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Просмотр полной версии : CMaNGOS Commits


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  1. [12568] Update git_id to reflect recent sql formatting changes
  2. [12569] Implement spell effects 62042, 62278 and 64767
  3. [12570] CMake: Create config.h for windows only when needed
  4. [12571] Remove effect for spell 62678
  5. [12572] Implement Iron Roots removal effect
  6. [12573] Implement some missing spell effects used during the Freya encounter
  7. Merge pull request #127 from Patman64/no_player_commands
  8. Allow server admins to disable GM commands for players entirely.
  9. Fix crash in ChatHandler::ParseCommands
  10. [12574] Implement spells for Mimiron encounter
  11. [12575] Update for Mimiron encounter spells
  12. [12576] DB Scripts SCRIPT_COMMAND_EMOTE
  13. [12577] Add positive exception for spell 56099
  14. [12578] Implement spell effect 45625
  15. [12579] Change startup logo. Thank to all involved.
  16. [12581] Implement 2 chat channel responses
  17. [12580] Improve chat channel code:
  18. [12582] Fix reloading horde controlled capture point
  19. [12583] Add a configurable delay between when a creature respawns and when it can aggro due to movem
  20. [12585] Fix for Finger of Frost 100% proc is corrected and stack also correctly decreased
  21. [12584] Rename m_respawnAggroDelay to make it more generic
  22. [12586] Fixed issue with PCH not working on some versions of GCC
  23. [12587] Chat system refactoring All chat function now call same method
  24. [12588] Restore nix build. Also forget to remove one MANGOSASSERT + cosmetic stuff
  25. [12589] New nix fix, sorry.
  26. [12590] Add BuildChatPacket comment, reorder parameters, correct a little bug gm name not showed on
  27. [12591] Fix freeze if opcode.txt file does not exist on .debug send opcode
  28. [12592] Fix arena scoreboard end screen
  29. [12593] Fix showing skirmish or rated arena queue icon
  30. [12594] Fix LANG_ADDON use on Guild Channels and avoid a possible crash.
  31. [12595] Imrpove readability of the code and avoid visual studio warning c4996 I don't think this can
  32. [12596] Avoid last Visual Studio warning.
  33. [12597] Fix aura not removed in some case. ProcFlag test seem not enough in some case.
  34. [12599] Improve npc chat command.
  35. [12598] Avoid a possible crash using console
  36. [12600] Cleanup world state sending
  37. [12601] Correct some BG chat message missing target name. Thank to @CamilleMoon for pointing. Fix cm
  38. [12602] Set max gossip menu items to 32
  39. [12603] Implement dummy effect for spell 41283
  40. [12604] Correct feeding hunter pet. Main problem was caused by commit d02e72ac9293724cf5595aaed335d3
  41. [12605] Fix debug parameters added in [12592]
  42. [12606] Big rename of creature_template fields. Also renamed core part to have same field name than
  43. [12607] Spell updates required for Northrend quests
  44. [12608] Rmove trailing code and correct frenchglish introduced in [12604] 630caa99b9723ff8886c46f4c
  45. [12609] Update all stats after creature respawn. That fix the stats were not correct when creature c
  46. [12610] Remove unused argument in CalculateMeleeDamage
  47. [12611] Hide known recipes when the Usable box is checked in the AH.
  48. [12612] This is used to prevent creatures from pulling too many nearby monsters, for example during
  49. [12613] Add ACTION_T_SET_STAND_STATE for EventAI
  50. [12614] Reserve more DB_SCRIPT_STRING_ID. It seem that could be usefull.
  51. [12615] Loading/reloading classlevelstats.
  52. [12616] Reorganize code to allow rage rewarded for critter type.
  53. [12617] Fix creature loose target while rooted.
  54. [12619] Fix conflicting typedef error in ACE Prevent assert on platforms where we cannot change thre
  55. [12618] Remove unused constructor overloads
  56. [12620] Fix creature flee dont loose target. Also Feared creature will loose correctly target then t
  57. [12621] Hand of Reckoning can now be used to fleeing creature.
  58. [12622] Implement new stats system for Health and Mana. Core now suport health and mana from new sta
  59. [12623] Simplify and add comments to new stats system code.
  60. [12625] Hotfix broken ACE configure script of [12619]
  61. [12624] Correctly use custom value for specified creature rank in config file. Also add check to ens
  62. [12626] Improve "NPCs gets stuck in melee animation while casting".
  63. [12627] Improve random movement by permit randomly no wait time to next waypoint
  64. [12628] Fix PostgreSQL bindings and add support to build directly with PostgreSQL instead of MySQL.
  65. [12629] Don't do periodic heal ticks if the target is already at max health.
  66. [12631] Restore nix build after [12628]
  67. [12630] Totem are immune to their own spell workaround fix
  68. [12632] Remove a compile warning and better test with float
  69. [12636] Fix another warning and simplify code a little
  70. [12635] Fix tiny bug introduced in [8390] in an unused function
  71. [12634] Fix some unused parameter warnings
  72. [12633] Reorder and unify the config's stat modifier handling
  73. [12637] Fix a few more warnings
  74. [12638] Simple fix for Stealth is removed on fall damage problem Surely could be done better way...
  75. [12639] Fix bad english.
  76. [12640] Better value to check distance between owner and pet. This problem was introduced in [12565]
  77. [12641] Implement dummy effect of spell 63125
  78. [12642] Implement SMSG_INVALIDATE_PLAYER
  79. [12643] Implement movement limitations for vehicles based on vehicle flags
  80. [12644] Implement vehicle SEAT_FLAG_NOT_SELECTABLE
  81. [12645] Add Visual Studio 2013 files
  82. [12646] Initialize AI on vehicle after player control is set / removed
  83. [12650] Add some additional safety checks to vehicle interaction packet processing
  84. [12649] Improve usable player seat condition
  85. [12648] Add some missing vehicle seat flags
  86. [12647] Let vehicle actionbar initialization independent of SEAT_FLAG_USABLE
  87. [12651] Remove unnecessary check added in 12646
  88. [12652] Fix creature not stopping in some conditions.
  89. [12653] Fix creature change z position when speed change.
  90. [12657] Set correct power type for vehicles based on PowerDisplay.dbc
  91. [12656] Initialize power type and power type values for creatures
  92. [12655] Implement generic power handling for Creatures and Pets
  93. [12654] Add new Regen Health / Power flags and rename database fields accordingly
  94. [12658] Revert [12653] and use a better fix.
  95. [12660] Implement condition CREATURE_IN_RANGE
  96. [12659] Allow sending custom eventAI events to all units in range
  97. [12661] Cleanup and rework power type setting
  98. [12662] Fixed build git_id at VS2013
  99. [12663] Fixed build error for some compilers after [12660]
  100. [12664] More missing includes
  101. [12666] Implement some spells required for quest 11198
  102. [12665] Add missing trap id for SendGameObjectCustomAnim call
  103. [12667] Add forgotten break by commit [12251].
  104. [12668] Implement method to send UI encounter unit frames for raid bosses
  105. [12669] Fix non PCH build from previous commit
  106. [12672] Implement SCRIPT_COMMAND_SEND_AI_EVENT_AROUND for dbscripts engine
  107. [12671] Implement ACTION_T_CHANGE_MOVEMENT for EventAI
  108. [12670] Add missing spell id 21883
  109. [12673] Implement spell effect 42281
  110. [12674] Implement script library hook for NpcSpellClick
  111. Fix bug in debug SendOpcode command
  112. [12675] Implement some of the spell effects used in Yogg Saron encounter
  113. [12676] All units can have Not_Selectable flag while boarded on vehicle
  114. [12677] Make use of GROUP_UPDATE_FLAG_VEHICLE_SEAT
  115. [12679] Revert [12646]. This needs to be fixed in another way!
  116. [12678] Fix possible client crash when passenger despawns while boarded
  117. [12680] Improve [12678] with additional Vehicle checkes
  118. [12681] Fix spell 9712
  119. [12682] Disable AI attack for controllable vehicles
  120. [12683] Implement CreatureLinking Flag DESPAWN_ON_DESPAWN
  121. [12684] Implement more spells for Ulduar
  122. [12686] Allow SpellClick during combat for dungeons
  123. [12685] Implement more spells for Yogg-Saron encounter
  124. [12687] Implement sanity spells for Yogg-Saron encounter
  125. [12698] Update binaries
  126. [12697] Add CMake files for recastnavigation
  127. [12696] Change Vmap raw data version.
  128. [12695] Fix vmap geometry.
  129. [12694] Restore movemap generator compil and change mmap files versions.
  130. [12693] Set use of 64 bit for polygone ref
  131. [12692] Update function signature of closestPointOnPoly and getTileAt
  132. [12691] Update code for new recast/detour return value.
  133. [12690] Add new windows project for Detour and Recast
  134. [12689] Reintroduce recastnavigation updated to commit rev
  135. [12688] Remove old recastnavigation files
  136. [12699] Set DT_POLYREF64 for all platforms and configuration build Not sure about cmake. Currently o
  137. [12700] Set ShowProgressBars setting at startup to default 0. (fast startup privilegied)
  138. [12701] Make travis happy, but not sure its the correct way to add a preprocessor
  139. [12702] Disable by default classlevelstats related message till DB guys ready.
  140. [12703] Fix raid instance reset crash and add a server command to force reset. Also added a new serv
  141. [12704] Little forget in [12700] thanks to @XFurry.
  142. [12705] Restore build on VS2012. Older VS version still not work.
  143. [12706] Small code optimizations. Thank to @tzurbaev
  144. [12707] Restore build for older Visual Studio versions
  145. [12708] Fix some invalid WMO spell errors
  146. [12709] Fix a crashing typo related to .npc unfollow command
  147. [12710] Set DB Strict filter for creature_movement with MovementType 2
  148. [12711] Fixed possible mount abuse after leaving BattleGround
  149. [12713] Implement two more TEMPFACTION_TOGGLE flags
  150. [12712] Better DB values check when loading battleground_template
  151. [12714] Unify and beatuify system-startup text
  152. [12715] Remove config UseNewStats
  153. [12716] Fix MoveMapGen for VC100
  154. [12717] Add missing recast project for VS2012 and restore movemapgen build on it.
  155. [12718] Fix problem with scaling vmap model. VMap and MMap need to be rebuilded.
  156. [12720] Consistently use spaces in tools cmake files
  157. [12719] Fix linking issue in mmap and vmap_assembler tools
  158. [12721] Fix VC110/Detour.vcxproj.filters
  159. [12723] Implement spell effect 141 and spell id 41072
  160. [12722] Add forgotten part of commit [12713]
  161. [12724] Restore mmap extractor build with CMake by adding preprocessor
  162. [12725] Fix druid mana on shapeshift
  163. [12728] Implement aura 243 - Faction Override
  164. [12727] Implement SPELL_AURA_PREVENT_RESURRECTION
  165. [12726] Implement aura 279 - Mirror Name
  166. [12730] Fix warning reported by travis;)
  167. [12729] Fix some warnings reported by static analysis
  168. [12731] Implement spell effect 46292
  169. [12733] Implement TARGET_FRIENDLY_FRONTAL_CONE
  170. [12732] Implement TARGET_RANDOM_UNIT_CHAIN_IN_AREA
  171. [12734] Implement basic support for area 284 - Trigger Linked Aura
  172. [12735] Fix static analysis warnings in AHBot
  173. [12738] Add positive exception for spell 42436
  174. [12737] Implement spell effect 145 - Gravity Pull
  175. [12736] Allow targets 60 and 110 to use script target whenever required
  176. [12740] Fix commit [12736]
  177. [12739] Remove invisibility aura (aura 18) based on attribute
  178. [12741] Update some spells for Sunwell Plateau
  179. [12742] Add all missing DT_POLIREF64 preprocessors
  180. [12743] Fix some static code analysis warnings and improve performance
  181. [12744] Allow spell cast on non selectable vehicle passengers
  182. [12745] Implement dummy auras 47563 and 47593
  183. [12746] Fix static analysis const reference performance warnings
  184. [12747] Fix static analysis repeated expression performance warning (1)
  185. [12748] Implement spell effect 19395
  186. [12749] Update fall information on vehicle unboard
  187. [12750] Allow script command 16 to Play Music using the additional flag
  188. [12751] Implement spell effect 50773
  189. [12752] Revert previous commit.
  190. [12753] Allow forced cast spells by vehicle to unboard the passenger if required
  191. [12754] Remove support for deprecated VC90
  192. Add build status image
  193. [12755] Fix [12753]
  194. [12756] Implement Battleground scores storage system
  195. [12757] Add Shaman/Warrior flurry spell chains
  196. [12758] Add missing SQL update in previous commit
  197. [12759] Revert [12757]
  198. [12760] Extend pvp team indexes to global use
  199. [12761] Use shiny new function to play music with the spell
  200. [12762] Fix rooted player continue their movement while rooted for other clients.
  201. [12763] Fix a little memleak. Thank to @kid10. Also fix sql error introduced in 9b7bb67c0eeabfe3e814
  202. [12764] Fix more remaining sql-errors from recent pvp-stats updates
  203. [12768] EventAI - Some random changes
  204. [12767] EventAI - SpeedUp OOC-LoS Event handling
  205. [12766] EventAI - CodeStyle
  206. [12765] Improve EventAI code engine a little bit to be more effective with EVENT_T_RANGE
  207. [12769] Reverse pvp team indexes for score statistics storage
  208. [12770] Fix winner team for bg scores storage
  209. [12771] Rewrite rest management.
  210. [12772] Fix crash when resurect a corpse.
  211. [12775] Fix area aura type raid check.
  212. [12774] Fix bug that cause AreaAura reaply because the code doesn't search the correct rank of it.
  213. [12773] Fix logic bug in SelectAuraRankForLevel
  214. [12776] Fix AreaAura bug when low level grouped with high level Player. Thank to @tarwyn for his pre
  215. [12777] Fix issue with afk playerin duel logout request from client after 30 mins. We can logout dur
  216. [12778] Fix skinning loot bug.
  217. [12779] Updated deprecated package name
  218. [12784] Implement CREATURE_FLAG_EXTRA_ACTIVE
  219. [12783] Create function to load active entities.
  220. [12782] Add new config setting LoadAllGridsOnMaps
  221. [12781] Move unused Map::LoadGrid function to function Map::ForceLoadGrid
  222. [12780] Allow creating Non-Instance Maps without player
  223. [12786] Mark the waypoint-behaviour fields as obsolete
  224. [12785] Add DB-Tools helper
  225. [12787] Add sanity check for unused quest start/ complete scripts
  226. [12788] Mark more columns that got replaced with condition system as obsolete
  227. [12789] Implement EVENT_T_ENERGY for EventAI
  228. [12792] CreatureLinking: Allow recursive CanSpawn checks
  229. [12791] CreatureLinking: Improve Startup efficency
  230. [12790] CreatureLinking: Add const correctness
  231. [12794] Fix a few more static code analysis warnings
  232. [12793] Fix static analysis repeated expression performance warning (1)
  233. [12795] DBScripts-Engine: Allow casting a random selected spell
  234. [12796] Fixup two recent commits
  235. Merge pull request #144 from Tafuna/master
  236. fix .npc factionid command after creature_template change
  237. Remove MANGOS_DLL_DECL and its use
  238. Merge pull request #145 from Ravie/master
  239. Rename fields according [12606]
  240. fix query
  241. Merge pull request #146 from Ravie/master
  242. Update dbc structure for pjDbcEditer
  243. [12797] Improve handling of SPELL_AURA_EMPATHY
  244. [12798] Implement SMSG_MOVE_SET_COLLISION_HGT to properly handle model height changes for mounted/un
  245. Merge branch 'master' of https://github.com/cmangos/mangos-wotlk
  246. Merge branch 'master' of https://github.com/cmangos/mangos-wotlk
  247. [12798] Implement SMSG_MOVE_SET_COLLISION_HGT to properly handle model height changes for mounted/un
  248. [12800] Fix broken white spaces from [12798]
  249. [12799] Implement movement wrappers for creatures and players
  250. [12801] Implement support for Hunter Talent "Ferocious Inspiration"; adds infrastructure to support