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Просмотр полной версии : CMaNGOS-4.3.4 Commits


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  1. [c12530] Looks for passive auras that need to be recast. Like talent spell Feral Swiftness (id: 1700
  2. [c12529] Increase healing factor with each critical strike. Patch 3.0.2
  3. [c12528] Fix behavior of spell 42631
  4. [c12535] Fix Typo from 10727. Special thanks to Morenn for spotting
  5. [c12534] Implement spell effects 50742, 50810 and 61546
  6. [c12533] Note ingame if gossip conditions are ignored because of GM mode
  7. [c12532] Use Filter log for grid unloading messages
  8. [c12531] Fix recently un-outcommented code to be actually working
  9. [c12537] Update Authorship information
  10. [c12536] Happy New Year 2013
  11. [c12542] reduce clone time in Travis by only getting the latest commit and not the whole history (de
  12. [c12541] Add copyright header and some comments to .travis.yml
  13. [c12540] Remove the PREFIX parameter from the CMake files and use the standard CMAKE_INSTALL_PREFIX
  14. [c12539] Fix typo in AUTHORS file - thanks @AwkwardDev
  15. [c12538] Do not use GLOB in CMake for source file lists
  16. [c12543] Fix crash when unit don't have visible auras
  17. [c12545] Force SPELL_AURA_OVERRIDE_ACTIONBAR_SPELLS and SPELL_AURA_OVERRIDE_ACTIONBAR_SPELLS_2 to us
  18. [c12544] Force SPELL_AURA_OVERRIDE_ACTIONBAR_SPELLS and SPELL_AURA_OVERRIDE_ACTIONBAR_SPELLS_2 auras
  19. [c12546] Fix usage of SpellEquippedItems and SPELL_AURA_MOD_DAMAGE_DONE & SPELL_AURA_MOD_DAMAGE_PERC
  20. [c12547] Consider SPELL_ATTR_EX5_START_PERIODIC_AT_APPLY for regen auras
  21. [c12548] Compilefix
  22. We centralized our issue tracking on cmangos/issues
  23. [c12551] Add Contributing Guidelines
  24. [c12550] Add a helper script to easily merge topic branches and pull-requests
  25. [c12549] Add helper script to easily create a topic branch
  26. [c12552] Differ random property and random suffix entries in item_enchantment_template table. Use ne
  27. [c12554] Correct error output for item_enchantment_template table
  28. [c12553] Correct DestructibleModelDataEntry and fix ingame destructible go display
  29. [c12555] Fix db_version
  30. [c12558] Allow stacking for PERIODIC_DUMMY auras from different casters
  31. [c12557] Fix some summon spells which have only coordinate targeting
  32. [c12556] Refactor custom maxTargets and Radius into own function
  33. [c12562] Escape some file names in the cleanupStyle helper script
  34. [c12561] Add support for spell 62941
  35. [c12560] Fix typo and add missing file headers
  36. [c12559] DBScripts - Add Map/Zone wide sound support to COMMAND_PLAY_SOUND
  37. [c12563] Cleanup Style
  38. [c12565] Fix a Typo
  39. [c12564] Add server-side spells 37264, 37278 and 37365
  40. [c12567] Correct a little typo in mangos.conf about MapsLoading log filter.
  41. [c12566] Add stacking exception for spells 51019 and 51024
  42. [c12625] Implement spell 57578
  43. [c12624] Handle GO Trap triggering like GO handling is expected
  44. [c12623] Fix order of gossip menu options. Thanks to X-Savior for testing
  45. [c12622] Add stacking exception for spells 57494 and 57492
  46. [c12621] GO_FLAG_INTERACT_COND should not reset in instances
  47. [c12620] Add positive exception for spell 38449
  48. [c12619] Implement some spells used in Sunwell Plateau
  49. [c12618] Change a default config setting to more fitting
  50. [c12568] Implement new FlyOrLandMovementGenerator
  51. [c12568] Add some Debug log output to MapPersistantStateMgr deconstructor
  52. [c12617] Simplify use of CombatReach
  53. [c12616] Fix compile
  54. [c12615] Implement spell 33676
  55. [c12614] Fix Claw Rage spells
  56. [c12613] Implement some spells for Black Temple
  57. [c12612] Implement virtual void HealedBy
  58. [c12611] Implement new TempSummon types
  59. [c12610] Fix send-speed opcode sending
  60. [c12609] Fix typo. Thanks also to vladimir for pointing
  61. [c12608] Implement SCRIPT_COMMAND_TERMINATE_COND
  62. [c12629] Use TransportAnimation.dbc to check transport validity. Use HIGHGUID_MO_TRANSPORT for gameo
  63. [c12628] Implement loading TransportAnimation.dbc
  64. [c12627] Fix SMSG_PLAYER_MOVE being broken for players moving on transports
  65. [c12626] Do UpdateForQuestWorldObjects in more places. This solves spellclicks not disappearing from
  66. [c12630] Add an additional wrapper to SetRespawnCoord
  67. [c12631] Use uint32 for phaseMasks in core and database
  68. [c12632] Fix saving and loading currency loot to/from db
  69. [c12633] Fix buying stackable items for extended cost Fix calculating item price for items with buyc
  70. [c12634] Fix typo when modifying meta currencies
  71. [c12637] Fix default returns of SpellEntry::GetAreaGroupId and SpellEntry::GetFacingCasterFlags whic
  72. [c12636] Fix Inscription bags
  73. [c12635] Implement SPELL_AURA_MOD_AUTOATTACK_DAMAGE
  74. [c12640] Delete wrong glyphs from character database on load
  75. [c12639] Fix sending player cooldowns after map change/login
  76. [c12638] Correct logic in SpellMgr::IsSpellProcEventCanTriggeredBy
  77. [c12643] Correct logic when setting SPELL_FLAG_REDIRECTED
  78. [c12642] Fix client crash on guild bank display
  79. [c12641] Update SMSG_GAMEOBJECT_CUSTOM_ANIM opcode value
  80. [c12645] Fix channeling while jumping for SPELL_AURA_ALLOW_CAST_WHILE_MOVING
  81. [c12644] Fix typos in IsSpellRemoveAllMovementAndControlLossEffects
  82. [c12646] Fix client movement freeze after map change
  83. [c12647] Enable MSG_LIST_STABLED_PETS
  84. [c12648] Fix SMSG_UPDATE_WORLD_STATE structure
  85. [c12649] Implement SPELL_AURA_PHASE_2
  86. [c12650] Crashfix at server loading
  87. [c12651] Fix spell broken in 915910303cb3a60e442d692af6d2e046a70db72c
  88. [c12652] Basic implementaion of hotfixes
  89. [c12653] Implement mount capabilities by Shauren.
  90. [c12654] define a few effects and auras
  91. [c12655] Correct summon object slot effects
  92. [c12656] Fix strange typo in Player::ApplyEquipSpell
  93. fix compile
  94. [c12660] Use normal cast time for triggered spells by default
  95. [c12659] Add GO-Casting to SCRIPT_COMMAND_CAST_SPELL
  96. [c12658] Add outcommented helper to assign zone/area to gameobject by guid
  97. [c12657] Implement spells 48129, 60320, 60321
  98. [c12677] Fix guid sent in SMSG_PLAYERBOUND, it should be caster's guid, not player's
  99. [c12676] Improve WaypointMMGen
  100. [c12675] Fix a stupid mistake from me introduced in [12472]
  101. [c12674] Improvements for NPC summoning code
  102. [c12673] Implement target limitation for spell 72254
  103. [c12672] Fix a bug with vmap extraction
  104. [c12671] Improve unsummoning of wild-summoned GOs
  105. [c12670] Enable using table creature_linking with empty table creature_linking_template
  106. [c12669] Add some safety to rare case of target-selection for unreachable target
  107. [c12668] Fix a VC90 compile problem. Also add some const correctness
  108. [c12667] Add support for client 1.12.3 (build 6141) to realmd
  109. [c12666] Add ACTION_T_THROW_AI_EVENT and EVENT_T_RECEIVE_AI_EVENT to EventAI
  110. [c12665] AI-Event throwing and receiving implementation
  111. [c12664] Fix MoveGen's interrupting after last commit
  112. [c12663] Rework StopMove to not start movement if already stopped
  113. [c12662] Let Taunt behave more expectedly in case we have non-generic orientation settings
  114. [c12661] Improve Waypoint Management
  115. [c12696] EventAI: Improve TargetSelection related ErrorLog output
  116. [c12695] DBScripts Engine: Change behaviour to search for a different npc when using buddy-search
  117. [c12694] DBScripts Engine: Allow pets as buddy
  118. [c12693] DBScripts Engine: Support buddy search by guid
  119. [c12692] Remove a few empty lines
  120. [c12691] Add some safety to some preprocessor defines
  121. [c12690] Fix a typo for spell 37096
  122. [c12689] Convert some files to markdown
  123. [c12688] Add some doxygen documentation
  124. [c12687] Implement some spells for Ahune encounter
  125. [c12686] Fix SMSG_BINDPOINTUPDATE and SMSG_PLAYERBOUND sent data
  126. [c12685] Fix (at least) two false positive startup errors
  127. [c12684] Fix spell 61254
  128. [c12683] Add additional miscValue to AIEvent throwing
  129. [c12682] Keep CombatMovement, Running and Waypoint-Paused states after evade
  130. [c12681] Stop movement of dead npcs
  131. [c12680] Change Debug Output to EventAIError output if no target is found
  132. [c12679] Add visual vomiting to Spell::EffectInebriate
  133. [c12678] Improve alcohol handling
  134. [c12697] Add and implement server-side spell 23770
  135. [c12699] Implement proc effect of spells 67712, 67758
  136. [c12698] Improve proc of spell 50421
  137. [c12713] Add stacking exception for spells 39993 and 40041
  138. [c12712] Allow spell effect 86 - Activate Object to use the misc value
  139. [c12711] Allow player pets to swim
  140. [c12710] Enable resummoning of warlock pets
  141. [c12709] Do not remove FLY auras on Evade
  142. [c12708] EventAI: Improve code
  143. [c12707] EventAI: Implement ACTION_T_SET_THROW_MASK (46)
  144. [c12706] Forward original caster GUID to script library
  145. [c12705] Fixup commit 12511 Thanks to Zakamurite for pointing
  146. [c12704] Implement some spells for Felmyst encounter
  147. [c12703] Fix invisible spirit healers & such on death near them
  148. [c12702] Fix take ammo for most ranged spells
  149. [c12701] Check cast spell 51690
  150. [c12700] Fix SpellDamage modifier of SPELL_AURA_MOD_DAMAGE_DONE_CREATURE
  151. [c12732] Immediately remove corpses when ForcedDespawn is used
  152. [c12731] Fix use of config values related to quest-status and level
  153. [c12730] Loot-System: Fix reference loading check
  154. [c12729] Add missing spell 61437 to playercreate spells for bloodelves
  155. [c12728] Fix load bar step for alendarMgr::LoadCalendarsFromDB
  156. [c12727] Cody Style Improvements
  157. [c12726] Implement the spells used in the Chess Event encounter
  158. [c12725] Fix duplicate entry issue added in [12522]
  159. [c12724] Fix missing comma introduced in commit 12522
  160. [c12723] And more hotfixes with these format strings
  161. [c12722] Hotfix to recent text loading functions
  162. [c12721] Update extractor binaries. You do NOT need to reextract
  163. [c12720] Use possible changed model names with vmap extraction
  164. [c12719] Fix some warnings
  165. [c12718] Store how many texts are loaded for validity checks. Use this with EventAI
  166. [c12717] EventAI: Use generic DoDisplayText and loading of additional text data
  167. [c12716] Add generic DoDisplayText function and use additional data of dbscripts table
  168. [c12715] Add const-correctness to Text related functions
  169. [c12714] Add database changes to support more data for DB Script texts
  170. [c12733] fix compile
  171. [c12734] sql typo fix
  172. [c12735] Update extractor binaries. You do NOT need to reextract
  173. [c12736] partly revert [c12731]
  174. Redump sql databases to unify formatting
  175. Sync mangos.sql with other versions
  176. [c12738] Update some Sunwell Plateau spells
  177. [c12737] Implement some custom use for Effect Activate Object spells
  178. [c12746] Implement spells 64489 and 64673
  179. [c12745] Implement some spells for Ignis the Furnace Master
  180. [c12744] Implement spells 61187 and 61190
  181. [c12743] CMake: generic way to build a script library
  182. [c12742] Add CMake source groups to target 'game'
  183. [c12741] Add CMake source groups to target 'framework'
  184. [c12740] Add CMake source groups to target 'shared'
  185. [c12739] Add new parameter 'expansion' to command 'account create'
  186. [c12747] Fix build
  187. [c12748] Fix UNIX build after [c12742]
  188. [c12749] Remove effect for spell 64503
  189. [c12750] Update spells 62374 and 62907
  190. [c12756] FindOpenSSL.cmake already ships with CMake
  191. [c12758] EventAI - Ingame output of script state
  192. [c12751] Fix compile
  193. [c12757] FindGit.cmake already ships with CMake
  194. [c12760] Implement some spells used at Algalon encounter
  195. [c12759] Implement effect for spell 63633
  196. [c12761] Implement some spell effects used by Hodir in Ulduar
  197. [c12762] Implement TARGET_92 as TARGET_SUMMONER
  198. [c12763] Remove not required duplicate indexes
  199. [c12764] Get rid of bounding radius in GetNearPoint[2D] and ObjectPosSelector
  200. [c12765] Improve ObjectPosSelector
  201. [c12766] Improve handling of TargetMMGen
  202. [c12767] Allow aura 62038 to stack at every 3 seconds
  203. [c12768] Update [12561] to a safer code version and also add GO caster scenarios
  204. [c12770] Implement spell effects 62042, 62278 and 64767
  205. [c12769] Update git_id to reflect recent sql formatting changes
  206. [c12755] EventAI - Add more developing error output
  207. [c12754] Fix some target-type handling for EventAI
  208. [c12753] Fix crash due to bad compiler
  209. [c12752] Add special condition id for Ulduar
  210. [c12772] Fix revision_nr.h
  211. [c12773] enable SMSG_ON_CANCEL_EXPECTED_RIDE_VEHICLE_AURA
  212. [c12785] Fix build after the latest backports
  213. [c12784] Implement spell effect 45625
  214. [c12783] Add positive exception for spell 56099
  215. [c12782] DB Scripts SCRIPT_COMMAND_EMOTE
  216. [c12781] Update for Mimiron encounter spells
  217. [c12780] Implement spells for Mimiron encounter
  218. [c12779] Fix crash in ChatHandler::ParseCommands
  219. [c12778] Allow server admins to disable GM commands for players entirely.
  220. [c12777] Implement some missing spell effects used during the Freya encounter
  221. [c12776] Implement Iron Roots removal effect
  222. [c12775] Remove effect for spell 62678
  223. [c12774] CMake: Create config.h for windows only when needed
  224. [c12794] Unify text-display functions
  225. [c12793] Fixed issue with PCH not working on some versions of GCC
  226. [c12792] Fix for Finger of Frost 100% proc is corrected and stack also correctly decreased
  227. [c12791] Rename m_respawnAggroDelay to make it more generic
  228. [c12790] Add a configurable delay between when a creature respawns and when it can aggro due to move
  229. [c12789] Fix reloading horde controlled capture point
  230. [c12788] Implement 2 chat channel responses
  231. [c12787] Improve chat channel code:
  232. [c12786] Change startup logo. Thank to all involved.
  233. [c12803] Fix aura not removed in some case. ProcFlag test seem not enough in some case.
  234. [c12802] Avoid last Visual Studio warning.
  235. [c12801] Imrpove readability of the code and avoid visual studio warning c4996 I don't think this ca
  236. [c12800] Fix LANG_ADDON use on Guild Channels and avoid a possible crash.
  237. [c12799] Fix freeze if opcode.txt file does not exist on .debug send opcode
  238. [c12798] Add BuildChatPacket comment, reorder parameters, correct a little bug gm name not showed on
  239. [c12797] New nix fix, sorry.
  240. [c12796] Restore nix build. Also forget to remove one MANGOSASSERT + cosmetic stuff
  241. [c12795] Chat system refactoring All chat function now call same method
  242. [c12810] Correct feeding hunter pet. Main problem was caused by commit [c12803]
  243. [c12809] Implement dummy effect for spell 41283
  244. [c12808] Set max gossip menu items to 32
  245. [c12807] Correct some BG chat message missing target name. Thank to @CamilleMoon for pointing.
  246. [c12806] Cleanup world state sending
  247. [c12805] Improve npc chat command. Now npc say hello $N will work as well as textemote and yell. Als
  248. [c12804] Avoid a possible crash using console
  249. Fix typo resulting in a crash on some systems
  250. [c12812] Restore git_id compile on VS2013