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Просмотр полной версии : CMaNGOS Commits


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  1. [12119] Add wrapper to access spell locations
  2. [12118] Implement SPELL_EFFECT_KNOCKBACK_FROM_POSITION (144)
  3. [12117] Fix some warnings
  4. [12116] Improve error output for Pets without proper faction
  5. Revert some changes to VC90 file that should have stayed locally..
  6. Fixup last commit (why didn't it ammend..
  7. [12115] Move BattleGround code to separate BattleGround directory. Also some corrects to unload BG's
  8. [12114] Improve EventAI documentation file
  9. [12113] Implement some server side summons spells
  10. [12112] Add support for server-side npc summon spells
  11. Initial Commit for C(ontinued)-MaNGOS
  12. [12128] Add new condition CONDITION_COMPLETED_ENCOUNTER
  13. [12127] Change behaviour of text selection for gossip menus
  14. [12129] Implement spell 30769
  15. [12131] Improve BattleGroundAB::IsAllNodesControlledByTeam
  16. [12130] Fix a bg achievement due to a missing change of [12067]
  17. [12138] Fix MSG_BATTLEGROUND_PLAYER_POSITIONS in BG - Eye of the Storm
  18. [12137] Merge Player::CanUseOutdoorCapturePoint into Player::CanUseCapturePoint
  19. [12136] Improve BG - Eye of the Storm
  20. [12135] Prevent saving/loading/init capture points in instances
  21. [12134] Add HandleEvent and HandleGameObjectCreate to battleground class
  22. [12133] Remove unneeded InBattleGround() as it is already checked by GetBattleGround()
  23. [12132] Remove unused argument from OutdoorPvP::HandlePlayerKillInsideArea
  24. [12139] Related bg cleanups of EY cleanup
  25. [12140] Fix honor / reputation gains in AB and EY
  26. [12141] Move opvpmgr based capture point saving / loading to opvp class
  27. [12142] Fix possible memory leaks in Outdoor PvP
  28. [12143] Fix some problems detected by static code analysis
  29. [12144] Add support to link summoned npcs with following
  30. [12145] Refactor code around SMSG_PLAY_SPELL_VISUAL, drop dead code from Spell
  31. Fixup script_command documentation. Thanks to crackm for pointing
  32. [12147] Implement spell 30835
  33. [12146] Implement some spells used in the Shade of Aran encounter
  34. [12148] Improve AreaTrigger teleport requirement checks
  35. [12149] Fix spell 57397. Thanks to koksneo for spotting the error
  36. [12153] Implement some spells used in the Jan'alai encounter
  37. [12152] Implement spell 42621
  38. [12151] Improve EffectTeleUnitsFaceCaster and target-selection for position targets
  39. [12150] Improve target selection for TARGET_DUELVSPLAYER
  40. [12155] Rewrite Checks required when entering a map
  41. [12154] Let GetMapEntranceTrigger and GetGoBackTrigger work in a better defined order
  42. [12156] Improve the RepopAtGraveyard handling of last commit. Thx to rsa for pointing
  43. [12157] Improve ObjectMgr::GetGoBackTrigger to get back to a trigger that actually ports into the ma
  44. [12159] Add exception to unneeded check for spell 30009
  45. [12158] Fixup problems with recent teleportation changes
  46. [12164] Implement interface for Vehicles
  47. [12163] Improve Initialisation of COMMAND_ATTACK field
  48. [12162] Add generic stackign exception to vehicle control and linkedAura auras
  49. [12161] Add abstract Board/Unboard Passenger functions to TransportBase
  50. [12160] Allow SplineMovement flags for vehicles
  51. [12174] Finalize first part of Vehicle Implementation
  52. Overcome some problems with MOTransport And SplineMovement implementation
  53. [12173] Implement Vehicle Boarding. Patch based on work of a long history
  54. [12172] Implement Vehicle Seat Switching. Patch based on work of a long history
  55. [12171] Implement Vehicle Unboarding. Patch based on work of a long history
  56. [12170] Implement Remove Seat mods (vehicle controlling, spells and such)
  57. [12169] Implement ApplySeat mods (vehicle controlling, spells and such)
  58. [12168] Add spell casting check for CONTROL_VEHICLE auras. Original author zergtmn
  59. [12167] Add Vehicle related opcodes
  60. [12166] Prevent circular boarding
  61. [12165] Implement support to track aura targets more genericly
  62. [12176] Fix typo
  63. Add EVENT_T_TIMER to EventAI. This is a generic timer that ticks out of combat and in combat
  64. [12175] Add target limitation for spell 52449
  65. Update src/game/CreatureEventAI.h
  66. [12177] Implement spell 37431 and related auras
  67. Update src/game/SpellAuras.cpp
  68. [12178] Add target exceptions for some SSC spells
  69. Merge pull request #19 from evil-at-wow/quick_fixes
  70. Fix build on Linux/GCC: hash_map's 'erase' member takes an iterator, so passing it a const_iterator
  71. [12179] Improve Spell::CheckCast for Vehicles
  72. [12180] Implement Player-Vehicles
  73. [12183] Ignore MechanicImmuneMask(from database) for self-cast spells
  74. [12182] Implement SQLHashStorage
  75. [12181] SQLStorage cleanup and rewrite. Introduce new abstract class SQLStorageBase
  76. [12184] Drop old condition system in core
  77. [12185] Ensure EVENT_T_GENERIC_TIMER is proper initialized on create. Thanks to Reamer for spotting
  78. [12187] Add SQLMultiStorage to store SQL tables with multi-index accessing
  79. [12186] Add data iterator for SQLStorage to directly iterate over the data
  80. [12188] Add table `vehicle_accessory`
  81. [12190] Fix a bug for FT_NA* fields in source string
  82. [12189] Add new table `creature_template_spells` to store a creature's spells
  83. [12191] Re-Order processing on kill in Unit::DealDamage
  84. [12192] Fix loot problems introduced with recent commit. Thanks to Jethro for pointing
  85. [12193] Improve pathfinding for swimming mobs, also consider dynamic flying as flying
  86. [12194] Implement a basic version for vehicle accessory
  87. Forgoten change from last commit
  88. [12196] Fix another type in DBScriptsEngine. Also improve COMMAND_PLAY_SOUND
  89. [12195] Fix a typo in the DBScriptsEngine
  90. [12197] Update the SET_FIELD, FLAG_SET and FLAG_REMOVE commands
  91. [12199] Fix a typo
  92. [12198] Implement Faction Bonus for Reputation Tabards
  93. [12200] Do some Coding Style Cleanups
  94. [12201] Fix No_PCH and allow TARGET_AREAEFFECT_GO_AROUND_SOURCE to be added to spell_script_target t
  95. [12204] Remove some not required things
  96. [12203] Implement SUMMON_PROP_GROUP_VEHICLE
  97. [12202] Some Vehicle related little things
  98. [12208] Fix engrish, thanks to Danycm for pointing. Also change some alignment
  99. [12207] Implement some spell effects and target limitation for Magtheridon
  100. [12206] Fix another bug of[12191] Related to arena end counting
  101. [12205] Rename vmaps extractor folder and project name
  102. [12209] Fix a typo
  103. [12210] Add some target limitations and exception for some spells used in BT and SWP
  104. [12212] Implement sending of vehicle actionbar spells
  105. [12211] Fix some stacking and checks related to vehicles
  106. [12214] distinguish between updateDestination and speedChanged
  107. [12213] Remove some code from pathfinding
  108. [12216] Add InCombat check for targets of SPELL_EFFECT_DISTRACT
  109. [12215] Fix Spell::CheckCast for Disengage
  110. [12217] Vehicle spell casting related fixes
  111. [12219] Make check for Disengange like spells of [12215] more generic
  112. [12218] Hotfix aura stacking for non-passive spells
  113. [12221] Fix combination of fleeing and rooted behaviour
  114. [12220] Implement UNIT_STAT_RUNNING to mark default running behaviour. Clone #17
  115. [12223] Implement aura 296 as SPELL_AURA_SET_VEHICLE_ID
  116. [12222] Implement TARGETS 96 - 103
  117. [12224] Assign PlayerMovement log to LogFilter_PlayerMoves
  118. [12225] Replace SMSG_FOCE_MOVE_[UN]ROOT with SetRoot wrapper
  119. [12226] Improve spell target checks for targets with pre-filling target type
  120. [12227] Add taxi-path exception to EbonHold(map0) for alliance
  121. Improve error output for SpineInitArgs check
  122. Fix typo
  123. [12228] Implement some spells used by Illidan Stormrage
  124. [12234] Increase MapVersionMagic and update binaries for extracting
  125. [12233] Use new liquid extraction
  126. [12232] Correctly extract liquid data
  127. [12231] Clarify code related to Wmo Liquids
  128. [12230] Update VMaps assembler to use gameobject models
  129. [12229] Improve VMap extraction. Also extract gameobject models
  130. Cleanup in contrib related to data extraction
  131. [12241] Use dynamic collision in main collision methods on Map level
  132. [12240] Create DynTree in map and store gameobject collision modells in it
  133. [12239] Store Gameobject Model info with Gameobject class
  134. [12238] Dynamic Vmaps framework
  135. [12237] Add box-information from GameObjectDisplayInfo DBC storage
  136. [12236] Terrain::GetHeight to GetHeightStatic
  137. [12235] Add GO status info to gameobject target command
  138. [12242] Use Pool system for BG buff
  139. [12243] Fix Extracting for cmake. Close #27
  140. [12244] Add positive exception for spell 18153
  141. [12246] Refactor code to check for scripted events
  142. [12245] Change gameobject_template storage to SQLHashStorage
  143. [12247] Add coding style cleanup tools
  144. [12249] Let triggered spells inherit their speed
  145. [12248] Forward more information to spell-triggered spells
  146. [12254] Add event support for gotype 33
  147. [12253] Implement GO type 33 GAMEOBJECT_TYPE_DESTRUCTIBLE_BUILDING
  148. [12252] Load DestructibleModelDataStore
  149. [12251] Fix AoE targetfilling for quest- or killcredit spells
  150. [12250] StartEvents_Event wrapper to start events
  151. [12255] Fix a recent crash with Go-Type 33 of health 0
  152. [12256] Fix problems that caused client freezes. Close #23
  153. [12257] Improve error output for invalid waypoint texts
  154. [12258] Avoid crash and .pool command
  155. [12259] Add more checks to creature_addon auras field
  156. [12260] Fix hidden memleak with waypoints
  157. Losen up last introduced checks
  158. [12261] Start Movement only when can move
  159. Update G3D to 8.0.1
  160. [12267] Repick [10150] Disableand exclude code use for gui promt from G3D
  161. [12266] File path correction for VC90 build file
  162. [12265] Compile fixes for CMake corrections.
  163. [12264] Compile fixes for Windows specific corrections.
  164. [12263] Compile fixes software/hardware code exclusions.
  165. [12262] Replace existing G3D files (.cpp/.h), with 8.01 distribution
  166. Improve cleanup helper script
  167. [12269] Drop outdated condition columns from various tables
  168. [12268] Rename DB Script Engine tables to dbscripts_on_*
  169. [12270] Continued MaNGOS 0.17 Release
  170. [12271] Fix creature spline relocation with ForceDespawn command
  171. [12272] Fix crash with Destructible GO of MaxHealth
  172. [12273] Rewrite GetHeight functions to return a reasonable height if possible
  173. [12274] Implement spells 51904, 52694 for eye of acherus
  174. Fix a typo
  175. [12275] Implement spells 52479, 52555
  176. [12277] Implement SPELL_ATTR_EX2_IGNORE_LOS and SPELL_ATTR_EX_CANT_REFLECTED
  177. [12276] Implement SPELL_ATTR_EX3_TARGET_ONLY_PLAYER (0x100)
  178. Improve recent commit, Thanks to Zergtmn for the idea
  179. [12278] Drop no more used creature_template.spellX fields
  180. [12279] Drop temp CREATURE_FLAG_EXTRA_NO_TALKTO_CREDIT
  181. [12280] Add support for an own error file for scripting library
  182. [12281] Use SpellFocus check for all Spells
  183. [12282] Implement spells 63820, 64425 64620
  184. [12283] Don't calculate fall damage while a player is on an elevator
  185. [12284] Fix initialisation for far away GOs
  186. [12285] Fix and improve last commit
  187. [12287] Implement target limitation for Soulstorm (FoS) Spells
  188. [12286] Let summoned traps trigger when there is any unfriendly unit nearby
  189. [12288] Implement target 108 as TARGET_GO_IN_FRONT_OF_CASTER_90
  190. [12289] Fix a possible crash for reputation rewarding while rewarded player is teleported out of the
  191. Improve readme
  192. [12293] Ensure that isAlive and isDead return expected results
  193. [12292] Add support to toggle UNIT_FLAGS with TemporaryFaction changes
  194. [12291] Fix max targets for spell 64620
  195. Improve recent crash fix with easier code
  196. [12290] Implement Aura 48 as SPELL_AURA_PERIODIC_TRIGGER_BY_CLIENT
  197. Update script_commands.txt documentation file. Thx to Grz3s for reminding
  198. [12294] Implement target limitations for spells 62166, 63981
  199. [12295] Fixup DBScriptEngine Doc file. Thx to NeatElves for pointing
  200. [12297] DBScriptsEngine - Prevent multi execution for same scripts for most cases
  201. [12296] Add new SCRIPT_COMMAND_TERMINATE_SCRIPT (31) command to DBScriptsEngine
  202. Fix possible glitch in recent commit. Thx to Grz3s for pointing
  203. [12298] Add possibility to toggle WaypointMovement WaitTimer
  204. [12300] Remove a few empty lines
  205. [12299] Add support to pause Waypoint Movement
  206. [12302] Unify Received opcode messages
  207. [12301] Let traps trigger when any unfriendly is nearby
  208. [12308] Use non-player conditions within the loot system
  209. [12307] Add support for 'conditioned references'
  210. [12306] Implement CONDITION_SOURCE_AURA to check if the source of a condition has an aura
  211. [12305] Change CONDITION_INSTANCE_SCRIPT and related InstanceData hook
  212. [12304] Support non-player conditions
  213. [12303] Fix client side InCombat state bug
  214. [12309] Fix No-PCH compile. Also make some InstanceData Getter const
  215. [12310] Hopefully really fix No-PCH compile. Thanks to rsa for pointing
  216. [12311] Fix No-PCH compile
  217. [12312] Implement CONDITION_LAST_WAYPOINT - Thanks to Grz3s for testing
  218. Fix compile
  219. [12313] Fix some issues shown by Cppcheck
  220. [12316] Add Unit::RemoveAllAurasOnEvade
  221. [12315] Disable combat movement for npcs on vehicles
  222. [12314] Move CombatMovement on/off setting to CreatureAI
  223. Revert changes that should not have been in recent commit
  224. [12317] Fix GCC compile. Thanks to LordJZ for input, and NEatElves for pointing
  225. [12319] Fix Windows compile for Ad.exe
  226. [12318] Improve processing of killed victim from Unit::DealDamage
  227. Merge pull request #43 from evil-at-wow/quick_fixes
  228. [12321] Fix check for spell incoming interval calculation. Correct a comment too.
  229. [12320] Fix build: nested classes shall obey the usual access rules, so SQLMSIteratorBounds could no
  230. [12322] Creature respawn position, use m_respawnPos as general respawn Position also for Creatures f
  231. Move all PCH-related settings to property sheet
  232. [12323] Remove creature from creature_linking table when deleting it.
  233. [12323] Remove creature from creature_linking table when deleting it.
  234. [12324] Add moving possibility check before start spline movement in PointMovementGenerator.
  235. [12325] Happy New Year 2013
  236. [12326] Keep comitter information within the cleanupHistory.sh script
  237. [12327] Implement Target Limitation of Bone Spike Spells of ICC
  238. [12328] Add Unit::FixateTarget
  239. [12329] EventAI: Add new TargetTypes
  240. [12331] EventAI: Evaluate TargetTypes for ACTION_T_CAST
  241. [12330] Drop unused file. Caught by Vladimir
  242. [12332] Prevent exploit for quest 11524
  243. [12333] Add some taxi flying spell cast exceptions
  244. [12334] Send changed fields even if they were changed back
  245. [12335] Fix loading Respawntimes on server start for continents.
  246. [12336] Add debug log filter for MAP, VMAP, MMAP loading. Olso prepared log filter for EVENT_AI.
  247. [12337] More check on raid reset loading. If db reset time is corrupted and/or set in far future it
  248. [12338] Calendar implementation.
  249. [12339] Calendar, some hotfixes. Correct player guid usage for sql request. (use GetCounter() instea
  250. [12340] Fix build