PDA

Просмотр полной версии : CMaNGOS Commits


Страницы : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 [23] 24 25 26 27 28

  1. Force Flame Wave to be a wild summon
  2. Dynamic object targeting needs to update ground Z
  3. Combat skills should level on low level mobs as well
  4. Fix rookie mistakes with setting speed to 0 due to model speed change
  5. Rework end of channel
  6. Add information about aura stacks to .list auras
  7. Make Headless horseman attack spawner on aggro
  8. Fix warnings due to double constants
  9. Fix compilation of quest flag commit
  10. Tome of Valor quest changes (1651)
  11. Implement usage of QUEST_FLAGS_STAY_ALIVE
  12. Fix Headless horseman fight bugs
  13. Synchronize constant with other cores
  14. Add generic targeting for channels triggering spells
  15. If a script sets a custom respawn time, we need to save that one not …
  16. Fix crash due to uninitialized iterator
  17. Add Serversides used by Crazed Colossus c.19823
  18. Relations Stage 2 Rollout: Migrate from IsHostileTo in quest handler
  19. Relations Stage 2 Rollout: Migrate from IsHostileTo in Soulshatter dummy
  20. Relations Stage 2 Rollout: Migrate from IsFriendlyTo in Pet handler
  21. Relations Stage 2 Rollout: Migrate from IsFriendlyTo in Positive/Nega…
  22. Relations Stage 2 Rollout: Migrate from IsFriendlyTo in Diminishing R…
  23. Relations Stage 2 Rollout: Migrate from IsFriendlyTo in EffectDispel …
  24. Relations Stage 2 Rollout: Migrate from IsFriendlyTo in EffectPickPoc…
  25. Relations Stage 2 Rollout: Migrate from IsFriendlyTo in Righteous Def…
  26. Relations Stage 2 Rollout: Migrate from IsFriendlyTo in proc trigger …
  27. Relations Stage 2 Rollout: Migrate from IsFriendlyTo in dummy proc 45481
  28. Relations Stage 2 Rollout: Migrate from IsFriendlyTo in area auras up…
  29. Relations Stage 2 Rollout: Migrate from IsFriendlyTo in unit visibility
  30. Relations Stage 2 Rollout: Migrate from IsFriendlyTo in GO visibility
  31. Relations Stage 2 Rollout: Migrate from IsFriendlyTo in player visibi…
  32. Relations Stage 2 Rollout: Migrate from IsFriendlyTo in DBScripts
  33. Relations Stage 2 Rollout: Migrate attack swing handler to new API
  34. Relations Stage 2 Rollout: Migrate from IsFriendlyTo in ScriptDevAI
  35. Fix wotlk script texts collision
  36. Remove duplicate serverside insert
  37. Unify passive proc logic for C++ script using CAST_AURA_NOT_PRESENT
  38. Temporarily fix dangling UNIT_FLAG_FLEEING due to fleeing on low hp
  39. Remove completely redundant code for SPELL_EFFECT_ADD_EXTRA_ATTACKS n…
  40. Fix boolean logic
  41. Use proper spell calculations in chain heal
  42. Remove unused function
  43. Fix naturalist bite areatrigger
  44. Implement Smallest creatures credit quest script
  45. Fix console error due to missing serverside on chess
  46. Apply Thadius Spawn aura in SD2 script
  47. Refactor and extend implementation of naxx thaddius charge spells
  48. Fix Thaddius unattackable and implement Polarity Shift
  49. Fix Combat skill skillup calculation again
  50. Split & document HandleComplainOpcode
  51. Cleanup HandlePlayerLogin
  52. [13969] Implement SMSG_EXPECTED_SPAM_RECORDS
  53. Fix player stand up on attack routine
  54. [13970] Implement totp auth
  55. Pathaleon the Calculator guardians fix
  56. Remove redundant serverside insert
  57. [13971] Adjust column length based on client limitation
  58. fixed the inserts into 'account' table in realmd with default values …
  59. Fix compilation problem
  60. Visual improvement in Onyxia encounter
  61. Adjust EffectPlayerPull so that it accounts for Z difference
  62. Refactor Ragnaros script
  63. Fix soap server listening on 0.0.0.0 by default (if enabled) and igno…
  64. Dep: Update gsoap to 2.8.55
  65. Rename UNIT_CHANNEL_SPELL into UNIT_FIELD_CHANNEL_SPELL
  66. Fix kill credit for quest 10946
  67. Fix logic for achievements 2980 and 2981
  68. Fix some broken DK quests due to the changes in unit flags
  69. Vehicles now receive UNIT_FLAG_PLAYER_CONTROLLED on boarding
  70. Fix DK quest 12698
  71. Restore some AI functionality for vehicles
  72. Code cleanup
  73. Fix item spell reaplied while unde CD
  74. Fix compiler warning (level 3) C4373
  75. This is supposed to work only on situation where only one of the prov…
  76. Add a possibility to set a pool of creature as a target for script.
  77. Remove references to SPELL_AURA_MOD_CRIT_PERCENT_VERSUS
  78. Fix mistake in PointMovementGenerator
  79. Remove forgotten script name
  80. Fix DK quest 12801
  81. Remove spell cast from script. Will be moved to DB
  82. Allow DB scripts to remove aura by caster
  83. Fix last build.
  84. Unify GetSummonerGuid() use and be sure SummonedBy field is correctly…
  85. Correct way to fix GetSummoner() bad usage.
  86. Revert "Unify GetSummonerGuid() use and be sure SummonedBy field is c…
  87. Revert "Fix last build."
  88. Implement rest of CLS fields
  89. Add support for search distance in TerminateScript command.
  90. Fix damage mod from config after CLS fields change
  91. Shoot Flame Arrow should only hit one target
  92. Fix physical damage calculation
  93. Allow extractors to be built without building server applications
  94. Fix reward for quest 11464
  95. Add missing spells for Nefarian phase 2
  96. Add missing spells for Nefarian phase 1
  97. Full Rework of Nefarian encounter
  98. Add more missing spells for Nefarian encounter
  99. Q.11476 wrong check removed
  100. Implement SCRIPT_COMMAND_CAST_CUSTOM_SPELL
  101. Update vehicle seat flags
  102. Send error message for store new inventory item failure
  103. Fix CanRewardQuest function
  104. Process CMSG_UPDATE_MISSILE_TRAJECTORY packets
  105. Implement read of trajectory spell data
  106. Happy New Year!
  107. Rename flags and function that process spell trajectory
  108. Calculate spell impact delay based on trajectory
  109. Implement script for quest 11592
  110. Updates for quest 4901
  111. Avoid potential PlayerBot crash
  112. Add placeholders for battlefields
  113. Fix config file after the latest patches
  114. Temporarely disable loading Wintergrasp script
  115. Add battlefield related hooks for players
  116. Implement core framework for battlefields
  117. Implement battlefields config
  118. Implement battlefield handlers
  119. Handle unit kill inside outdoor pvp area
  120. Add set and get faction for GameObjects
  121. Move GetTeamIndexByTeamId to SharedDefines.h
  122. Rename SetBattleGroundRaid to SetBattleRaid
  123. Add placeholders for battlefields
  124. Another attempt to fix travis build
  125. Fix build and formatting and reenable the WG script load
  126. Add basic functions to be used in battlefield Wintergrasp
  127. Change and unify 'BattleField' to 'Battlefield'
  128. Relations Stage 2 rollout: Experimental: Make GM mode compatible with…
  129. Unit ownership API and field reshuffle to resolve recent confusion
  130. Add serverside spell for GO
  131. Change log channel for unit getters to reduce spam
  132. Update SD2 SQL for latest Maraudon scripts
  133. Script the spewers in Maraudon
  134. Add placeholder for Maraudon instance
  135. Implement GameObjectAI::OnStateChange()
  136. Handle LOCKTYPE_OPEN_ATTACKING for SPELL_EFFECT_OPEN_LOCK
  137. More precise accessing mode and debug verbosity for new unit getters
  138. Add WG script definitions and enable initial battlefield setup
  139. Fix typos
  140. Rename OnStateChange() to OnLootStateChange()
  141. Additional safety for new unit getters
  142. Use BuildChatPacket() in battlefields and add condition check placeho…
  143. [13972] Add battlefield emote strings for Wintergrasp
  144. Further improvements for new unit getters
  145. Restore Realm, World and RA IP binding after ACE to boost::asio conve…
  146. Implement script for quest 11878
  147. Minor Unit::NearTeleportTo refactor
  148. Add UNIT_FLAG_POSSESSED to player unit flag cleanup list
  149. Follow-up fix for "Client control management rework" in possess
  150. Fix vehicle AI behavior
  151. Set creatures in combat with vehicle passengers
  152. Update data sent during Vehicle::Board
  153. Fix weapon skills not leveling up above max base value when player ha…
  154. Prevent a failure case for Triage quests
  155. Add missing spells for Jandice Barov encounter
  156. Improve Jandice Barov script
  157. Add missing spell for Gandling Winter Veil model
  158. Make Darkmaster Gandling use his Winter Veil model
  159. Initial support for multiple charms
  160. Modernize Unit::ResetControlState() as the new Unit::Uncharm()
  161. Charm effect breakage routine modernization
  162. Improve charm and unit flags interactions
  163. Follow-up fix after unit getters API changes
  164. Fix Eyes of the beast regression
  165. Fix SPELL_EFFECT_ACTIVATE_OBJECT with MiscValue=3
  166. minor update to BindIP description in sample configs
  167. Add missing Serverside spells
  168. Add missing Sayge's cooldown spell and remove hack
  169. Fix Eye of Gruul trinket
  170. Add proper vanilla spells for Gordunni Cobalt quest
  171. Relations Stage 2 Rollout: Convert WOTLK only calls to new API
  172. Relations Stage 2: Add const-ness to tier 3 functions
  173. Set combat start position on creature combat enter
  174. Add missing return line
  175. Relations Stage 2: Move GuardAI checks to new API
  176. Relations Stage 2 Rollout: Change attackability and assistability che…
  177. Relations Stage 2 Rollout: Change pos/neg spell code to use new api
  178. Relations Stage 2 Rollout: Remove grid searchers and convert last to …
  179. Relations Stage 2 Rollout: Fix logic to reflect set of helpable targets
  180. Relations Stage 2 Rollout: Convert some grid searchers to new api
  181. Relations Stage 2 Rollout: Use new API in cannibalize
  182. Relations Stage 2 Rollout: Need to check target for FD not source
  183. Relations Stage 2 Rollout: Fix direction of check
  184. Relations Stage 2 Rollout: Fix direction of query in TARGET_SINGLE_FR…
  185. Relations Stage 2 Rollout: Adjust GO CanAttack/Assist functions
  186. Relations Stage 2 Rollout: Fix compilation
  187. Fix Persistent AA effects not working in the wake of their hack removal
  188. Add script for Omen encounter
  189. Implement spell 26374
  190. Remove comment from Classic for Gnomish Battle Chicken spell
  191. Script Dawn's Gambit event in Scholomance
  192. Small improvement for Grim Guzzler
  193. Updated FindBoost.cmake in order to support Boost version 1.66.
  194. Implement CMSG_GROUP_SWAP_SUB_GROUP
  195. Improve and optimize raid subgroup swap handler
  196. Fix bugs in FollowMovementGenerator::Interrupt and ChaseMovementGener…
  197. allow PlayerBot to pick up quest items
  198. Smallish code improvement
  199. PlayerBot: use new Relations API
  200. Small improvement to Suppression Device in BWL
  201. Implemented helper methods to tell different entities apart
  202. Fix Unit::IsPvP() method for wrath and old flag deprecation
  203. Implement a closer replica of summoning ritual
  204. Update missleading text in ExtractResources.sh
  205. Make bug trio boss unlootable when being consumed
  206. Drop no unused path generation
  207. Fix Nefarian landing
  208. Code cleanup in Stratholme
  209. Fixes for Aurius event in Stratholme
  210. Fix quest 8736
  211. Move spell 25813 to SpellScript
  212. Fix spell 28697
  213. Move spell 26275 to SpellScript
  214. drop pointless sethealth, that breaks the fight
  215. Stratholme: Do not close door behind Black Guards
  216. [PlayerBot] Fix bots no longer running when looting
  217. Implement s.55430 Gymers buddy
  218. Map: Fix GetReachableRandomPosition picking random Z in air and water…
  219. ICC: Make gunship visibility infinite
  220. Transports: Change transports to Gigantic, add forgotten addition on …
  221. ICC: Rework gunship timings based on sniff and add chat command for t…
  222. ICC: Implement Rocket Pack
  223. Transports/Spell: Implement initial Transport Spell support
  224. Improvements for quest 8736
  225. Remove lingering minus caracter
  226. Fix water breathing aura interaction with mirror timer
  227. Adjust Aura::HandleAuraModShapeshift and Unit::RemoveSpellsCausingAur…
  228. hotfix failing builds by initializing WorldSession with dummy values
  229. Fix wotlk merge errors
  230. Threat: Make targets go offline on aggro if in FD and get rid of CanA…
  231. Threat: Fix 3 year old bug with suppression during suppression due to…
  232. Hyjal: Make Base spawns not react and unable to enter combat on retreat
  233. [SD] Steamvault: Remove duplicate Reset();
  234. Fix KilledMonster not rewarding heroic entry and UpdateEntry properly
  235. BT: Adjust illidan timers and force 3 flame blasts before transform back
  236. Chat: Add readout for moveFlags to
  237. BT: Fix illidan evade check
  238. BT: Shorten Flame Burst phase 4 timer by 3 seconds
  239. ZA: Add exception to gong visual spell and add comment to it why
  240. ZA: Remove bad new character in waypoints
  241. [SD] ZA: Add missing additonal Waypoint that should help prevent npc_…
  242. BT: Fix illidan intro weapons unsheath order
  243. [SD] BT: Add Leash for Illidan
  244. BT: Reset illidan combat script status on respawn
  245. Add GetCombatScriptStatus readout to .npc info
  246. Implement .npc evade chat command
  247. Updated KilledMonster() call to use correct params
  248. Immunity: Implement CanPierceImmuneAura
  249. Remove aggro burst/failure check spell when Dragonmaw race ends
  250. Move code for Drink item spells into aura script