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Просмотр полной версии : CMaNGOS-4.3.4 Commits


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  1. [c13120] Match client limits in the database
  2. Add new milestone for git_id
  3. [c13121] Remove script library version check after git_id changes
  4. Continued MaNGOS 0.18 Release :tada:
  5. Fix git_id sql update format issue
  6. Support sql update files separated by after database named directories
  7. Move some sql files into sub directories
  8. Move old sql updates to archive directory
  9. Fix small weather system bug #741
  10. [c13122] Fix PvPstats table to fit with its web app
  11. [c13123] Add forgotten update file for mangos DB
  12. Fix various warnnigs messages.
  13. Remove Visual studio 2010 and 2012 files
  14. Fix "revision.h" path generation
  15. Modified _MANGOSDCONFVERSION to 2015090801 to indicate change/expected configuration version aligned
  16. Modified SD2 config.h to include Mangos' SystemConfig.h in order to remove duplication and unify def
  17. Modified to support config changes, and added back in config file init.
  18. Add projects files to help devs reduce compile time for testing.
  19. Add little comment in code relating to the removal of revision check while loading script module
  20. Added ScriptDev2DatabaseInfo and SD2ErrorLogFile into mangosd.conf.dist.in.
  21. Fixed SD2 inclusion and paths in VS2012, VS2013, and VS2015 solutions (fixing all platforms). Remove
  22. SD2 in core initial commit
  23. Workaround for Fel Reaver Ruins flag capture
  24. Implement spell effect 153 - Create Tamed Pet for Hunters
  25. Set positive effect for spells 58533 and 58552
  26. Fix the type of a local variable.
  27. Replace finite() with the standard C++ equivalent std::isfinite().
  28. Update previous commit and fix SD2 file encoding
  29. Script for quest 10218
  30. Don't check for SD2 version anymore
  31. Add placeholder for Mana Tombs
  32. Fix cmake install error, thanks to @Beerfish for pointing
  33. Update the travis file to use GCC 4.8 requiered for latest change.
  34. Remove script for GO 180794. This is now handled in DB
  35. Fix bad placement of my else, thank @evil-at-wow for pointing
  36. Introduce C++ 11. Start using nullptr and fixed width integer types.
  37. Fix more build issues
  38. Fix various warnnigs messages.
  39. Revert https://github.com/cmangos/mangos-cata/commit/4b015bc42de4ad5aa3e4eb5652c94c8ad98f9111
  40. Let CMake projects use the common CMake files. Enable C++11 mode (GCC/clang).
  41. Disable warnings for dependencies folder
  42. Set min required version of cmake to 2.8.12.
  43. Don't interrupt certain channeled spells
  44. Implement script for spell 30469
  45. Implement script for creature 10498
  46. Fix missing AI init for quest 9303
  47. Fix Freya looping aggro text on hard mode
  48. MC & Naxxramas - Missing Spells
  49. Implemente SPELL_ATTR_EX_CANT_TARGET_SELF
  50. Implement script for burster worms in Outland
  51. Add a few small fixes to the previous BRD commits
  52. Remove script for quest 9537
  53. Fixed output error in .mmap path
  54. BRD Grim Guzzler rework part 5 (final)
  55. BRD - Improve Emperor Thaurissan encounter
  56. BRD - Improve Iron Hall encounter
  57. BRD Grim Guzzler rework part 4
  58. BRD Grim Guzzler rework part 3
  59. BRD - Various fixes and improvements from previous commits
  60. BRD Grim Guzzler rework part 2
  61. Update visual studio projects
  62. Remove more duplicate files and fix VS project
  63. Fix build after recent commits
  64. Use more defined macro to attribute or not longcall Seem that longcall is needed only for power pc a
  65. Fix for some Mac OSX but can broke other APPLE config. We need more input here
  66. Fix a bunch of individual warnings
  67. Remove UnorderedMapSet.h file as now std::unordered_map and std::unordered_set are supported by GCC,
  68. Remove trailing debug string.
  69. Fix missing loot when item of opposite faction is dropped. This may have an unknow impact in case th
  70. Message "You passed for item... " should not be sent twice.
  71. Remove unneded string output for not debug version
  72. Fix skinning, when the skinner release the corpse with still available item on it, it must be availa
  73. Fix chest are not closed after roll won.
  74. Fix some conditional item not show in loot windows. Also add a log to help debuging.
  75. Fix issue where quest item was rolled even if no one had the quest.
  76. Fix player target that recieve the loot from masterloot.
  77. C++11 nullptr
  78. Update corpse status for all clients when released item are still available to loot for others.
  79. Remove unused variable
  80. Now all group members are allowed to loot money.
  81. Remove unused method parameter
  82. Cleanup some flags to when all loot are removed or creature is skinned.
  83. Fix core startup crash
  84. Fix SD2 loading errors
  85. Fix sql numbering for [c13123]
  86. Fix build errors
  87. Fix group kill credit for quest 9737
  88. Optimize previous Stratholme and Scholomance commits
  89. Add Scholomance entrance room reset on Rattlegore's death
  90. Fix warnings added in previous commits
  91. Added support for Stormspire to Shattrath teleporter during quest 10280
  92. Remove debug code from previous commit
  93. Script Aurius' Reckoning event in Stratholme
  94. Improve Baron run in Stratholme
  95. Implement VEHICLE_FLAG_FIXED_POSITION
  96. Implement SetRun for summoned creatures
  97. Update script commands doc for the recent commit
  98. Fix crash and codestyle for commit https://github.com/cmangos/mangos-wotlk/commit/f4c562e934355fcfde
  99. Add partial support for quests 5821 & 5943
  100. Implement SCRIPT_COMMAND_UPDATE_TEMPLATE
  101. Improve script for Festergut encounter - ICC
  102. Implement Prof. Putricide trap event - ICC
  103. Fix blood orbs in ICC
  104. Implement ICC blood wing door script
  105. Areatrigger script for lower ICC - ids: 5611 and 5612
  106. Remove not needed WorldLocation usage.
  107. Re-enable world packet logging.
  108. Initialize opcode table on world socket creation.
  109. Fixed merge errors.
  110. Implement SPELL_ATTR_EX4_CAN_CAST_WHILE_CASTING
  111. Fixed a crash if time logging is enabled.
  112. Remove failsafe and solve properly.
  113. Failsafe for no AI on 'AssistSummoner'
  114. Fix some healing aura removed at full health
  115. Minor fix. Fixed some issues with Git Bash on Windows
  116. Implemented SPELL_ATTR_EX6_IGNORE_CC_TARGETS.
  117. Adding state to aura holder
  118. Utilize spellMod to take account of talens bonus for health leech healing part
  119. Fix channeled spell distance check interval
  120. Revert "Dont need to cancel channeled spell after cast due to distence."
  121. Fix looting of chests which require a key
  122. Use holder access to triggered spell
  123. Fix talent spell cannot stack
  124. Keep track in spell holder of triggeredby spell info.
  125. Fix SMSG_QUESTGIVER_STATUS_MULTIPLE and GetDialogStatus
  126. Dont need to cancel channeled spell after cast due to distence.
  127. Fix possitive/negative effect for spells 37097 and 50312
  128. Pet syncing
  129. Correct spelling
  130. Unbreak creature pets
  131. Warning fixes.
  132. Fixed compile on linux.
  133. Don't try to destroy an already destroyed session.
  134. Don't finalize the session if the client is still connected after log…
  135. threat can not be negative (KLHThreatmeter + WoW-Wiki)
  136. These kinds of typos are cancer
  137. Majordomo Executus & Ragnaros
  138. Fix some texts (Majordomo)
  139. Properly implement recent pet changes
  140. Pet adjustments
  141. Unbreak Player's Guardians
  142. Utilize ClassLevelStats for pets
  143. Move misplaced unit functionality
  144. Stop mobs from meleeing while casting
  145. Unit logic
  146. Simplify codeflow of Creature::Update()
  147. Fix only one rolled item is rolled at time
  148. Fixed addon loading.
  149. Fixed merge errors.
  150. [12949] Cleanup mangle ranks and reset talents for druids
  151. Magic resistance distribution generator update
  152. Fix condition for Improved Mana Shield from set Incanters Regalia
  153. Combat Rolls Overhaul: Hotfix auras and new unit fields interaction
  154. Combat Rolls Overhaul: Spell hit, resist, deflect, totems
  155. Fix memleak
  156. Fix unload order.
  157. Fix scriptdev crash at exit
  158. Fix crash at shutdown
  159. Show quest icons at flightmaster npcs
  160. cmake -i -> cmake . since cmake -i is not longer supported
  161. Minimum speed rate is 0.01f
  162. Interrupt cast at looting
  163. We can now extract mmap on 8 cpus
  164. [12948] Fix database update workflow
  165. Implement areatrigger_teleport condition_id
  166. Implement npc_trainer/_template condition_id
  167. Implement proc system flags
  168. Fix special case of restarting fly path too soon on load
  169. Fix crash in IsPositiveSpell.
  170. Fixed spell related crashes on char creation.
  171. Fixed GtNPCManaCostScaler struct.
  172. Merge fixes...
  173. Fix target bug, volume 2.
  174. Fix Warlock pet abandon exploit
  175. Fix copy-paste/mergetool errors
  176. Script item 12300 for UBRS key
  177. Combat Rolls Overhaul: Utilize polymorphism for new APIs
  178. Combat Rolls Overhaul: Cleanup and new crit API
  179. Update taunt and threat
  180. Refactor duplicate code.
  181. Fix TARGET_RANDOM_UNIT_CHAIN_IN_AREA
  182. Keep track of positive and negative aura timer
  183. Revert part of "only save correct auras on pet::SavePetToDB"
  184. Try to fix health at pet invocation.
  185. Fix skill upgrade for herbalism/mining/skinning
  186. Revert "Implement Flametongue Totem handling"
  187. We should not delay teleporting while logout.
  188. Fix build on some system
  189. Juicy icon update for mangosd
  190. Added VS 2017 (VC141) project files.
  191. Fix typo and build
  192. TerrainInfo: some improvements and fix GetHeightStatic() accuracy
  193. Fix potentially crash in Orb of Draconic Energy script also -- we hav…
  194. GridMap: check data integrity on loading and create map holes data on…
  195. Simplify redundant condition in Player.cpp
  196. Fix typo in Belnistrasz script
  197. Fix integer division in Orb of Draconic Energy script
  198. Add missing braces in BRD script
  199. Implement AURA_INTERRUPT_FLAG_LEAVE_COMBAT
  200. Implement AURA_INTERRUPT_FLAG_LANDING Fixes auto-off parachutes
  201. Implement AURA_INTERRUPT_FLAG_TELEPORTED
  202. [12952] Move hardcoded map IDs from core to DB
  203. Fix mount usage in dungeons
  204. Fix typo2
  205. Fix typo
  206. Show to player the correct error message when target found on TARGET_…
  207. Removed workaround in search for TARGET_SCRIPT
  208. Fix search for TARGET_SCRIPT if searcher DYN/GAMEOBJ
  209. fix typo2
  210. fix typo
  211. Fix build
  212. EotB unit flag appropriate naming and documentation
  213. Fix GCC build: missing include
  214. Fix compilation
  215. Remove redundant line
  216. Fix formatting
  217. Fix AI Init conundrum
  218. Add emotes and adjust radiuses
  219. Ghost-O-Plasm event implementation
  220. Add documentation for added commands
  221. Implement ACTION_T_INTERRUPT_SPELL
  222. Implement ACTION_T_PAUSE_WAYPOINTS
  223. Initial setup for Battleground SotA
  224. Juicy icon update for mangosd
  225. Clear PVP option flag on logout
  226. Hate to Zero
  227. AQ20 - Ossirian the Unscarred
  228. Knock Away - Script Effect
  229. Molten Core - Lucifron
  230. Some pointer safety in threat manager
  231. Drop old minor comment
  232. Fix Travis warning: multi-character character constant [-Wmultichar]
  233. Fix Travis warning: multi-character character constant [-Wmultichar]
  234. Fix Travis GCC warning: zero-length gnu_printf format string [-Wforma…
  235. Fix typo
  236. "Gnomish Shrink Ray" fix with roll
  237. Rename deprecated flag UNIT_FLAG_DISABLE_MOVE
  238. Refactor SPELL_RANGE_IDX_COMBAT in CheckRange
  239. Fix build and project name
  240. Remove provided Visual Studio Project
  241. Refactor some naming to restore FactionGroup meaning
  242. Experimental MinGW support: Implemented
  243. Fix CI files
  244. Updated to MySQL 5.7.18
  245. Update to zlib 1.2.11
  246. Update OpenSSL to 1.0.2k
  247. Updated to utf8cpp-2.3.4
  248. libpg-9.6.2
  249. Fix extractors
  250. fix sd2 optional