Просмотр полной версии : CMaNGOS Commits
- [10530] Fixed client reject any login attempt after WOW_FAIL_INCORRECT_PASSWORD receive.
- [10531] Spells with SPELL_ATTR_EX6_NO_DMG_PERCENT_MODS must ignore all damage mods
- [10532] Aura SPELL_AURA_ALLOW_ONLY_ABILITY not prevent auto-attacks.
- [10533] Revert [10528], simply wrong (scriptId already called properly)
- [10534] Fixed second and later resets schedule for raid/heroic after server restart.
- [10535] Add optional argument to SummonCreature, summon as active object
- [10536] Extend SCRIPT_COMMAND_TEMP_SUMMON_CREATURE to set summoned as active object
- [10537] Fixe typo in command help text.
- [10538] Fixing some comments in mangos.sql
- [10539] Use more near for final point coordinates for Z calcualtion.
- [10540] Fixed structure SMSG_RESYNC_RUNES
- [10541] Allow set afk/dnd message in afk/dnd state
- [10542] Fixed ObjectGuid::IsUnit
- [10544] Output debug only note for known not implemented packets
- [10543] Fix handling of spell 14157 and 14189 so they really apply combo points after current spell
- [10545] Better way mark not implemented packets.
- [10546] Fixed EffectActivateRune activate only expected runes amount of some rune type.
- [10548] Implement missing part spell 47568 functionality.
- [10547] More correctly check delay time for spell with speed.
- [10549] At schedule second reset update real reset time.
- [10550] Fixed field types in mangos.sql in consistant with related sql updates.
- [10551] Fix 55880 proc
- [10552] Add some vehicle flags, thanks to zergtmn and community
- [10553] Two more cases where AURA_REMOVE_BY_EXPIRE mode can be used
- [10554] Fix wrong procs when spell hits with no damage
- [10555] Remove not existed function declaration.
- [10558] Fix spell "Spinning" (64385) for item "Unusual Compass" (45984)
- [10557] Add optionial arg to Unit::SetFacingTo which is passed to SendMessageToSet
- [10556] Add frand function for random floats with min/max, similar to urand
- [10559] Add world state id in comments for all hard coded state id's
- [10560] Remove reundenant spell store for temporary unsummoned pet.
- [10561] Avoid ask AI for direct controlled creature at attack.
- [10562] Cleanup WorldSession::HandlePetAction
- [10563] Implement CMSG_PET_STOP_ATTACK.
- [10564] Not allow charmed by player creatures have threat list.
- [10565] Fixed loaded DBC count.
- [10566] Implement SMSG_SPELLINSTAKILLLOG
- [10567] Revert VS90/game.vcproj changes in [10551]
- [10568] Drop unused column 'realmid' from the table 'character_tutorial'
- [10569] Don't save holders from channeled spells
- [10570] Store spell entry of triggering spell on triggered, original patch provided by insider42
- [10571] Properly remove dual-wield flag at spell unlearn.
- [10572] Drop unused Spell::m_triggeringContainer
- [10573] Add end file empty line to some files.
- [10574] Fixed non-weapon offhand equip after my recent commit.
- [10575] Fix world states related to arena season.
- [10576] Prevent diseases to be dispelled while 50536 is on target
- [10577] 'shuttingdown' -> 'shutting down' in log
- [10578] Use static call for IsBGWeekend in BattleGroundAV
- [10579] Better wording in log for shutdown cancelled case.
- [10580] TARGET_ALL_RAID_AROUND_CASTER include caster only for positive spells.
- [10581] Rename some local variables in random move generator for easier reading
- [10582] Add spell_proc_event data for some relic related spells.
- [10583] Remove dual ERROR in logs
- [10584] Prevent lost aura connection with item at Aura::ReapplyAffectedPassiveAuras
- [10585] Make GO type 10 become nice and shiny: sparkling animation and jingle bells
- [10586] Update taxi mask size for 3.3.5a
- [10587] Make GO type 5 sparkle at related quest active
- [10588] Make GO type 8 activate and sparkle at related quest active
- [10589] Always activate GO type 3 when quest id is defined (and active)
- [10590] Check if GO is requirement of quest to activate sparkle if it is
- [10591] Simplify LoadGameObjectForQuests for case GO type 3
- [10592] Make GO type 2 activate/deactivate
- [10593] Cleaning up code a bit, in related functions for recent commits
- [10594] Use equal_range instead of lower_bound/upper_bound pairs
- [10595] Add new functions to Set/RemoveShortFlag (uint16, lo and high part of uint32)
- [10596] Apply restrictions to vmap options.
- [10597] Enable by default vmap.enableHeight and vmap.enableLOS
- [10598] Create enum GameObjectDynamicLowFlags and use instead of hard coded
- [10599] Attempt fix data corruption for some localization structures with GCC use.
- [10600] Correct size of animprogress for GO Create()
- [10601] Amother attemp fix locale structures corruption.
- [10602] Add GO_DYNFLAG_LO_ACTIVATE to GAMEOBJECT_TYPE_GENERIC and merge similar cases.
- [10603] Replace one hard coded value w/enum name. Additional code style cleanup
- [10604] A couple more spell_proc_event entries for relics.
- [10605] Fixed infinity loop at grid loading
- [10606] Fix loot for victims being creature type critter
- [10607] Handle GAMEOBJECT_TYPE_GENERIC at Use() to trigger despawn of GO
- [10609] I consider it proven that all classes shall benefit from intellect for weapon skill increase
- [10608] Update melee miss chance calculations...finally.
- [10610] Renamed some functions from the Creature class
- [10611] Made some values const
- [10612] Revert "[10611] Made some values const"
- [10613] A bit of cleanup in ByteBuffer::hexlike
- [10613] A bit of cleanup in ByteBuffer::hexlike
- [10614] Replace ACE_ASSERT with MANGOS_ASSERT
- [10615] Add script effect of spell 66741
- [10616] Simplified trade distance checks, GROUP_UPDATE_FLAG_POSITION flag handling moved out of Map
- [10617] Fixed array access in SCRIPT_COMMAND_TALK loading check.
- [10618] Properly update objects usable state at GM-mode on/off.
- [10619] Clarify premade groups mode config option.
- [10620] Fixed MSG_MOVE_HEARTBEAT structure.
- [10621] Add new field RequiredClasses for quest_template
- [10622] Set respawn delay for BG creatures before set dead state.
- [10623] Make .respawn work correctly with BG event spawns
- [10624] Fix quests w/QuestFlags QUEST_FLAGS_AUTO_REWARDED
- [10625] Implement SPELL_EFFECT_CLEAR_QUEST (139)
- [10465] Fix bad bandate check.
- [10626] Fix logic in FillRaidOrPartyManaPriorityTargets and FillRaidOrPartyHealthPriorityTargets
- [10627] Use ObjectGuid for player's selection and unit's target
- [10628] SQL update for prev. commit
- [10629] Drop function GuidHigh2TypeId
- [10630] Convert Set(Get)ChannelObjectGuid to ObjectGuid way.
- [10631] Small code style cleanup in quest related functions
- [10632] Small comment style fix in mangosd.conf
- [10633] Correct behavior for completion of quest objectives.
- [10634] Include non-percent mana cost in EffectDestroyAllTotems mana return.
- [10635] Convert many opcode handlers to ObjectGuid use.
- [10636] Implement server side check combo points req. for spell cast.
- [10636] Ignore another map target for text emote.
- [10637] Better totem summon cases selection.
- [10638] More appropriate for warrior spell fail result for combo point check fail.
- [10639] Making dummy effect of spell 54530 be positive effect.
- [10640] Implement instance guids with proper HIGHGUID_INSTANCE use.
- [10641] Fixed use item dynamic/item proto flags.
- [10642] Implement spell 56826
- [10643] Update the ACE part we use to 5.8.2
- [10644] Remove wrong check preventing lootable itesm have at-use spell casts.
- [10645] Use more make sense corpse expire check timer period.
- [10646] Preserve creature dynamic flags at UpdateEntry
- [10647] Show die animation at totem destroy.
- [10648] Typos in mangosd.conf.dist.in
- [10650] One more typo in mangosd.conf.dist.in
- [10649] Enchanted spell 8017 and ranks should apply to weapon by client auto selection
- [10651] Fixed combat log being bugged by pets without name
- [10652] Allow set pvp flags from creatures *_addon data
- [10653] Implemented MSG_MOVE_KNOCK_BACK opcode
- [10654] Allow creature to offer same quest for more than one game event
- [10655] Add support for monthly quests
- [10656] Rename quest function HasFlag to HasQuestFlag
- [10657] Separate quest_template.QuestFlags from SpecialFlags
- [10658] Add enum as argument for quest special/flags functions
- [10659] Fixed mistake in [10653] that causes player to fall from the transport at teleporting to ano
- [10660] Make quest for game event be independent of source
- [10661] Update VC10 filers for new ACE
- [10662] Implement partly item looting
- [10663] Fix totem animation at normal unsummon.
- [10664] Rename arena_team_stats fields for better fit to stored values.
- [10665] Allow use faction data for cases raceMask==0
- [10666] Implement ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_*_RATING
- [10667] Timed Achievements, Fail-Support and Opcodes
- [10668] Implement CONDITION_*ITEM_WITH_BANK conditions.
- [10669] Fixed mana amount for overheal case for talent 31785 and ranks.
- [10670] Restore build at real C++ compilers after recent timed achievements commit.
- [10671] Convert some Unit owner/etc guids to ObjectGuid way.
- [10672] Allow damage own pet in sanctuary.
- [10673] Include `item_loot` into pdumps
- [10674] Show some SPELL_AURA_MOD_DODGE_PERCENT auras as debufs as expected.
- [10675] Ignore BOA items reputation requirements at use.
- [10676] Fix repeating looting for milling/prospecting.
- [10677] Send to creature/etc Update call real diff from last update and use it.
- [10678] Revert "[10675] Ignore BOA items reputation requirements at use."
- [10679] New table `npc_vendor_template` for comon item data for diff vendors.
- [10680] Update item buy code for new way vendor item lists work.
- [10681] Added new Cell::Visit* functions to visit grids with center in (x,y) coords
- [10682] New table 'item_convert' for convertion items.
- [10683] Revert "[10677] Send to creature/etc Update call real diff from last update and use it."
- [10684] Fixed mangos.sql `creature_template` default content after adding vendor_id
- [10685] Fixed creature_template loading after vendor changes.
- [10686] Update outdated comment
- [10687] UInt32 timer class copies instead using time_t timers for mstime cases.
- [10688] New version of patch for send real diff from last update.
- [10689] Restore some item checkes for temporary loot case.
- [10690] Fixed *nix build problem after recent commits.
- [10691] Add dummy effect of spell 53475, 53487 and 54015
- [10692] Fixed wrongly use %d for guids in DB queries.
- [10692] Fixed some GCC warnings and code errors.
- [10693] Update SpellEntry based on the work of TOM_RUS
- [10694] Use portable ACE way msecs time value calculation
- [10695] Cleanup some death state enums usage.
- [10696] Avoid selection despawned creatures as spell autoselected targets.
- [10698] Compute cell area bounds for active objects in the same way like it done for players
- [10697] Less strict check for update at war state for factions
- [10699] Add debug note for not implemented summon property group
- [10700] Remove unused structure GridUpdater.
- [10701] Correct check percent spell costs in AI::CanCast
- [10702] Fixed loading mails broken after [10692]
- [10703] Check SPELL_ATTR_IMPOSSIBLE_DODGE_PARRY_BLOCK for special attacks.
- [10704] Add the option to close gossip window in gossip system
- [10705] Simplify CellArea calculation
- [10706] Implement talent 30326 for spell 5138.
- [10708] Update ACHIEVEMENT_CRITERIA_TYPE_LOOT_* with group roll.
- [10707] Move Glancing Blow early in melee outcome results.
- [10709] Prevent wrongly use transport guid as unittarget in spell targets
- [10710] Fixed typos in my previous commit
- [10711] Check localization data for existance main table entres.
- [10712] Startup checks for `gossip_menu` and `gosip_menu_option` table data.
- [10714] Avoid unexpected error at action_menu_id < 0 after recent loading checks adding.
- [10713] player/group instance binding fixes.
- [10715] Fixed move in inventory items with ItemLimitCategory.
- [10716] Typo show commit before revet all realddiff one more time.
- [10717] Revert "[10716][10688] New version of patch for send real diff from last update."
- [10718] Partly revert "[10687] UInt32 timer class copies instead using time_t timers for mstime case
- [10719] Implement proper calculation quest honor reward.
- [10720] Implement check `gossip_menu_option`.`npc_option_npcflag`.
- [10721] Use required_quest instead of _heroic for non_instance areatrigger teleport
- [10722] Fill target map for TARGET_RANDOM_NEARBY_DEST(b) cases.
- Backports from 400 branch.
- [10723] Add dummy aura effect of 51405 and dummy effect of 51420
- [10724] Fix TARGET_AREAEFFECT_CUSTOM, need to obey type when DB target entry exist
- Fixed wrong error message for quest related areatriggers.
- [10725] Add a few comments for SUMMON_PROP_TYPE_CRITTER
- [10726] Correct one SQL in tools, table was renamed.
- [10727] Map system re-engineered. Special thanks to Blueboy for tests.
- [10728] Fix Deathly Stare spell
- [10729] Add dummy aura effect of spell 47178 and dummy effect of 47176
- [10730] Check if Pet's target is a valid target (isTargetableForAttack)
- [10731] Remove redundant isAlive-check, thanks LordJZ for notice
- [10732] Not send session fields as args into HandleMoverRelocation/VerifyMovementInfo.
- [10733] Implement defencive guardians pet type for creatures like 28120
- [10734] Rename and clarify SummonPropertiesEntry.Type->Title field meaning.
- [10736] Fixed unexpected typo in prev. commit.
- [10735] Fixed spell 51420 work by use recently added protector pets as expected.
- [10738] In fact set pet name to empety state redundent.
- [10737] Use empty name for non-unique named pets.
- [10739] Cleanup pet remove code and some fixes.
- [10740] Cleanups in spell effects names.
- [10741] Add AI function OwnerKilledUnit for protector pets (when owner kills unit)
- [10742] Add `spell_bonus_data`.`spell_bonus_data` field and support for RAP bonuses use for spells d
- [10743] Add AP/RAP bonus data to `spell_bonus_data`.
- [10744] Prevent equip/unequip items in process logout
- [10745] Use ObjectGuid in spellauraholders instead uint64
- [10746] Use objetguid for other .list auras command part
- [10747] Some other aura caster object guid use cases.
- [10748] Convert MonsterSay/Say and similar functions to ObjectGuid use.
- [10749] Convert Gameobject owner to objectguid use.
- [10750] Convert Gameobject owner to objectguid use.
- [10751] Use objectguids in item code.
- [10753] Lost mangos.sql changes in one from recent commits.
- [10752] Convert to objetguids map scripts and finally drop IS_PLAYER_GUID.
- [10754] Use UNIT_FIELD_CRITTER for store minipet guid.
- [10755] Use class specific combat rating factors from gtOCTClassCombatRatingScalarStore.dbc
- [10756] Implement armor penetration limitations
- [10757] Implement zone limited pets unsummon at leave allowed zones.
- [10758] Fixed typo in CONTROLED_*
- [10759] Correctly reset mob orientation upon reaching spawn point. Should also improve visualisation
- [10765] Implement SPELL_AURA_MOD_PERIODIC_HEAL (259)
- [10764] Implement talent 44543 and ranks charges work.
- [10763] Move comments at 61 line, no functional changes.
- [10762] Implement SPELL_AURA_IGNORE_UNIT_STATE (252).
- [10761] Basic support for target-name in MonsterSay/etc
- [10760] Remove unneeded non-player Say et al.
- [10766] Allow AURA_FORCE_MOVE_FORWARD to work on creatures and vehicles. For example, it fixes spell
- [10767] Show value in combat logs.
- [10768] Remove useless code in PetAI::_stopAttack()
- [10769] Fixed trainer flags uses for pet trainers.
- [10770] Fixed auction items filering by quality.
- [10772] Fixed build for different PostgreSQL version at diff platforms.
- [10771] Explictly include Threading.h into WorldRunnable.h
- [10775] Use separate vars to indicate whether reputation needs to be sent or needs to be saved.
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