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Просмотр полной версии : CMaNGOS-4.3.4 Commits


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  1. [0144] Enabled opcodes, most item-related. Enabled cooldown opcodes.
  2. [0145] Fix wrong logic in IsPositiveEffect.
  3. [0146] Cleanup deprecated item mods and combat ratings
  4. [0148] Add a TransportInfo class to WorldObjects
  5. [0147] Implement abstract classes for transporter
  6. [0149] Typo from last Commit
  7. [0150] Added VC110 (Visual Studio 12) Files
  8. [0152] Fix Build
  9. [0151] Fixed Commit #150
  10. [0154] Add RemoveSpellsCausingAura to remove auras of type and caster
  11. [0153] Add some unknown vehicle seat flags.
  12. [0155] Update "playercreateinfo_spell" and "playercreateinfo_action" for Worgen.
  13. [0156] Fix playercreateinfo_action, playercreateinfo, playercreateinfo_spell
  14. [0157] Update "player_levelstats"
  15. [0158] Fix Item Buy Count Thanks Fabi.
  16. [0159] Update quest system.
  17. [0160] Forgot from last Commit.
  18. [0161] Merge mangos changes. Author: @kid10
  19. [0165] Add Unit::KnockBackWithAngle function
  20. [0164] Keep equipment when transforming by spell
  21. Update src/game/Spell.cpp
  22. [0163] Update src/game/Spell.cpp
  23. [0162] Add file to handle vehicle related opcodes
  24. [0166] Some SQL Typos
  25. [0167] Forgot from last Commit.
  26. [0168] Delete Spell 69001 from playercreateinfo_spell
  27. [0169] Implemented vendors selling currencies.
  28. Try to fix trainer service, not tested
  29. Fix some forgotten stuff, thanks Zaka
  30. REALLY fix the build this time, stupid renaming..
  31. [0172] Fix some Typo from last Commit Grrr
  32. Fix build
  33. [0175] Some cleanup and fix buying spells from trainers
  34. [0176] Update gameobject_template
  35. [0177] Fix fail
  36. [0178] Dire Bear Form was removed in 4.0.1 Thanks Tuxity for pointing.
  37. [0180] Crashfixes in proc handlers. Close #19
  38. [0179] Use aura holder plts in visible aura structures instead of uint32's.
  39. [0181] 2 Opcodes
  40. [0183] SMSG_CHAR_RENAME and CMSG_CHAR_RENAME
  41. [0182] CMSG_SOCKET_GEMS
  42. [0184] Fix ScriptDev2 Build under Windows.
  43. [0185] Fix Typo/Crash Thanks Sar777 for fixing.
  44. [0186] Update group opcodes
  45. [0187] Add sample instancelock link
  46. - Repository moved.
  47. [12210] Improve ObjectMgr::GetGoBackTrigger to get back to a trigger that actually ports into the ma
  48. [12209] Update mana regen to 4.x
  49. [12208] Improve the RepopAtGraveyard handling of last commit. Thx to rsa for pointing
  50. [12207] Rewrite Checks required when entering a map
  51. [12206] Let GetMapEntranceTrigger and GetGoBackTrigger work in a better defined order
  52. [12205] Implement some spells used in the Jan'alai encounter
  53. [12204] Implement spell 42621
  54. [12203] Improve EffectTeleUnitsFaceCaster and target-selection for position targets
  55. [12202] Improve target selection for TARGET_DUELVSPLAYER
  56. [12201] Fix spell 57397. Thanks to koksneo for spotting the error
  57. [12200] Implement storing talent tree roles
  58. [12199] Fix health regeneration.
  59. [12198] - Remove weapon skillgains, defense skill, thanks @FailzorD for original patch.
  60. [12197] Revert "[12196] Update last Commit for Cataclysm"
  61. [12196] Update last Commit for Cataclysm
  62. [12195] Improve AreaTrigger teleport requirement checks
  63. [12194] Implement spell 30835
  64. [12193] Implement some spells used in the Shade of Aran encounter
  65. [12192] Update SkillType enum
  66. [12191] Update mastery on mastery aura apply/remove.
  67. [12211] Fix taxies
  68. [12212] Fix CMSG_MOVE_SPLINE_DONE
  69. [12213] Fix crash at gm enter world
  70. [12215] Add exception to unneeded check for spell 30009
  71. [12214] Fixup problems with recent teleportation changes
  72. [12216] Implement currency loot and update loot opcodes.
  73. [12222] Fix Build from Backport
  74. [12221] Implement interface for Vehicles
  75. [12220] Improve Initialisation of COMMAND_ATTACK field
  76. [12219] Add generic stackign exception to vehicle control and linkedAura auras
  77. [12218] Add abstract Board/Unboard Passenger functions to TransportBase
  78. [12217] Allow SplineMovement flags for vehicles
  79. [12223] Revert "[12217] Allow SplineMovement flags for vehicles"
  80. [12224] Allow SplineMovement flags for vehicles
  81. [12225] Implement locales for PortratGiver and PortraitTurnIn
  82. [12226] Few Typos in Default realmlist sql.
  83. [12237] Fix Build from Backport
  84. [12236] Finalize first part of Vehicle Implementation
  85. Overcome some problems with MOTransport And SplineMovement implementation
  86. [12235] Implement Vehicle Boarding. Patch based on work of a long history
  87. [12234] Implement Vehicle Seat Switching. Patch based on work of a long history
  88. [12233] Implement Vehicle Unboarding. Patch based on work of a long history
  89. [12232] Implement Remove Seat mods (vehicle controlling, spells and such)
  90. [12231] Implement ApplySeat mods (vehicle controlling, spells and such)
  91. [12230] Add spell casting check for CONTROL_VEHICLE auras. Original author zergtmn
  92. [12229] Add Vehicle related opcodes
  93. [12228] Prevent circular boarding
  94. [12227] Implement support to track aura targets more genericly
  95. [12238] Fix loading quest locales
  96. [12239] Corrections to questgiver statuses
  97. [12240] Implement quest currency requirements/rewards.
  98. [12241] Update `creature_template`. Closes #103
  99. [12242] Fix loading creature_template thx @Sar777
  100. [12243] Move to debug 'errors' due to UNIT_NPC_FLAG_SPELLCLICK set in database.
  101. Merge pull request #104 from ImperialXT/patch-1
  102. Update sql/mangos.sql
  103. Merge branch 'master' of https://github.com/mangos/server
  104. [12244] Bytebuffer fix
  105. [12245] Implement holy power regeneration.
  106. [12246] Fix spellpower display and spellpower from intellect.
  107. [12247] Implement rest of spellscaling.
  108. [12252] Typos
  109. Fix build on Linux/GCC: hash_map's 'erase' member takes an iterator, so passing it a const_iterator
  110. [12251] Add target exceptions for some SSC spells
  111. Update src/game/SpellAuras.cpp
  112. [12250] Implement spell 37431 and related auras
  113. Update src/game/CreatureEventAI.h
  114. [12249] Fix typo
  115. Add EVENT_T_TIMER to EventAI. This is a generic timer that ticks out of combat and in combat
  116. [12248] Add target limitation for spell 52449
  117. [12253] Update attack power, armor, parry, damage calculations
  118. [12254] Set only max skill value in Player::UpdateSkillsForLevel
  119. [12255] Update battleground code to cata.
  120. [12256] Update arena code.
  121. [12257] Fix armor specializations.
  122. [12258] Learn mastery spells event if mastery aura not present
  123. [12259] Update petition code
  124. [12260] Update ObjectGuid
  125. [12261] Improve bytebuffer to write string without nulltermination
  126. [12262] Update guild code to cata.
  127. [12263] Update bank opcodes
  128. [12264] Update duel opcodes
  129. [12293] Fix engrish, thanks to Danycm for pointing. Also change some alignment
  130. [12292] Implement some spell effects and target limitation for Magtheridon
  131. [12291] Fix another bug of[12191] Related to arena end counting
  132. [12290] Remove some not required things
  133. [12289] Implement SUMMON_PROP_GROUP_VEHICLE
  134. [12288] Some Vehicle related little things
  135. [12287] Fix No_PCH and allow TARGET_AREAEFFECT_GO_AROUND_SOURCE to be added to spell_script_target t
  136. [12286] Do some Coding Style Cleanups
  137. [12285] Fix a typo
  138. [12284] Implement Faction Bonus for Reputation Tabards
  139. [12283] Update the SET_FIELD, FLAG_SET and FLAG_REMOVE commands
  140. [12282] Fix another type in DBScriptsEngine. Also improve COMMAND_PLAY_SOUND
  141. [12281] Fix a typo in the DBScriptsEngine
  142. [12280] Implement a basic version for vehicle accessory
  143. Forgoten change from last commit
  144. [12279] Improve pathfinding for swimming mobs, also consider dynamic flying as flying
  145. [12278] Fix loot problems introduced with recent commit. Thanks to Jethro for pointing
  146. [12277] Re-Order processing on kill in Unit::DealDamage
  147. [12276] Fix a bug for FT_NA* fields in source string
  148. [12275] Add new table `creature_template_spells` to store a creature's spells
  149. [12294] Fix Build from Backport Thanks Zaka
  150. [12295] Fix Crash. Thanks Zaka
  151. [12296] Fix some Typos Thanks Zaka
  152. [12297] Update auction code
  153. [12298] Revert MaNGOS server-side spells
  154. [12299] Update and Clean MaNGOS Base SQL Files
  155. [12300] Update money handling to uint64
  156. [12301] Not needed
  157. Merge pull request #106 from faramir118/speed-change-fix
  158. distinguish between updateDestination and speedChanged
  159. remove optimization which could cause bad pathing behavior
  160. remove dead code
  161. [12302] Cleanups and logic fixes
  162. [12303] Fix 4.x merge fail
  163. [12305] Correct GetAreaTriggerLockStatus
  164. [12304] Do not scale non-scalable effects
  165. [12307] Updated and enabled lots of opcodes
  166. [12306] Temporary disable resist calculation for SMSG_SPELLDAMAGESHIELD
  167. [12308] Fix Player::_SaveStats
  168. [12309] Check if coordinates are valid for spells with random destination location
  169. [12328] Fix Mounts Speed Thanks to sanctum32 and Trinity
  170. [12327] fixes compile errors under *nix systems Patch by sanctum32
  171. [12326] Fix build
  172. [12325] Implement some spells used by Illidan Stormrage
  173. Fix typo
  174. [12324] Add taxi-path exception to EbonHold(map0) for alliance
  175. Improve error output for SpineInitArgs check
  176. [12323] Improve spell target checks for targets with pre-filling target type
  177. [12322] Assign PlayerMovement log to LogFilter_PlayerMoves
  178. [12321] Implement aura 296 as SPELL_AURA_SET_VEHICLE_ID
  179. [12320] Implement TARGETS 96 - 103
  180. [12319] Fix combination of fleeing and rooted behaviour
  181. [12318] Implement UNIT_STAT_RUNNING to mark default running behaviour. Clone #17
  182. [12317] Make check for Disengange like spells of [12215] more generic
  183. [12316] Hotfix aura stacking for non-passive spells
  184. [12315] Vehicle spell casting related fixes
  185. [12314] Add InCombat check for targets of SPELL_EFFECT_DISTRACT
  186. [12313] Fix Spell::CheckCast for Disengage
  187. [12312] Implement sending of vehicle actionbar spells
  188. [12311] Fix some stacking and checks related to vehicles
  189. [12329] Rename vmaps extractor folder and project name
  190. Added VS2012 solution and extractor code tidy up
  191. [12330] CleanUp
  192. Updated Copyright year to 2013
  193. Corrected VS2012 Solution File
  194. Fixing Build / Stats: Haste
  195. Made the unistd include only include on unix
  196. changed include from _MSC_VER to G3D_WIN32
  197. [12337] Disable invalid game events
  198. [12336] Actual Revision
  199. [12330] Add `spell9` and `spell10` to `creature_template_spells`
  200. [c12499] Fix compile and consider power type in SPELL_AURA_MOD_POWER_COST_SCHOOL_PCT
  201. [c12498] SPELLMOD_CRITICAL_CHANCE can also be IsCastEndProcModifierAura
  202. [c12497] Fix WorldObject::BuildMonsterChat structure
  203. [c12496] Fix MovementStopPitchSequenc order and fix VS project
  204. [c12495] Fix group invites
  205. [c12494] Update SPELL_AURA_MOD_POWER_COST_SCHOOL to consider spell powertypes
  206. [c12493] Force AFLAG_EFFECT_AMOUNT_SEND for absorb auras
  207. [c12492] Missing change for last commit
  208. [c12491] More places to use normalized orientation
  209. [c12490] All dots can crit since 4.x
  210. [c12489] Fill sSpellCategoryStore only after relared dbc is loaded
  211. [c12488] Fix relic equipping
  212. [c12487] Fix 4.3.4 logic in aura stacking
  213. [c12486] Workaround for spells with null radius index.
  214. [c12485] Fix order in CMSG_SEND_MAIL parsing
  215. [c12484] Drop account_access.
  216. [c12483] Correct SpellScalingEntry dbc structure
  217. [c12482] Update SMSG_RAID_INSTANCE_INFO structure
  218. [c12481] Fix mangos.sql structure. Closes #11
  219. [c12480] Since gems in cata now have stacks, do not remove the whole stack when socketing.
  220. [c12500] Some small changes
  221. [c12501] Remove another redundant InBattleGround() check
  222. [c12502] fix Singleton compile error on clang
  223. [c12503] fix clang compile error from implicit type conversion
  224. [c12504] fix clang compile error from call of templated member function
  225. [c12505] Cleanup battleground code
  226. [c12506] Hack TBB code for support VS2012 (and new C++ standard in fact)
  227. Remove shapeshift forced object update hack
  228. [c12507] Add continued integration support using Travis CI
  229. [c12508] Fix clang compile error due to incorrect GUID output
  230. [c12509] Implement holy power handling. Also implement affecting auras.
  231. [c12509] Implement SPELLMOD_SPELL_COST_REFUND_ON_FAIL
  232. [c12510] Inquisition: scale duration with amount of holy power taken
  233. [c12511] Add support for VS2012 building.
  234. [c12512] Implement SPELL_AURA_MOD_CURRENCY_GAIN
  235. [c12513] Implement SPELL_AURA_MOD_INCREASE_SPELL_POWER_PCT and SPELL_AURA_OVERRIDE_SPELL_POWER_BY_AP
  236. [c12514] Implement SPELL_AURA_MOD_HEALING_DONE_FROM_PCT_HEALTH and SPELL_AURA_MOD_DAMAGE_DONE_FROM_P
  237. [c12516] Implement SPELL_AURA_OVERRIDE_ACTIONBAR_SPELLS & SPELL_AURA_OVERRIDE_ACTIONBAR_SPELLS_2
  238. [c12515] Implement SPELL_AURA_ALLOW_CAST_WHILE_MOVING
  239. [c12517] Remove may obsolete auras
  240. [c12518] Add support for ACTION_BUTTON_EXPANDABLE
  241. [c12526] Improve [12371]. Thanks to rsa for pointing
  242. [c12525] Fix CMake ExternalProject_Add command for ACE on UNIX systems
  243. [c12524] EventAI - Define way mobs with difficulty flags behave outside of dungeons
  244. [c12523] Fix some signed/unsigned integer comparison warnings
  245. [c12522] Fix compiler warning about initialization order
  246. [c12521] Don't send Spell::CheckCast fail result for passive auras
  247. [c12520] Use recently introduced performance timer for additional state updates
  248. [c12519] Implement spell effects for spells 74452 and 74455
  249. Merge branch 'master' of https://github.com/cmangos/mangos-cata
  250. [c12527] Fix build