Просмотр полной версии : CMaNGOS-4.3.4 Commits
- [c12530] Looks for passive auras that need to be recast. Like talent spell Feral Swiftness (id: 1700
- [c12529] Increase healing factor with each critical strike. Patch 3.0.2
- [c12528] Fix behavior of spell 42631
- [c12535] Fix Typo from 10727. Special thanks to Morenn for spotting
- [c12534] Implement spell effects 50742, 50810 and 61546
- [c12533] Note ingame if gossip conditions are ignored because of GM mode
- [c12532] Use Filter log for grid unloading messages
- [c12531] Fix recently un-outcommented code to be actually working
- [c12537] Update Authorship information
- [c12536] Happy New Year 2013
- [c12542] reduce clone time in Travis by only getting the latest commit and not the whole history (de
- [c12541] Add copyright header and some comments to .travis.yml
- [c12540] Remove the PREFIX parameter from the CMake files and use the standard CMAKE_INSTALL_PREFIX
- [c12539] Fix typo in AUTHORS file - thanks @AwkwardDev
- [c12538] Do not use GLOB in CMake for source file lists
- [c12543] Fix crash when unit don't have visible auras
- [c12545] Force SPELL_AURA_OVERRIDE_ACTIONBAR_SPELLS and SPELL_AURA_OVERRIDE_ACTIONBAR_SPELLS_2 to us
- [c12544] Force SPELL_AURA_OVERRIDE_ACTIONBAR_SPELLS and SPELL_AURA_OVERRIDE_ACTIONBAR_SPELLS_2 auras
- [c12546] Fix usage of SpellEquippedItems and SPELL_AURA_MOD_DAMAGE_DONE & SPELL_AURA_MOD_DAMAGE_PERC
- [c12547] Consider SPELL_ATTR_EX5_START_PERIODIC_AT_APPLY for regen auras
- [c12548] Compilefix
- We centralized our issue tracking on cmangos/issues
- [c12551] Add Contributing Guidelines
- [c12550] Add a helper script to easily merge topic branches and pull-requests
- [c12549] Add helper script to easily create a topic branch
- [c12552] Differ random property and random suffix entries in item_enchantment_template table. Use ne
- [c12554] Correct error output for item_enchantment_template table
- [c12553] Correct DestructibleModelDataEntry and fix ingame destructible go display
- [c12555] Fix db_version
- [c12558] Allow stacking for PERIODIC_DUMMY auras from different casters
- [c12557] Fix some summon spells which have only coordinate targeting
- [c12556] Refactor custom maxTargets and Radius into own function
- [c12562] Escape some file names in the cleanupStyle helper script
- [c12561] Add support for spell 62941
- [c12560] Fix typo and add missing file headers
- [c12559] DBScripts - Add Map/Zone wide sound support to COMMAND_PLAY_SOUND
- [c12563] Cleanup Style
- [c12565] Fix a Typo
- [c12564] Add server-side spells 37264, 37278 and 37365
- [c12567] Correct a little typo in mangos.conf about MapsLoading log filter.
- [c12566] Add stacking exception for spells 51019 and 51024
- [c12625] Implement spell 57578
- [c12624] Handle GO Trap triggering like GO handling is expected
- [c12623] Fix order of gossip menu options. Thanks to X-Savior for testing
- [c12622] Add stacking exception for spells 57494 and 57492
- [c12621] GO_FLAG_INTERACT_COND should not reset in instances
- [c12620] Add positive exception for spell 38449
- [c12619] Implement some spells used in Sunwell Plateau
- [c12618] Change a default config setting to more fitting
- [c12568] Implement new FlyOrLandMovementGenerator
- [c12568] Add some Debug log output to MapPersistantStateMgr deconstructor
- [c12617] Simplify use of CombatReach
- [c12616] Fix compile
- [c12615] Implement spell 33676
- [c12614] Fix Claw Rage spells
- [c12613] Implement some spells for Black Temple
- [c12612] Implement virtual void HealedBy
- [c12611] Implement new TempSummon types
- [c12610] Fix send-speed opcode sending
- [c12609] Fix typo. Thanks also to vladimir for pointing
- [c12608] Implement SCRIPT_COMMAND_TERMINATE_COND
- [c12629] Use TransportAnimation.dbc to check transport validity. Use HIGHGUID_MO_TRANSPORT for gameo
- [c12628] Implement loading TransportAnimation.dbc
- [c12627] Fix SMSG_PLAYER_MOVE being broken for players moving on transports
- [c12626] Do UpdateForQuestWorldObjects in more places. This solves spellclicks not disappearing from
- [c12630] Add an additional wrapper to SetRespawnCoord
- [c12631] Use uint32 for phaseMasks in core and database
- [c12632] Fix saving and loading currency loot to/from db
- [c12633] Fix buying stackable items for extended cost Fix calculating item price for items with buyc
- [c12634] Fix typo when modifying meta currencies
- [c12637] Fix default returns of SpellEntry::GetAreaGroupId and SpellEntry::GetFacingCasterFlags whic
- [c12636] Fix Inscription bags
- [c12635] Implement SPELL_AURA_MOD_AUTOATTACK_DAMAGE
- [c12640] Delete wrong glyphs from character database on load
- [c12639] Fix sending player cooldowns after map change/login
- [c12638] Correct logic in SpellMgr::IsSpellProcEventCanTriggeredBy
- [c12643] Correct logic when setting SPELL_FLAG_REDIRECTED
- [c12642] Fix client crash on guild bank display
- [c12641] Update SMSG_GAMEOBJECT_CUSTOM_ANIM opcode value
- [c12645] Fix channeling while jumping for SPELL_AURA_ALLOW_CAST_WHILE_MOVING
- [c12644] Fix typos in IsSpellRemoveAllMovementAndControlLossEffects
- [c12646] Fix client movement freeze after map change
- [c12647] Enable MSG_LIST_STABLED_PETS
- [c12648] Fix SMSG_UPDATE_WORLD_STATE structure
- [c12649] Implement SPELL_AURA_PHASE_2
- [c12650] Crashfix at server loading
- [c12651] Fix spell broken in 915910303cb3a60e442d692af6d2e046a70db72c
- [c12652] Basic implementaion of hotfixes
- [c12653] Implement mount capabilities by Shauren.
- [c12654] define a few effects and auras
- [c12655] Correct summon object slot effects
- [c12656] Fix strange typo in Player::ApplyEquipSpell
- fix compile
- [c12660] Use normal cast time for triggered spells by default
- [c12659] Add GO-Casting to SCRIPT_COMMAND_CAST_SPELL
- [c12658] Add outcommented helper to assign zone/area to gameobject by guid
- [c12657] Implement spells 48129, 60320, 60321
- [c12677] Fix guid sent in SMSG_PLAYERBOUND, it should be caster's guid, not player's
- [c12676] Improve WaypointMMGen
- [c12675] Fix a stupid mistake from me introduced in [12472]
- [c12674] Improvements for NPC summoning code
- [c12673] Implement target limitation for spell 72254
- [c12672] Fix a bug with vmap extraction
- [c12671] Improve unsummoning of wild-summoned GOs
- [c12670] Enable using table creature_linking with empty table creature_linking_template
- [c12669] Add some safety to rare case of target-selection for unreachable target
- [c12668] Fix a VC90 compile problem. Also add some const correctness
- [c12667] Add support for client 1.12.3 (build 6141) to realmd
- [c12666] Add ACTION_T_THROW_AI_EVENT and EVENT_T_RECEIVE_AI_EVENT to EventAI
- [c12665] AI-Event throwing and receiving implementation
- [c12664] Fix MoveGen's interrupting after last commit
- [c12663] Rework StopMove to not start movement if already stopped
- [c12662] Let Taunt behave more expectedly in case we have non-generic orientation settings
- [c12661] Improve Waypoint Management
- [c12696] EventAI: Improve TargetSelection related ErrorLog output
- [c12695] DBScripts Engine: Change behaviour to search for a different npc when using buddy-search
- [c12694] DBScripts Engine: Allow pets as buddy
- [c12693] DBScripts Engine: Support buddy search by guid
- [c12692] Remove a few empty lines
- [c12691] Add some safety to some preprocessor defines
- [c12690] Fix a typo for spell 37096
- [c12689] Convert some files to markdown
- [c12688] Add some doxygen documentation
- [c12687] Implement some spells for Ahune encounter
- [c12686] Fix SMSG_BINDPOINTUPDATE and SMSG_PLAYERBOUND sent data
- [c12685] Fix (at least) two false positive startup errors
- [c12684] Fix spell 61254
- [c12683] Add additional miscValue to AIEvent throwing
- [c12682] Keep CombatMovement, Running and Waypoint-Paused states after evade
- [c12681] Stop movement of dead npcs
- [c12680] Change Debug Output to EventAIError output if no target is found
- [c12679] Add visual vomiting to Spell::EffectInebriate
- [c12678] Improve alcohol handling
- [c12697] Add and implement server-side spell 23770
- [c12699] Implement proc effect of spells 67712, 67758
- [c12698] Improve proc of spell 50421
- [c12713] Add stacking exception for spells 39993 and 40041
- [c12712] Allow spell effect 86 - Activate Object to use the misc value
- [c12711] Allow player pets to swim
- [c12710] Enable resummoning of warlock pets
- [c12709] Do not remove FLY auras on Evade
- [c12708] EventAI: Improve code
- [c12707] EventAI: Implement ACTION_T_SET_THROW_MASK (46)
- [c12706] Forward original caster GUID to script library
- [c12705] Fixup commit 12511 Thanks to Zakamurite for pointing
- [c12704] Implement some spells for Felmyst encounter
- [c12703] Fix invisible spirit healers & such on death near them
- [c12702] Fix take ammo for most ranged spells
- [c12701] Check cast spell 51690
- [c12700] Fix SpellDamage modifier of SPELL_AURA_MOD_DAMAGE_DONE_CREATURE
- [c12732] Immediately remove corpses when ForcedDespawn is used
- [c12731] Fix use of config values related to quest-status and level
- [c12730] Loot-System: Fix reference loading check
- [c12729] Add missing spell 61437 to playercreate spells for bloodelves
- [c12728] Fix load bar step for alendarMgr::LoadCalendarsFromDB
- [c12727] Cody Style Improvements
- [c12726] Implement the spells used in the Chess Event encounter
- [c12725] Fix duplicate entry issue added in [12522]
- [c12724] Fix missing comma introduced in commit 12522
- [c12723] And more hotfixes with these format strings
- [c12722] Hotfix to recent text loading functions
- [c12721] Update extractor binaries. You do NOT need to reextract
- [c12720] Use possible changed model names with vmap extraction
- [c12719] Fix some warnings
- [c12718] Store how many texts are loaded for validity checks. Use this with EventAI
- [c12717] EventAI: Use generic DoDisplayText and loading of additional text data
- [c12716] Add generic DoDisplayText function and use additional data of dbscripts table
- [c12715] Add const-correctness to Text related functions
- [c12714] Add database changes to support more data for DB Script texts
- [c12733] fix compile
- [c12734] sql typo fix
- [c12735] Update extractor binaries. You do NOT need to reextract
- [c12736] partly revert [c12731]
- Redump sql databases to unify formatting
- Sync mangos.sql with other versions
- [c12738] Update some Sunwell Plateau spells
- [c12737] Implement some custom use for Effect Activate Object spells
- [c12746] Implement spells 64489 and 64673
- [c12745] Implement some spells for Ignis the Furnace Master
- [c12744] Implement spells 61187 and 61190
- [c12743] CMake: generic way to build a script library
- [c12742] Add CMake source groups to target 'game'
- [c12741] Add CMake source groups to target 'framework'
- [c12740] Add CMake source groups to target 'shared'
- [c12739] Add new parameter 'expansion' to command 'account create'
- [c12747] Fix build
- [c12748] Fix UNIX build after [c12742]
- [c12749] Remove effect for spell 64503
- [c12750] Update spells 62374 and 62907
- [c12756] FindOpenSSL.cmake already ships with CMake
- [c12758] EventAI - Ingame output of script state
- [c12751] Fix compile
- [c12757] FindGit.cmake already ships with CMake
- [c12760] Implement some spells used at Algalon encounter
- [c12759] Implement effect for spell 63633
- [c12761] Implement some spell effects used by Hodir in Ulduar
- [c12762] Implement TARGET_92 as TARGET_SUMMONER
- [c12763] Remove not required duplicate indexes
- [c12764] Get rid of bounding radius in GetNearPoint[2D] and ObjectPosSelector
- [c12765] Improve ObjectPosSelector
- [c12766] Improve handling of TargetMMGen
- [c12767] Allow aura 62038 to stack at every 3 seconds
- [c12768] Update [12561] to a safer code version and also add GO caster scenarios
- [c12770] Implement spell effects 62042, 62278 and 64767
- [c12769] Update git_id to reflect recent sql formatting changes
- [c12755] EventAI - Add more developing error output
- [c12754] Fix some target-type handling for EventAI
- [c12753] Fix crash due to bad compiler
- [c12752] Add special condition id for Ulduar
- [c12772] Fix revision_nr.h
- [c12773] enable SMSG_ON_CANCEL_EXPECTED_RIDE_VEHICLE_AURA
- [c12785] Fix build after the latest backports
- [c12784] Implement spell effect 45625
- [c12783] Add positive exception for spell 56099
- [c12782] DB Scripts SCRIPT_COMMAND_EMOTE
- [c12781] Update for Mimiron encounter spells
- [c12780] Implement spells for Mimiron encounter
- [c12779] Fix crash in ChatHandler::ParseCommands
- [c12778] Allow server admins to disable GM commands for players entirely.
- [c12777] Implement some missing spell effects used during the Freya encounter
- [c12776] Implement Iron Roots removal effect
- [c12775] Remove effect for spell 62678
- [c12774] CMake: Create config.h for windows only when needed
- [c12794] Unify text-display functions
- [c12793] Fixed issue with PCH not working on some versions of GCC
- [c12792] Fix for Finger of Frost 100% proc is corrected and stack also correctly decreased
- [c12791] Rename m_respawnAggroDelay to make it more generic
- [c12790] Add a configurable delay between when a creature respawns and when it can aggro due to move
- [c12789] Fix reloading horde controlled capture point
- [c12788] Implement 2 chat channel responses
- [c12787] Improve chat channel code:
- [c12786] Change startup logo. Thank to all involved.
- [c12803] Fix aura not removed in some case. ProcFlag test seem not enough in some case.
- [c12802] Avoid last Visual Studio warning.
- [c12801] Imrpove readability of the code and avoid visual studio warning c4996 I don't think this ca
- [c12800] Fix LANG_ADDON use on Guild Channels and avoid a possible crash.
- [c12799] Fix freeze if opcode.txt file does not exist on .debug send opcode
- [c12798] Add BuildChatPacket comment, reorder parameters, correct a little bug gm name not showed on
- [c12797] New nix fix, sorry.
- [c12796] Restore nix build. Also forget to remove one MANGOSASSERT + cosmetic stuff
- [c12795] Chat system refactoring All chat function now call same method
- [c12810] Correct feeding hunter pet. Main problem was caused by commit [c12803]
- [c12809] Implement dummy effect for spell 41283
- [c12808] Set max gossip menu items to 32
- [c12807] Correct some BG chat message missing target name. Thank to @CamilleMoon for pointing.
- [c12806] Cleanup world state sending
- [c12805] Improve npc chat command. Now npc say hello $N will work as well as textemote and yell. Als
- [c12804] Avoid a possible crash using console
- Fix typo resulting in a crash on some systems
- [c12812] Restore git_id compile on VS2013
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