12831] Improve "NPCs gets stuck in melee animation while casting".
  25. [c12830] Hotfix broken ACE configure script of [c12828]
  26. [c12856] Add new Regen Health / Power flags and rename database fields accordingly
  27. [c12855] Fix creature not stopping in some conditions.
  28. [c12854] Remove unnecessary check added in c12849
  29. [c12853] Add some additional safety checks to vehicle interaction packet processing
  30. [c12852] Improve usable player seat condition
  31. [c12851] Add some missing vehicle seat flags
  32. [c12850] Let vehicle actionbar initialization independent of SEAT_FLAG_USABLE
  33. Merge pull request #28 from arcticmangos/patch-1
  34. Update Player.cpp
  35. Update Player.cpp
  36. [c12866] Implement method to send UI encounter unit frames for raid bosses
  37. [c12865] Add forgotten break by commit [12354].
  38. [c12864] Implement some spells required for quest 11198
  39. [c12863] Add missing trap id for SendGameObjectCustomAnim call
  40. [c12862] Fixed build git_id at VS2013
  41. [c12861] Implement condition CREATURE_IN_RANGE
  42. [c12860] Allow sending custom eventAI events to all units in range
  43. [c12859] Set correct power type for vehicles based on PowerDisplay.dbc
  44. [c12858] Initialize power type and power type values for creatures
  45. [c12857] Implement generic power handling for Creatures and Pets
  46. [c12885] Implement sanity spells for Yogg-Saron encounter
  47. [c12884] Allow SpellClick during combat for dungeons
  48. [c12883] Implement more spells for Yogg-Saron encounter
  49. [c12882] Implement more spells for Ulduar
  50. [c12881] Implement CreatureLinking Flag DESPAWN_ON_DESPAWN
  51. [c12880] Disable AI attack for controllable vehicles
  52. [c12879] Fix spell 9712
  53. [c12878] Improve [c12876] with additional Vehicle checkes
  54. [c12877] Revert [c12849]. This needs to be fixed in another way!
  55. [c12876] Fix possible client crash when passenger despawns while boarded
  56. [c12875] Make use of GROUP_UPDATE_FLAG_VEHICLE_SEAT
  57. [c12874] All units can have Not_Selectable flag while boarded on vehicle
  58. [c12873] Implement some of the spell effects used in Yogg Saron encounter
  59. Fix bug in debug SendOpcode command
  60. [c12872] Implement script library hook for NpcSpellClick
  61. [c12871] Implement spell effect 42281
  62. [c12870] Implement SCRIPT_COMMAND_SEND_AI_EVENT_AROUND for dbscripts engine
  63. [c12869] Implement ACTION_T_CHANGE_MOVEMENT for EventAI
  64. [c12868] Add missing spell id 21883
  65. [c12867] Cleanup and rework power type setting
  66. [c12886] Allow certain damage spells to have the damage split by targets
  67. [c12924] Update binaries
  68. [c12923] Fix build after backport
  69. [c12922] Restore mmap extractor build with CMake by adding preprocessor
  70. [c12921] Implement spell effect 141 and spell id 41072
  71. [c12920] Add forgotten part of commit [c12911]
  72. [c12919] Fix VC110/Detour.vcxproj.filters
  73. [c12918] Consistently use spaces in tools cmake files
  74. [c12917] Fix linking issue in mmap and vmap_assembler tools
  75. [c12916] Fix problem with scaling vmap model. VMap and MMap need to be rebuilded. Executable is upda
  76. [c12915] Add missing recast project for VS2012 and restore movemapgen build on it.
  77. [c12914] Fix MoveMapGen for VC100
  78. [c12913] Remove config UseNewStats
  79. [c12912] Unify and beatuify system-startup text
  80. [c12911] Implement two more TEMPFACTION_TOGGLE flags
  81. [c12910] Better DB values check when loading battleground_template
  82. [c12909] Fixed possible mount abuse after leaving BattleGround
  83. [c12908] Set DB Strict filter for creature_movement with MovementType 2
  84. [c12907] Fix a crashing typo related to .npc unfollow command
  85. [c12906] Fix some invalid WMO spell errors
  86. [c12905] Restore build for older Visual Studio versions
  87. [c12946] Fix static analysis repeated expression performance warning (1)
  88. [c12945] Fix static analysis const reference performance warnings
  89. [c12944] Implement dummy auras 47563 and 47593
  90. [c12943] Allow spell cast on non selectable vehicle passengers
  91. [c12942] Fix some static code analysis warnings and improve performance
  92. [c12941] Add all missing DT_POLIREF64 preprocessors
  93. [c12940] Update some spells for Sunwell Plateau
  94. [c12939] Remove invisibility aura (aura 18) based on attribute
  95. [c12938] Add positive exception for spell 42436
  96. [c12937] Implement spell effect 145 - Gravity Pull
  97. [c12936] Allow targets 60 and 110 to use script target whenever required
  98. [c12935] Fix static analysis warnings in AHBot
  99. [c12934] Implement basic support for area 284 - Trigger Linked Aura
  100. [c12933] Implement TARGET_FRIENDLY_FRONTAL_CONE
  101. [c12932] Implement TARGET_RANDOM_UNIT_CHAIN_IN_AREA
  102. [c12931] Implement spell effect 46292
  103. [c12930] Fix warning reported by travis;)
  104. [c12929] Fix some warnings reported by static analysis
  105. [c12928] Implement aura 243 - Faction Override
  106. [c12927] Implement SPELL_AURA_PREVENT_RESURRECTION
  107. Add build status image
  108. [c12951] Remove support for deprecated VC90
  109. [c12950] Allow forced cast spells by vehicle to unboard the passenger if required
  110. [c12949] Allow script command 16 to Play Music using the additional flag
  111. [c12948] Update fall information on vehicle unboard
  112. [c12947] Implement spell effect 19395
  113. [c12987] Fix a few more static code analysis warnings
  114. [c12986] Fix static analysis repeated expression performance warning (1)
  115. [c12985] CreatureLinking: Allow recursive CanSpawn checks
  116. [c12984] CreatureLinking: Improve Startup efficency
  117. [c12983] CreatureLinking: Add const correctness
  118. [c12982] Implement EVENT_T_ENERGY for EventAI
  119. [c12981] Mark more columns that got replaced with condition system as obsolete
  120. [c12980] Add sanity check for unused quest start/ complete scripts
  121. [c12979] Mark the waypoint-behaviour fields as obsolete
  122. [c12978] Add DB-Tools helper
  123. [c12977] Implement CREATURE_FLAG_EXTRA_ACTIVE
  124. [c12976] Create function to load active entities.
  125. [c12975] Add new config setting LoadAllGridsOnMaps
  126. [c12974] Move unused Map::LoadGrid function to function Map::ForceLoadGrid
  127. [c12973] Allow creating Non-Instance Maps without player
  128. [c12972] Updated deprecated package name
  129. [c12971] Fix skinning loot bug.
  130. [c12970] Fix issue with afk playerin duel logout request from client after 30 mins. We can logout du
  131. [c12969] Fix AreaAura bug when low level grouped with high level Player. Thank to @tarwyn for his pr
  132. [c12968] Fix area aura type raid check.
  133. [c12988] Fix build warnings
  134. Fix build status url
  135. [c12989] Update and reorder Spell*.dbc
  136. [c12991] Implemented vehicle opcodes that allow seat changing
  137. [c12990] Fix CMSG_DISMISS_CONTROLLED_VEHICLE
  138. [c12992] Allow damage split between targets in given range for two more spells
  139. [c12994] Upgrade skill level to 525
  140. [c12993] Fix Glyph of the Monkey
  141. [c12997] Fix VC120 project
  142. [c12996] Update map list that allow mounts
  143. [c12995] Fix Death Knight rune cooldown
  144. [c13005] Fix socket gems
  145. [c13004] Implement CAST_FLAG_HEAL_PREDICTION
  146. [c13003] Implement profession skillgains != 1 (+2, +3)
  147. [c13002] Implement CMSG_DISMISS_CRITTER handler
  148. [c13001] Send reforge id in SMSG_TRADE_STATUS_EXTENDED
  149. [c13000] Implement CMSG_RETURN_TO_GRAVEYARD
  150. [c12999] SMSG_SET_PLAYER_DECLINED_NAMES_RESULT structure
  151. [c12998] implement SMSG_WORLD_SERVER_INFO
  152. Merge pull request #31 from sanctum32/sanctum32-patch-1
  153. Update Creature.cpp
  154. [c13056] Implement script effect for spell 66545
  155. [c13057] Implement periodic dummy aura 66798
  156. [c13058] Add missing achiev check spells for ToC5
  157. [c13059] Implement script effect for spell 67751
  158. [c13060] Start dbscripts_on_spell for SPELL_EFFECT_TRIGGER_MISSILE with missing spell id
  159. [c13061] Implement periodic aura of 42919
  160. [c13062] Implement spells required for Twin Jormungars in ToC25
  161. [c13063] Fix backport mistakes
  162. [c13055] DBScriptingEngine: Improve SCRIPT_COMMAND_MOVE_DYNAMIC
  163. [c13054] Let .wp add command start with 1 as first waypoint
  164. [c13053] DBScripts: Implement SCRIPT_COMMAND_SEND_MAIL
  165. [c13052] Pool-System: Allow pooling non-lootable gameobjects
  166. [c13051] Ensure default mangos user can run the sql file of 12522
  167. [c13050] WaypointMovement: Add support to set the next waypoint
  168. [c13049] Hopfully fix Gouge, Sap, and Feeding Pet this time. Thank to @antiroot for his testing and
  169. [c13048] Allow GAMEOBJECT_TYPE_BUTTON respawn using SCRIPT_COMMAND_RESPAWN_GAMEOBJECT
  170. [c13047] Allow creatures to handle several EVENT_T_RECEIVE_EMOTE instead of one
  171. [c13046] Fix channeling spells for unit ( will not cast channeling spell when walking, attacking and
  172. [c13045] Improve fleeing movement generator.
  173. [c13044] Improve confused movement generator.
  174. [c13064] Fix DBC loading issue after [c13009]
  175. [c13065] Fix loot loading problems
  176. [c13075] Move static data from header file to source file.
  177. [c13074] Implement SPELL_ATTR_EX5_CAN_CHANNEL_WHEN_MOVING
  178. [c13073] Fix SMSG_WHO show players matching given criteria
  179. [c13072] Fix possible crash due to null pointer dereference
  180. [c13071] Fix running Astyle cleanup tool if no ScriptDev2 directory exists
  181. [c13070] Clarify weather packet
  182. [c13069] Cleanup a few recent commits based on comments
  183. [c13068] Remove unused function parameters
  184. [c13067] Update AccountMgr.cpp
  185. [c13066] Implement script effect for spell 45313
  186. [c13108] Add map level exception for Goblin and Worgen starting areas
  187. [c13107] Add negative aura exception for spell 37695
  188. [c13106] Allow GAMEOBJECT_TYPE_GOOBER to start DBScripts on GO Use
  189. [c13105] Fix spells with the target combination (TARGET_SCRIPT, TARGET_SELF).
  190. [c13104] Allow dying creatures to deal damage when casting spells
  191. [c13103] Update [13098]
  192. [c13102] GuidString already includes information like "Creature"
  193. [c13101] Minor code cleanup.
  194. [c13100] Fix a crash. Using format specifiers without matching values is a no-go.
  195. [c13099] Fix resource leaks in DBCFileLoader
  196. [c13098] Fix Death Grip spell for DK and add jump movement for effects 41, 42 and 124
  197. [c13097] Implement Inferno spell for Baron Geddon
  198. [c13096] Use client provided time for movement info updates (fixes jitter) https://github.com/Trinit
  199. [c13095] Skip item SPELLTRIGGER_ON_USE at form change
  200. [c13094] This include is not nice. Better use a forward declaration.
  201. [c13093] Implement CREATURE_FLAG_EXTRA_NO_PARRY_HASTEN
  202. [c13092] Implement possibility to force enable/disable mmap-usage for specific creatures
  203. [c13091] Fix stealthing animation for group members
  204. [c13090] Implement Bone Spike spells for Lord Marrowgar - ICC
  205. [c13089] Implement some spell effects required for Saurfang - ICC
  206. [c13109] Fix typo in [c13108].
  207. [c13118] Update vehicle faction as per the controller faction when required
  208. [c13117] Allow the new custom eventAI events to be used
  209. [c13116] Scripted creatures which are on transport shouldn't move to home position
  210. [c13115] Fix white space
  211. [c13114] Implement new script commands and script flags
  212. [c13113] Trigger spell 51655 for any "Weak Alcohol" spell cast
  213. [c13112] Implement script effect for spell 53110 - quest 12779
  214. [c13111] Use pet level modifiers for SPELL_EFFECT_SUMMON_PET (56)
  215. [c13110] Fix logic for [c13104]
  216. Backport backporting tool
  217. Use git_id for sql updates only
  218. Add Visual Studio 2015 support
  219. Fix exploit related to unexplored taxi nodes
  220. Prevent faking amount of gold put into the trade window
  221. Fix showing trade cancelled message twice as client checks it as well
  222. Add inspect hostile checks
  223. Add inspect distance checks
  224. Correct trade distance handling
  225. Fix an exploit where it was possible to use gameobjects from any distance
  226. Fix crash when loading invalid vmap data
  227. Some minor code changes in preparation of C++11.
  228. Check score instead of captured nodes for premature winner check in AB
  229. Don't add compiler backend defines ourselves! Fixes 32-bit GCC builds.
  230. Wait proper time before arena/bg invitation window is removed
  231. Stop arena matches after 45 minutes and deduct 16 points from each team (blizzlike)
  232. Add suggestions by @evil-at-wow regarding MSVC cmake
  233. Check player exiting waiting area while starting battleground
  234. Correctly determine premature winner for AB, AV, EY and WS
  235. Remove unnecessary argument from a function
  236. Add separate cmake file to show configuration options
  237. Add separate cmake files for gcc and clang
  238. Add separate cmake file for MSVC compile
  239. Fix compile after recent changes
  240. [c13119] Fix sql revision after recent change
  241. Move old sql updates without corrent prefix to different folder to fix git_id
  242. Automatically get repository string in commit log tool
  243. Remove dirstat from update commit log tool as it does not help and only makes extraction slow and cl
  244. Do not include SystemConfig.h for building shared library in cmake
  245. Extract Astyle config file to quickly run it with default settings
  246. Cleanup style in contrib using Astyle
  247. Cleanup style in contrib using Astyle
  248. Add two extra model fields to creature_template
  249. Enable areatrigger teleports in battleground
  250. Check if player is using proper NPC on talent reset