- PathFinder: improve path points cuts in some problematic places (firs…
- ObjectAccessor: greatly speedup FindPlayerByName() function
- Object: add GetNameStr() function returns std::string
- Implement gossip conditions for ZM opvp script
- Implement condition support for outdoor PvP scripts
- Fix crashes and potential memory leaks related to adding aura holders
- Fix VA corruption crashes in PSendSysMessage on Linux
- Fix spell 61588 target count
- Fix another memory leak for aura holders and potential crash
- Typo fixes
- Duel accept and cancel handlers reshuffle
- Rewrite Separation Anxiety mechanics in MC
- Fix Ragnaros melee behaviour
- Further improve Majordomo Executus encounter
- Improve Majordomo Executus encounter
- Further improve Ragnaros script
- Improve Ragnaros script
- Add spells for Ragnaros encounter
- Improve quest 7622
- [13953] Implement variable length dbscript string logic
- Fix wrong mention to not existing table
- [13954] Implement variable respawn time
- Implement only moving closer setting in MoveChase
- Add ConditionId to EAI EVENT_T_DEATH
- Fix quest Little Morsels
- Add CAST_SWITCH_CASTER_TARGET to enable casting of target through EAI
- Implement Play Music debug command
- Remove some auto_ptr reference.
- Fix recently introduced sql error
- Add check for spawntimesecsmax at db load
- Remove wrong implementation
- Fix eai console error
- Hide and fix some warnings.
- Script Removed for quest 11300
- Add project files for Visual Studio 2017
- Spelling error
- Molten Core - Garr
- Hotfix GOB respawn
- Fix spell effect for the Ragnaros encounter spells
- Improve Runes of Warding script in Molten Core
- Sanctuary zones handling for NPCs
- Remove PvP Flag in sanctuary zones
- Some pointer safety in threat manager
- Hate to Zero
- AQ20 - Ossirian the Unscarred
- Knock Away - Script Effect
- Molten Core - Lucifron
- Clear PVP option flag on logout
- Juicy icon update for mangosd
- Fix VS file issues
- Initial setup for Battleground SotA
- Remove redundant line
- Fix formatting
- Fix AI Init conundrum
- Add emotes and adjust radiuses
- Ghost-O-Plasm event implementation
- Add documentation for added commands
- Implement ACTION_T_INTERRUPT_SPELL
- Implement ACTION_T_PAUSE_WAYPOINTS
- Fix compilation
- EotB unit flag appropriate naming and documentation
- Fix GCC build: missing include
- Full integration of SD2 to the core.
- Update Visual Studio files
- Combat Rolls Overhaul: Crush/Glance/Daze revisited
- Update code style for quest 6134
- Fix previous commit.
- Fix typo in SD2 integration
- Implement leeway for spells cast by moving units
- Move isMoving to Unit::IsMoving
- Experimental MinGW support preparation: gsoap
- Experimental MinGW support preparation: g3dlite
- Experimental MinGW support preparation: shared
- Refactor and format script
- Enhance script for q.10879
- Add scripting enhancements
- Experimental MinGW support preparation: extractors and tools
- Experimental MinGW support preparation: g3dlite warnings
- Experimental MinGW support preparation: mangosd
- Experimental MinGW support preparation: realmd
- Experimental MinGW support preparation: game
- Cleanup Aeranas AI
- Add windows application manifest for realmd and mangosd
- Implement TBC version of Grimoire Business q.10998
- Fix Travis Linux builds
- Fix debug log so it provides actual data
- Fix typo causing errors
- Add missing serverside spells from classic
- Fix Travis OSX compile
- Fix copy-past typo in ACTION_T_INTERRUPT_SPELL (and Travis warning)
- Transform spells from classic effects to post change variants
- Fix current casted spell type range
- Update SCRIPT_COMMAND_CAST_SPELL documentation
- Fix nonsensical condition in CheckPetCast
- Fix wrong start event call
- Add proper spell usage and GO spawning to q.10310
- Refactor m_mNpcEntryGuidCollection and add GO option
- q.10310 cleanup
- Add visuals and GO despawning
- Alter effect of Bloodspore Poison
- Add Drain Mana spell used in AQ
- Move target count filtering after checkcast to enable easier scripting
- Remove old columns from query
- Move function to cpp due to its unique wotlk functionality
- Update dbscript documentations to reflect pathId additions
- Passive spells need to be castable when dead
- Fix spell 19869
- Fix creature despawn condition in script
- Fix another instance of wrong tempsummon condition
- Add texts to Ethereum Prison script
- Fix Marauding Crust Burster flaky animations by simulating sniff prop…
- Implement script for q.10408
- Remove unneded serverside spell
- Fix randomization issues due to using old C-style rand
- Implement complementary script for q.10724
- Add helper for running for creatures summoned by spell
- Disable error to enable sending SD2 events
- Interrupt moving before corpse is removed to avoid spline malfunction
- Add missing override
- Modify group invite behavior while creating group to be blizzlike
- Minor refactor of HandleGroupDisbandOpcode
- Slight refactor of HandleGroupInviteOpcode
- Declined invitation management for group creation by multiple invites
- Experimental MinGW support: Implemented
- Fix CI files
- Updated to MySQL 5.7.18
- Update to zlib 1.2.11
- Update OpenSSL to 1.0.2k
- Updated to utf8cpp-2.3.4
- libpg-9.6.2
- Fix extractors
- fix sd2 optional
- New folders structure
- Documenting FactionGroup.dbc structure and usage notes
- Refactor some naming to restore FactionGroup meaning
- Remove provided Visual Studio Project
- "Gnomish Shrink Ray" fix with roll
- Rename deprecated flag UNIT_FLAG_DISABLE_MOVE
- Refactor SPELL_RANGE_IDX_COMBAT in CheckRange
- Fix typo
- Fix Travis GCC warning: zero-length gnu_printf format string [-Wforma…
- Fix Travis warning: multi-character character constant [-Wmultichar]
- Fix AppVeyour VC warning:'>': signed/unsigned mismatch
- Fix Travis warning: multi-character character constant [-Wmultichar]
- Drop old minor comment
- Add missing vanilla dummy
- Add missing columns to serverside spell
- Slight ReputationMgr modernization
- Improve hunter auto shot target switching
- Implement TRIGGERED_AUTOREPEAT
- Fix +0.5sec added to ranged spell
- Fix ExtractResources script calling inexistant binary
- Rename SMSG_CAST_FAILED to SMSG_CAST_RESULT
- Initial shapeshift form flags documentation
- Remove AIF flag for NOT_SEATED from sleep spells
- Fix column name in query
- Fix SMSG_QUESTGIVER_QUEST_DETAILS
- slight tweak of cmangos/mangos-tbc#179 that works for me on ubuntu
- Fix weapon swap gcd cheat
- Added ambush event for Quest 273.
- Add IsSeatedState() to handle AURA_INTERRUPT_FLAG_NOT_SEATED
- Verifying a pointer against null after new is not needed.
- Fix oflline check while reseting instance
- Don't show gossip menu when learning new flight paths
- Add gm command to reset known taxi nodes
- TARGET_SINGLE_ENEMY seem badly named
- [13956] Fix spell chain typos
- [13955] Populate spell_chain table with totem auras
- Extend Corpse class API
- Add intro script for The Beast encounter in UBRS
- Add script for 8606 spell
- Fix formatting and remove variable usage
- All Hunter Ranged spells need +0.5s cast time not just Multi-Shot
- Improve Stadium event in UBRS
- Rewrite logic to account for nonexistant spell target
- Implement Brittle bones
- Initial cast flags work
- Add script for NPC 10683 in UBRS
- Add Areatrigger 171 into ScriptDev2
- Edit enum Classes to reflect its usage in future
- Implement original trivial level difference API
- Implement original trivial level difference lookup table for TBC and …
- Implement SPELL_ATTR_EX3_NO_DONE_BONUS
- Implement usage of bonus spell healing on PoM
- Fix prayer of mending
- Implement not running on MoveTargetedHome
- Update current attack timer during change of mod
- Implement EVENT_T_SELECT_ATTACKING_TARGET and TARGET_T_EVENT_SPECIFIC
- Implement SELECT_FLAG_RANGE_RANGE
- Implement SelectAttackingTargetParams
- Add Linux OpenSSL-1.0 check
- Don't take fall damage if SPELL_AURA_MOD_FLIGHT_SPEED_MOUNTED is present
- Reimplement Mechano-Lord Capacitus in SD2
- Add persistent value for spell scripting
- Fix compilation by adding phase mask value
- Add missing vanilla spell for Growth
- Add more vanilla serverside spells used in script
- Add missing Classic spell used in BWL scripts
- Several improvements for Onyxia encounter
- Fix enum redefinition
- BWL - Elemental Shield / Broodpower
- Update what is considered CC by EventAI
- Global unit ownership redesign
- Rename confirmed unit flag for player controlled units
- G++ warning cleanup in Playerbot: [-Wdangling-else]
- G++ warning cleanup in Playerbot: [-Wtautological-constant-out-of-ran…
- Playerbot: Fix crash when accessing content after map reset
- Playerbot: Remove core ChatHandler mod and handle chat packets like a…
- Playerbot: Change SMSG_LOOT_RESPONSE case to respond with packets
- Playerbot: Update docs
- Playerbot: add option for Travis build
- Playerbot: Implement optional build of Playerbot via cmake
- Playerbot: add cmake option for Playerbot build
- Playerbot: update licence and authors
- Playerbot: Simplify code
- Playerbot: Update tree structure
- Playerbot: tag playerbot code
- Playerbot: code cleanup
- Playerbot in core: initial commit
- [13957] Playerbot: move SQL updates into core
- Playerbot: Fix SMSG_MESSAGECHAT
- Add default remote used by github client to git_id
- Mortal Wound now stacks correctly to 10
- Make Songflower Serenade not work above level 63
- Add Celebras the redeemed script spell from classic
- Fix LOS checking of spells that search around DynGo
- Fix shaman totems targeting neutral units
- Rework Totem of Spirits AI and spells
- Fix Cipher of Damnation script attack initiation
- Only resave pet on reagants save
- Trigger trap procs for trap triggerer in case of non-damage traps
- Make gather skill stuff that starts at 1 end at 105 and not 101
- Mark Holder as ready on AREA_AURA addition
- Dont send item loot window if lockpicking for someone in trade
- Fix SPELL_EFFECT_RESURRECT not working on corpses
- Never seem to send this on smsg_spell_start
- Implement SpellEntry MaxTargetLevel
- Implement Paralytic Poison
- Fix targeting for spell - Position
- Adjust charge timer
- Add missing passive spell to Kargath
- Fix NEXT_SWING spells not proccing stuff white-damage should
- Refactor UNIT_FLAG_PASSIVE into UNIT_FLAG_IMMUNE_TO_NPC
- Refactor UNIT_FLAG_OOC_NOT_ATTACKABLE into UNIT_FLAG_IMMUNE_TO_PLAYER
- Move spell cast to reset to account for Creature Evade
- Fix Chaos Blast dummy cast flags
- More core support for knock backs with scripted threat reduction
- Add const to Unit::GetVehicleInfo()
- Fix typo avoiding travis to build playerbot
- Fix playerbot build and fix playerbot taxi express.