- Force Flame Wave to be a wild summon
- Dynamic object targeting needs to update ground Z
- Combat skills should level on low level mobs as well
- Fix rookie mistakes with setting speed to 0 due to model speed change
- Rework end of channel
- Add information about aura stacks to .list auras
- Make Headless horseman attack spawner on aggro
- Fix warnings due to double constants
- Fix compilation of quest flag commit
- Tome of Valor quest changes (1651)
- Implement usage of QUEST_FLAGS_STAY_ALIVE
- Fix Headless horseman fight bugs
- Synchronize constant with other cores
- Add generic targeting for channels triggering spells
- If a script sets a custom respawn time, we need to save that one not …
- Fix crash due to uninitialized iterator
- Add Serversides used by Crazed Colossus c.19823
- Relations Stage 2 Rollout: Migrate from IsHostileTo in quest handler
- Relations Stage 2 Rollout: Migrate from IsHostileTo in Soulshatter dummy
- Relations Stage 2 Rollout: Migrate from IsFriendlyTo in Pet handler
- Relations Stage 2 Rollout: Migrate from IsFriendlyTo in Positive/Nega…
- Relations Stage 2 Rollout: Migrate from IsFriendlyTo in Diminishing R…
- Relations Stage 2 Rollout: Migrate from IsFriendlyTo in EffectDispel …
- Relations Stage 2 Rollout: Migrate from IsFriendlyTo in EffectPickPoc…
- Relations Stage 2 Rollout: Migrate from IsFriendlyTo in Righteous Def…
- Relations Stage 2 Rollout: Migrate from IsFriendlyTo in proc trigger …
- Relations Stage 2 Rollout: Migrate from IsFriendlyTo in dummy proc 45481
- Relations Stage 2 Rollout: Migrate from IsFriendlyTo in area auras up…
- Relations Stage 2 Rollout: Migrate from IsFriendlyTo in unit visibility
- Relations Stage 2 Rollout: Migrate from IsFriendlyTo in GO visibility
- Relations Stage 2 Rollout: Migrate from IsFriendlyTo in player visibi…
- Relations Stage 2 Rollout: Migrate from IsFriendlyTo in DBScripts
- Relations Stage 2 Rollout: Migrate attack swing handler to new API
- Relations Stage 2 Rollout: Migrate from IsFriendlyTo in ScriptDevAI
- Fix wotlk script texts collision
- Remove duplicate serverside insert
- Unify passive proc logic for C++ script using CAST_AURA_NOT_PRESENT
- Temporarily fix dangling UNIT_FLAG_FLEEING due to fleeing on low hp
- Remove completely redundant code for SPELL_EFFECT_ADD_EXTRA_ATTACKS n…
- Fix boolean logic
- Use proper spell calculations in chain heal
- Remove unused function
- Fix naturalist bite areatrigger
- Implement Smallest creatures credit quest script
- Fix console error due to missing serverside on chess
- Apply Thadius Spawn aura in SD2 script
- Refactor and extend implementation of naxx thaddius charge spells
- Fix Thaddius unattackable and implement Polarity Shift
- Fix Combat skill skillup calculation again
- Split & document HandleComplainOpcode
- Cleanup HandlePlayerLogin
- [13969] Implement SMSG_EXPECTED_SPAM_RECORDS
- Fix player stand up on attack routine
- [13970] Implement totp auth
- Pathaleon the Calculator guardians fix
- Remove redundant serverside insert
- [13971] Adjust column length based on client limitation
- fixed the inserts into 'account' table in realmd with default values …
- Fix compilation problem
- Visual improvement in Onyxia encounter
- Adjust EffectPlayerPull so that it accounts for Z difference
- Refactor Ragnaros script
- Fix soap server listening on 0.0.0.0 by default (if enabled) and igno…
- Dep: Update gsoap to 2.8.55
- Rename UNIT_CHANNEL_SPELL into UNIT_FIELD_CHANNEL_SPELL
- Fix kill credit for quest 10946
- Fix logic for achievements 2980 and 2981
- Fix some broken DK quests due to the changes in unit flags
- Vehicles now receive UNIT_FLAG_PLAYER_CONTROLLED on boarding
- Fix DK quest 12698
- Restore some AI functionality for vehicles
- Code cleanup
- Fix item spell reaplied while unde CD
- Fix compiler warning (level 3) C4373
- This is supposed to work only on situation where only one of the prov…
- Add a possibility to set a pool of creature as a target for script.
- Remove references to SPELL_AURA_MOD_CRIT_PERCENT_VERSUS
- Fix mistake in PointMovementGenerator
- Remove forgotten script name
- Fix DK quest 12801
- Remove spell cast from script. Will be moved to DB
- Allow DB scripts to remove aura by caster
- Fix last build.
- Unify GetSummonerGuid() use and be sure SummonedBy field is correctly…
- Correct way to fix GetSummoner() bad usage.
- Revert "Unify GetSummonerGuid() use and be sure SummonedBy field is c…
- Revert "Fix last build."
- Implement rest of CLS fields
- Add support for search distance in TerminateScript command.
- Fix damage mod from config after CLS fields change
- Shoot Flame Arrow should only hit one target
- Fix physical damage calculation
- Allow extractors to be built without building server applications
- Fix reward for quest 11464
- Add missing spells for Nefarian phase 2
- Add missing spells for Nefarian phase 1
- Full Rework of Nefarian encounter
- Add more missing spells for Nefarian encounter
- Q.11476 wrong check removed
- Implement SCRIPT_COMMAND_CAST_CUSTOM_SPELL
- Update vehicle seat flags
- Send error message for store new inventory item failure
- Fix CanRewardQuest function
- Process CMSG_UPDATE_MISSILE_TRAJECTORY packets
- Implement read of trajectory spell data
- Happy New Year!
- Rename flags and function that process spell trajectory
- Calculate spell impact delay based on trajectory
- Implement script for quest 11592
- Updates for quest 4901
- Avoid potential PlayerBot crash
- Add placeholders for battlefields
- Fix config file after the latest patches
- Temporarely disable loading Wintergrasp script
- Add battlefield related hooks for players
- Implement core framework for battlefields
- Implement battlefields config
- Implement battlefield handlers
- Handle unit kill inside outdoor pvp area
- Add set and get faction for GameObjects
- Move GetTeamIndexByTeamId to SharedDefines.h
- Rename SetBattleGroundRaid to SetBattleRaid
- Add placeholders for battlefields
- Another attempt to fix travis build
- Fix build and formatting and reenable the WG script load
- Add basic functions to be used in battlefield Wintergrasp
- Change and unify 'BattleField' to 'Battlefield'
- Relations Stage 2 rollout: Experimental: Make GM mode compatible with…
- Unit ownership API and field reshuffle to resolve recent confusion
- Add serverside spell for GO
- Change log channel for unit getters to reduce spam
- Update SD2 SQL for latest Maraudon scripts
- Script the spewers in Maraudon
- Add placeholder for Maraudon instance
- Implement GameObjectAI::OnStateChange()
- Handle LOCKTYPE_OPEN_ATTACKING for SPELL_EFFECT_OPEN_LOCK
- More precise accessing mode and debug verbosity for new unit getters
- Add WG script definitions and enable initial battlefield setup
- Fix typos
- Rename OnStateChange() to OnLootStateChange()
- Additional safety for new unit getters
- Use BuildChatPacket() in battlefields and add condition check placeho…
- [13972] Add battlefield emote strings for Wintergrasp
- Further improvements for new unit getters
- Restore Realm, World and RA IP binding after ACE to boost::asio conve…
- Implement script for quest 11878
- Minor Unit::NearTeleportTo refactor
- Add UNIT_FLAG_POSSESSED to player unit flag cleanup list
- Follow-up fix for "Client control management rework" in possess
- Fix vehicle AI behavior
- Set creatures in combat with vehicle passengers
- Update data sent during Vehicle::Board
- Fix weapon skills not leveling up above max base value when player ha…
- Prevent a failure case for Triage quests
- Add missing spells for Jandice Barov encounter
- Improve Jandice Barov script
- Add missing spell for Gandling Winter Veil model
- Make Darkmaster Gandling use his Winter Veil model
- Initial support for multiple charms
- Modernize Unit::ResetControlState() as the new Unit::Uncharm()
- Charm effect breakage routine modernization
- Improve charm and unit flags interactions
- Follow-up fix after unit getters API changes
- Fix Eyes of the beast regression
- Fix SPELL_EFFECT_ACTIVATE_OBJECT with MiscValue=3
- minor update to BindIP description in sample configs
- Add missing Serverside spells
- Add missing Sayge's cooldown spell and remove hack
- Fix Eye of Gruul trinket
- Add proper vanilla spells for Gordunni Cobalt quest
- Relations Stage 2 Rollout: Convert WOTLK only calls to new API
- Relations Stage 2: Add const-ness to tier 3 functions
- Set combat start position on creature combat enter
- Add missing return line
- Relations Stage 2: Move GuardAI checks to new API
- Relations Stage 2 Rollout: Change attackability and assistability che…
- Relations Stage 2 Rollout: Change pos/neg spell code to use new api
- Relations Stage 2 Rollout: Remove grid searchers and convert last to …
- Relations Stage 2 Rollout: Fix logic to reflect set of helpable targets
- Relations Stage 2 Rollout: Convert some grid searchers to new api
- Relations Stage 2 Rollout: Use new API in cannibalize
- Relations Stage 2 Rollout: Need to check target for FD not source
- Relations Stage 2 Rollout: Fix direction of check
- Relations Stage 2 Rollout: Fix direction of query in TARGET_SINGLE_FR…
- Relations Stage 2 Rollout: Adjust GO CanAttack/Assist functions
- Relations Stage 2 Rollout: Fix compilation
- Fix Persistent AA effects not working in the wake of their hack removal
- Add script for Omen encounter
- Implement spell 26374
- Remove comment from Classic for Gnomish Battle Chicken spell
- Script Dawn's Gambit event in Scholomance
- Small improvement for Grim Guzzler
- Updated FindBoost.cmake in order to support Boost version 1.66.
- Implement CMSG_GROUP_SWAP_SUB_GROUP
- Improve and optimize raid subgroup swap handler
- Fix bugs in FollowMovementGenerator::Interrupt and ChaseMovementGener…
- allow PlayerBot to pick up quest items
- Smallish code improvement
- PlayerBot: use new Relations API
- Small improvement to Suppression Device in BWL
- Implemented helper methods to tell different entities apart
- Fix Unit::IsPvP() method for wrath and old flag deprecation
- Implement a closer replica of summoning ritual
- Update missleading text in ExtractResources.sh
- Make bug trio boss unlootable when being consumed
- Drop no unused path generation
- Fix Nefarian landing
- Code cleanup in Stratholme
- Fixes for Aurius event in Stratholme
- Fix quest 8736
- Move spell 25813 to SpellScript
- Fix spell 28697
- Move spell 26275 to SpellScript
- drop pointless sethealth, that breaks the fight
- Stratholme: Do not close door behind Black Guards
- [PlayerBot] Fix bots no longer running when looting
- Implement s.55430 Gymers buddy
- Map: Fix GetReachableRandomPosition picking random Z in air and water…
- ICC: Make gunship visibility infinite
- Transports: Change transports to Gigantic, add forgotten addition on …
- ICC: Rework gunship timings based on sniff and add chat command for t…
- ICC: Implement Rocket Pack
- Transports/Spell: Implement initial Transport Spell support
- Improvements for quest 8736
- Remove lingering minus caracter
- Fix water breathing aura interaction with mirror timer
- Adjust Aura::HandleAuraModShapeshift and Unit::RemoveSpellsCausingAur…
- hotfix failing builds by initializing WorldSession with dummy values
- Fix wotlk merge errors
- Threat: Make targets go offline on aggro if in FD and get rid of CanA…
- Threat: Fix 3 year old bug with suppression during suppression due to…
- Hyjal: Make Base spawns not react and unable to enter combat on retreat
- [SD] Steamvault: Remove duplicate Reset();
- Fix KilledMonster not rewarding heroic entry and UpdateEntry properly
- BT: Adjust illidan timers and force 3 flame blasts before transform back
- Chat: Add readout for moveFlags to
- BT: Fix illidan evade check
- BT: Shorten Flame Burst phase 4 timer by 3 seconds
- ZA: Add exception to gong visual spell and add comment to it why
- ZA: Remove bad new character in waypoints
- [SD] ZA: Add missing additonal Waypoint that should help prevent npc_…
- BT: Fix illidan intro weapons unsheath order
- [SD] BT: Add Leash for Illidan
- BT: Reset illidan combat script status on respawn
- Add GetCombatScriptStatus readout to .npc info
- Implement .npc evade chat command
- Updated KilledMonster() call to use correct params
- Immunity: Implement CanPierceImmuneAura
- Remove aggro burst/failure check spell when Dragonmaw race ends
- Move code for Drink item spells into aura script