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Просмотр полной версии : CMaNGOS Commits


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  1. [10283] Fix some typo in mangosd config file
  2. [10284] Fixed memory leaks at guild unload/disband
  3. Clarify related table in error message for unknown mangos string entries
  4. [10285] Use lazy computition for Guild::GetAccountsNumber
  5. [10286] Use unsigned type for `creature_addon`.`guid`
  6. [10288] Unsummon pet if pet direct control spell expire out of visibility range from owner.
  7. [10287] Fixed crash in result double deleting auras in some cases.
  8. [10289] Adjust creature models system
  9. [10290] Simplify startup check for creature models
  10. [10291] Use new fast/safe way for access aura in drink item spells.
  11. [10293] Correct a not exitan...non-existin... a word that is often spelled wrong
  12. [10292] Fixed typo in mangosd.conf comment.
  13. [10294] Add dummy aura effect of spell 47190 (part w/ buff(transform))
  14. [10295] Add dummy effect of spell 24930
  15. [10296] Move ChooseDisplayId to Creature class for access from script side
  16. [10297] Drop CMSG_SET_FACTION_CHEAT support.
  17. [10298] Clear tavern rest when leaving building and prevent forced unmount when in GM mode.
  18. [10299] Add new script call ProcessEventId
  19. [10300] Fixed some strange GetAura arg values.
  20. [10301] Init guild create date at create in same value in memory and DB.
  21. [10302] Add dummy aura effect of spell 31606
  22. [10303] Clarify bool used for script call ProcessEventId
  23. [10304] Use loop instead repeating code in models check.
  24. [10305] Add additional AddMenuItem function for GossipMenu
  25. [10306] Restore spell boosts apply.
  26. [10307] Rename two tables to prefix scripted_, making the tables have consistent names
  27. [10308] Fixed mangos.sql after recent changes.
  28. [10309] Make AreaTriggerEntry passed in script call const.
  29. [10311] Prevent lost sql update content at git_id -s use in some cases.
  30. [10310] Clarify argument in emote related functions, expecting emote id
  31. [10312] Allow store in DB same spell auras from different casters.
  32. [10313] Drop now unused Aura::m_deleted.
  33. [10314] Implement commands for work with areatriggers in game.
  34. [10315] Make AuraHolder::IsDeleted() really work.
  35. [10316] Make gcc happy once more...
  36. [10317] Rogue's energy rate in mangos.conf
  37. [10318] Gender field in SMSG_WHO packet.
  38. [10319] Prevent double remove aura holder at stacking limit.
  39. [10320] Reserve mangos string ranges for old client specific strings.
  40. [10321] Share some code for faction related commands.
  41. [10322] In chat command handlers use char* arg instead "const char*"
  42. [10323] Implement achivement view commands.
  43. [10324] Implement new basic functions for chat command parsing.
  44. [10325] Improve process for Use() of GAMEOBJECT_TYPE_SUMMONING_RITUAL
  45. [10326] Process GAMEOBJECT_TYPE_FISHINGHOLE in normal way as for other GO's
  46. [10327] Implement reputation rates and aura effects for Spell::EffectReputation().
  47. [10328] Avoid explcit client max level use for selction bg/arena bracket.
  48. [10329] Improve target selection for spell_script_target creature targets
  49. [10330] Add dummy aura effect of spell 10255 and dummy effect of 10254
  50. [10331] More basic chat command parsing functions and its uses.
  51. [10333] Traditional post-commit typo fix :(
  52. [10332] Save cast item guid for auras also.
  53. [10337] Correctly handle auras with infinite duration in code added by [10335]...
  54. [10336] Server side checks for casting non-combat spells in combat.
  55. [10335] Make sure DynamicObjectUpdater::VisitHelper does not overwrite existing PersistentAreaAura a
  56. [10334] Update shift-link related functions for chat command parsing.
  57. [10338] Create Map version for GetPlayer/GetUnit fucntions
  58. [10339] Restore lines ends in Player.cpp :/
  59. [10341] Fixed typo in .ticket code
  60. [10340] Some fixes for recent chat code changes.
  61. [10342] Cleanup achievement code and add new commands.
  62. [10343] Correct order of spell id's in dummy aura effect
  63. [10344] Fixed typo in LANG_COMMAND_ACHIEVEMENT_CRITERIA.
  64. [10345] Fix passive spells that are active without shapeshift and certain shapeshift forms only.
  65. [10346] Fixed crash in .send items
  66. [10347] Fixed wrong ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION (46) check.
  67. [10348] Add missing Player check in unapply part of [10345]
  68. [10349] Implement work item 50351 and 50706.
  69. [10350] Fixed some typos.
  70. [10351] For item 50351 and 50706 fixed work in case no offhand weapon.
  71. [10352] Implement support explcitly started timed achievements.
  72. [10353] Avoid access to DB at view GM tickets by chat commands.
  73. [10354] Use time constants instead of hard coded values for STOP_TIME_FOR_PLAYER
  74. [10355] Correctly clearUnitState at Interrupt of WaypointMovementGenerator for creature
  75. [10356] Drop unneeded groupFlag and rename it properly
  76. [10357] PacketLog.* not used in core some time already so drop it.
  77. [10358] A small spoon of changes and cleanup for WaypointMovementGenerator
  78. [10359] Implement spell 45449.
  79. [10360] Restore triggered auras cleanup at main aura expire after auraholders adding.
  80. Remove trailing space.
  81. [10361] Send proper error message at password check fail.
  82. [10362] Implement creature_movement_template
  83. [10363] More wide use ObjectGuid in way remove MAKE_NEW_GUID uses.
  84. [10365] Implement ACTION_T_MOUNT_TO_ENTRY_OR_MODEL (43) for creature eventAI.
  85. [10364] Restore build with gcc and cleanup includes a bit.
  86. [10366] Add portable way for hash specialization adding.
  87. [10367] Making sure CreaturesAddon are re-loaded after creature evade
  88. [10368] Use AI function DoCastSpellIfCan for eventAI ACTION_T_CAST
  89. [10370] Rename UnorderedMap.h -> UnorderedMapSet.h
  90. [10369] Implement UNORDERED_SET support.
  91. [10371] More wide use ObjectGuid in group code.
  92. [10372] Implement EFLAG_RANDOM_ACTION
  93. [10373] Drop unused team-argument in ChooseDisplayId -function
  94. [10374] Fixes for EFLAG_RANDOM_ACTION
  95. [10375] Updated MySQL client libs to 5.1.49
  96. [10376] Fixed build at VS90 with TR1
  97. [10377] Simplify use Guild::BroadcastEvent
  98. [10378] Avoid double lookup member slot in guild operations.
  99. [10379] More wide use ObjectGuid in arena team code.
  100. [10380] Finaly drop MAKE_NEW_GUID.
  101. [10381] Implement generic system for racial model selection
  102. [10382] Add missing holiday idbattleground id definitions for AB
  103. [10383] Store guid instaed pointer for first user of GAMEOBJECT_TYPE_SUMMONING_RITUAL
  104. Traditional post-commit typo fix.
  105. [10384] Fixed reset time calculation for some cases.
  106. [10385] Remove Unit::GetUnit and update it callers.
  107. [10386] Correct creature entry selection for raid difficulties
  108. [10387] Fixed quote parsing after optional arg in chat commands.
  109. [10388] Make spawntime arg really optional as before for .gobject add
  110. [10390] Add several new script calls for InstanceData
  111. [10389] Typo fixes
  112. [10391] Restore build at Unix after Unit::GetUnit drop.
  113. [10392] Small correction in SetReputation to avoid confusion
  114. [10393] Add script call for InstanceData, OnPlayerDeath
  115. [10394] Remove redundant use of this-> in recent implemented script calls
  116. [10395] No debug log output when a certain ability is active
  117. [10396] Send GMTicket to SendGMTicketGetTicket instead text.
  118. [10397] Fixed wrong difficulty selection and possible crash.
  119. [10398] Fix mixed up FactionEntry to lookup in SetReputation
  120. [10399] Fixed typo in doc/EventAI.txt
  121. [10400] Fixed crash in .aura command for spell without auras.
  122. [10401] Some code style cleanups.
  123. [10402] Use ObjectGuid in packets and fix some uint32 guids cases.
  124. [10403] Stricted name check at chat command data loading from 'command' table.
  125. [10404] Additional checks for call assist.
  126. [10405] Restore remove spell affect 58427 after stealth fade.
  127. [10406] Fixed work .learn and other spell commands with unlearned talent shift-link.
  128. [10407] Add -o option to genrevision.
  129. [10408] Fix mistake in recent debug log output change (ref 10395)
  130. [10409] Restore work of 47230 and ranks
  131. [10410] Fix wrong sql
  132. [10411] fix broken sqls for spell_proc_event..
  133. [10412] add a BindIP warning to worldd/realmd config files
  134. [10413] Add some missing class/struct forward declarations and includes.
  135. [10414] Constantify some functions in InstanceSave.
  136. [10415] Sort triggered spell chains 44203 and 42231 in proper place `spell_chain` data.
  137. [10417] Fix Battle/Guardian elixirs stacking
  138. [10416] fix 71611 proc and remove check for family name if no spell_proc_event is defined
  139. [10418] Merge not-skill linked spell lists in `spell_chain`
  140. [10419] Check redundant single rank spell data in `spell_chain`.
  141. [10420] Avoid send stop packet in PointMovementGenerator when unit is not moving
  142. [10421] Correct typo in function name.
  143. [10422] Fix 71642 proc conditions
  144. [10423] Load most spell chains data from SkillLineAbility.dbc
  145. [10424] Fix 50334 additional targets part
  146. [10426] Remove not needed checks from IsNoStackAuraDueToAura
  147. [10425] Add comment in Aura::CanProcFrom
  148. [10427] Drop redundant data from `spell_proc_event` after recent spell chain changes.
  149. [10428] Fix line ends :/
  150. [10429] some format string fixes
  151. [10430] Improve detection removed ranks for spell in `spell_chain`
  152. [10431] Correcting issues with flying creatures falling to ground at death.
  153. [10432] Rename ASSERT -> MANGOS_ASSERT and related fixes
  154. [10433] Implement EVENT_T_MISSING_BUFF for self buff check
  155. [10434] Add missing braces - should fix 51664 and ranks
  156. [10435] Fix recently added uint64 use for query in char deleted commands.
  157. [10436] Fix typos in invisibility aura handlers
  158. [10437] Fix engineering bonus for injectors
  159. [10438] Fix GetHeight() to return height within actual search distance only.
  160. [10439] Increase search distance at height search if we know expected limit.
  161. [10440] Implement spell 55680
  162. [10441] Fix 64962 bonus for 47541 and ranks
  163. [10442] Fix armor bonus part of talent 33853 and ranks
  164. [10443] Fixed expected packet size for SMSG_SET_PROFICIENCY
  165. [10444] Fixed scripted AI init for TemporarySummon/Totem summon code
  166. [10445] Re-implement in more safe way single cast spell targets system.
  167. [10446] Small fix for single target auras: remove caster only auras
  168. [10447] Certain compilers refuse to erase const_iterator...
  169. [10448] Use base run speed * 2 as fall speed.
  170. [10449] Typos in enum names and comments
  171. [10450] Skip wrong guid movement packets.
  172. [10451] Replace ASSERT by MANGOS_ASSERT
  173. [10452] Typo in World field.
  174. [10453] Fix disease consume part of 49020 and ranks
  175. [10455] Add missing break, thanks to nos4r2zod
  176. [10454] Fix 54821 proc
  177. [10457] Fix proc of 51692 and ranks
  178. [10456] Implement 60764
  179. [10458] Changes to corpse decay/respawn times for creatures
  180. [10459] Restore update area aura values at caster/around targets.
  181. [10460] Fixed unexpected area aura stacking from same caster at spellmods reapply.
  182. [10461] Fix error message in extractor tool
  183. [10462] Implement spell 6495
  184. [10463] Clean up the .gitignore files.
  185. [10464] Revert a part of [10463] and move them back to the .gitignore file in the sub-directory
  186. [10465] Implement SPELL_EFFECT_REDIRECT_THREAT
  187. [10466] Proper reset threat rediraction for existed spells.
  188. [10467] Implement proper triggering for spell 34477, 57934
  189. [10468] Typos in comments in recent patches.
  190. [10469] Rename some opcode handler to better follow used naming style
  191. [10470] Fixed totem owner faction/level set for creature onwer case.
  192. [10471] Drop vmap_debugger.
  193. [10472] Implement SPELL_AURA_MOD_PET_AOE_DAMAGE_AVOIDANCE (310)
  194. [10473] Fix structure SMSG_SPELLHEALLOG for 3.5.5
  195. [10474] Cleanup vmap_assembler
  196. [10475] Implement SPELL_AURA_HEAL_ABSORB (301)
  197. [10476] Fix 31228 and ranks
  198. [10477] Fixed heal amount for some cases heal absorb
  199. [10478] Implement item 49623 visual effects.
  200. [10479] Implement heak absorb for periodic heal
  201. [10480] Fix a bug causing creature dynamic flags to be removed at normal loot preparation.
  202. [10481] Use prefix m_ for member variable in motionMaster
  203. [10482] Add basic function MoveWaypoint() to manually start creature waypoint path
  204. [10483] Finally add README to vmap_assembler
  205. [10484] Use for auraholde/aura GetStackAmount uint32 result.
  206. [10485] Check school mask for SPELL_AURA_MOD_AOE_DAMAGE_AVOIDANCE
  207. [10486] Use casterGUID check for delaying holder since possible stacking same spell from different c
  208. [10488] Fix checking text id's for creature_movement_template
  209. [10487] Implement SCRIPT_COMMAND_MOVEMENT(20) to start/change movement
  210. [10489] Correct some typos in comments for SCRIPT_COMMAND*
  211. [10490] Arena ratings chnages is signed, fix debug string accordingly.
  212. [10491] Search player in player list in update fields data prepare is bad idea.
  213. [10492] Fixed crash in debug output for some data.
  214. [10493] Implement EVENT_T_TARGET_MISSING_BUFF
  215. [10494] Really allow proccesing buff events in EventAI.
  216. [10495] Clarify not working state for target buf events in EventAI
  217. [10496] Re-work struct ScriptInfo and use union for data fields.
  218. [10498] Arrange case SCRIPT_COMMAND_* so that they come in correct order.
  219. [10497] Add a crude documentation of script command processing
  220. [10499] Fixed typo at copy-paste in ArenaTeam::BroadcastEvent
  221. [10500] Extend SCRIPT_COMMAND_TALK to support random selected text
  222. [10501] Correct wrong character in mangos.sql
  223. [10502] Correct comment for ACTION_T_FORCE_DESPAWN, action do have param
  224. [10503] Move `*_respawn` tables to `characters` DB.
  225. [10504] Prevent damage player in sanctuary by pet or other controlled unit.
  226. [10505] Remove unused stuff
  227. [10506] Implement 5 new SCRIPT_COMMAND_*
  228. [10507] Extend SCRIPT_COMMAND_TALK with option to set language for text
  229. [10508] Arrange case SCRIPT_COMMAND_ in correct order, also in ObjectMgr
  230. [10509] Fix some "foo initialized after bar" gcc warnings and remove some unused variables.
  231. [10510] Reimplement aura stack checking EventAI events.
  232. [10511] Fixed SPELL_AURA_MOD_COMBAT_RESULT_CHANCE dodge chance apply to auto-attacks result.
  233. [10512] Fixed cast item remove at trade enchanting in some cases
  234. [10513] Clear grid *Check/*Searcher clases use
  235. [10514] New option PetUnsummonAtMount
  236. [10515] Default value set line lost
  237. [10516] Fix small typo in class ExplodeCorpseObjectCheck
  238. [10517] Remove wrong comment, reputation rate for spell is implemented.
  239. [10518] Prevent emotes animation in feign death state.
  240. [10519] Fix delaying spell with 2 or more persistent area auras and store ObjectGuid instead of Unit
  241. [10520] Implement CONDITION_QUEST_NONE
  242. [10521] Fix iterator update, thanks to VladimirMangos
  243. [10522] Fix periodic procs - spells that require periodic healing to proc need to be defined in spel
  244. [10523] Fix proc from periodic crits
  245. [10524] Fix compilation for UNIX-likes
  246. [10525] Add missing () to expressing for proper prio.
  247. [10526] Implement server side global cooldown check.
  248. [10527] Disable CombatSpell check for triggered spells
  249. [10528] Run creature_movement_scripts also at first waypoint
  250. [10529] Water level in movement use fixes.