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Просмотр полной версии : CMaNGOS Commits


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  1. Correct defense value used for crushing.
  2. Fix display of pet mode and reaction after dismount
  3. Add Scarlet Bastion defense in Stratholme
  4. Fix PROC_FLAG_KILL for TYPEID_UNIT
  5. Fix SummonPet error messages (via spells::checkcast)
  6. Pet AI Fixup
  7. Remove pet stealth on melee and spell engage
  8. Fix Guardian reactions
  9. Make pet assist owner on summon if not a passive
  10. Utilize flags in PetAI (And uniform extra flags with the other cores)
  11. Polishing Pets (InitStatsForLevel, PetHandler)
  12. Game/Unit: Pet owner will enter combat now if his pet attacks an enemy
  13. Fix crash on taming rare creatures.
  14. Fixing a bug, where pets don't look at their targets
  15. Fix pet unsummon on mount
  16. Implement TARGET_FLAG_GAMEOBJECT_ITEM
  17. Add positive exception for spells 23182 and 25040
  18. Update scriptdev part of README
  19. [ITEM] Expedition flare not working update
  20. Minor improvements to quest 5944
  21. Fix los chase
  22. Fix player rooted after possesing an unit.
  23. Fix player rooted after using a vehicule
  24. Fix for the so-called "target bug"
  25. Fixed warning for string to char* conversion
  26. Fix player rooted after possesing an unit.
  27. Fix player rooted after using a vehicule
  28. Fix los chase
  29. Remove master only requirement
  30. missing include
  31. missing include
  32. some more tbb removing
  33. Remove TBB
  34. Fix bad use of const char to initialize a char*.
  35. Missing flags and byte values for pets
  36. Syncing up pet work
  37. Statues are not totems
  38. Move from DB to SD2 the blobs flow near Patchwerk
  39. Silence some g3dlite warnings
  40. Fix a couple of invalid name for spell attributes
  41. Avoid duplicate summon
  42. Fix compilation error on OSX for vmap extractor.
  43. Implement cmake building for extractors.
  44. Avoid travis-ci build on tags
  45. Fix shared library not found for ad on nix.
  46. Remove powerCost from triggered spells
  47. only save correct auras on pet::SavePetToDB
  48. Redirect Chain Lightning to Grounding Totem as well
  49. Remove redundant check
  50. Target should be different to realy apply SPELL_FLAG_REDIRECT
  51. Fix AFK/DND/SYSTEM spam for addon whispers
  52. Add missing DoMeleeAttackIfReady
  53. Fix MSG_INSPECT_HONOR_STATS response
  54. Remove tabs
  55. Replace ByteFlag with Player_flag for Sanctuary
  56. UNIT_BYTE2_FLAG work
  57. Big changes to pet InitStatsforLevel
  58. Pethandler cleanup
  59. Clean up pet stay functionality
  60. StopCast functionality in AttackStop
  61. Pet Aggro
  62. Handle owner entering combat properly
  63. PetAI cleanup
  64. AURA_INTERRUPT_FLAG_MELEE_ATTACK
  65. Fix pet stealth/invis break on attack
  66. Bad codestyle
  67. Hunter summon pet (call pet) checkcast fixup
  68. Fix upport issue.
  69. Blizzlike SPELL_AURA_MOD_CRIT_DAMAGE_BONUS calculation
  70. Implement displaying group leader indicators on players
  71. Use native messages for AFK and DND notifications
  72. Blizzlike NPC crit adjustments
  73. Fix Judgement on multiple targets
  74. Fix Demonic Sacrifice
  75. Fix periodic health leech effects threat generation
  76. Update client control state when on taxi
  77. Fix Improved Healthstone talent for Soulwells
  78. Fix Feral Swiftness talent
  79. Health funnel fixes
  80. Dont need to cancel channeled spell after cast due to distence.
  81. Cancel channeling aura when target resisted
  82. Fix SMSG_QUESTGIVER_STATUS_MULTIPLE and GetDialogStatus
  83. Missing engineering dummy effects
  84. Adding state to aura holder
  85. Utilize spellMod to take account of talens bonus for health leech healing part
  86. Fix channeled spell distance check interval
  87. Revert "Dont need to cancel channeled spell after cast due to distence."
  88. Fix looting of chests which require a key
  89. Use holder access to triggered spell
  90. Fix talent spell cannot stack
  91. Too much uneeded lookup in too much place :/
  92. Keep track in spell holder of triggeredby spell info.
  93. Revert "Implement SPELL_ATTR_EX4_TRIGGERD, this allows you to cast WE's Freeze without cancelling it
  94. More cleanup
  95. Implemented SPELL_ATTR_EX6_IGNORE_CC_TARGETS.
  96. Implement SPELL_ATTR_EX4_TRIGGERD, this allows you to cast WE's Freeze without cancelling its Waterb
  97. Fix some healing aura removed at full health
  98. Minor fix. Fixed some issues with Git Bash on Windows
  99. Failsafe for no AI on 'AssistSummoner'
  100. Remove failsafe and solve properly.
  101. Fixed a crash if time logging is enabled.
  102. MoveMapGen.sh - For 8 processors, and improve map process distribution
  103. Implement SPELL_ATTR_EX4_CAN_CAST_WHILE_CASTING
  104. Correct spelling
  105. Fix possitive/negative effect for spells 37097 and 50312
  106. Pet syncing
  107. Remove not needed WorldLocation usage.
  108. Unbreak creature pets
  109. Re-enable world packet logging.
  110. Fix only one rolled item is rolled at time
  111. Pet adjustments
  112. Unbreak Player's Guardians
  113. Utilize ClassLevelStats for pets
  114. Move misplaced unit functionality
  115. Stop mobs from meleeing while casting
  116. Unit logic
  117. Simplify codeflow of Creature::Update()
  118. Properly implement recent pet changes
  119. Majordomo Executus & Ragnaros
  120. Fix some texts (Majordomo)
  121. These kinds of typos are cancer
  122. threat can not be negative (KLHThreatmeter + WoW-Wiki)
  123. Don't finalize the session if the client is still connected after log…
  124. Don't try to destroy an already destroyed session.
  125. Fixed some compiler warnings.
  126. Improved Slaughter Square event in Stratholme
  127. Fix VC120 for PossessedAI
  128. Fix build for VC120
  129. Remove redundant AI call and fix casting variable casting issue.
  130. Fix BIH::intersectRay crash
  131. Implement GuardianAI
  132. Stop combat after delayed time only for unit that have not threat list.
  133. Fix a possible crash due to AI reaction.
  134. Add CombatStop hook for CreatureAI
  135. Guardian or protector pet can have threat list.
  136. Implement possibility to get also not in combat unit for MostHPMissin…
  137. Implement ACTION_T_SET_REACT_STATE
  138. Players PET have never in any case their level higher than caster level.
  139. Some needed change to make CreatureEventAI class more easly deriveable
  140. Fix root not applied correctly
  141. Fix possible heap error and improve pet bar action handling
  142. Fix possessed speed
  143. Remove duplicate code
  144. Correctly apply Pet motion after possess
  145. Fix attack state when loosing possess aura.
  146. Now creature spells are loaded in preferred spell slot
  147. Use the recent select target logic on Dalliah and Gargolmar (TBC)
  148. Implement logic for ATTACKING_TARGET_FARTHEST_AWAY
  149. Fix SD2 build after the recent changes
  150. Move all AI related objects to a separate folder
  151. Fix typo
  152. Implement SPELL_ATTR_EX5_REMOVE_AT_ENTER_ARENA
  153. Notify DB / ACID team of new GuardianAI
  154. AISelector: Select GuardianAI for all non-controlled pets
  155. Implement PvP Arena script for Dalaran Sewers
  156. Notify battleground on creature create
  157. Update functionality for RemoveAurasWithAttribute()
  158. Implement elevator for Lady Deathshisper - ICC
  159. Implement logic for Dynamic Transport gameobject types
  160. Update functionality for RemoveAurasWithAttribute()
  161. Implement PvP Arena script for Ring of Valor
  162. Add script for Gates traps in Stratholme
  163. Fix Ulduar tram after the recent commits
  164. Fix a little mistake
  165. Changed from reset on enter combat, on reset during Reset function, e…
  166. Fix Linux compil
  167. Fix some possible crash in GuardianAI
  168. Ensured correct unit facing server side after Distract
  169. Effectivly remove all attackers
  170. Fix another casting error and add attack cammand to pet bar
  171. Fix infinity loop when the possessed creature die with attackers.
  172. Revert and fix MotionMaster assert
  173. Better handling for possessing case and a player that have a summone…
  174. UNIT_FLAG_PVP_ATTACKABLE is needed for player controlled creatures
  175. Rework SetPossessed(). Now possessed creature threat will be set afte…
  176. Move combat stop code.
  177. Move combat stop code in death case.
  178. Dont remove threat list when a creature is possessed.
  179. Add a dedicated struct to save important combat data
  180. Fix logic fail when calculating level penalty
  181. Fix multi-instance flight paths after client control patch
  182. Force send monster stop opcode.
  183. Revert change done in attacker code
  184. Don't return from Spell::DoSpellHitOnUnit if all effects were handled…
  185. Refactor RASocket::ProcessIncomingData
  186. Remove external Mersenne Twister
  187. Add prefix to the defined values in prev commits
  188. Fix build
  189. Fix timers without initialmin/max
  190. Fix build Sorry for this
  191. Fix Water Walking as Ghost and on map change
  192. Add support for Thaddius screams throughout Naxxramas
  193. Send initial world states for all battlegrounds
  194. Fix swiftmend ignoring owner of hots
  195. Implement supressing exclusive auras
  196. Fix Unboarding crash while grid is unloading
  197. Remove old hackfix
  198. Cleaning up PetHandler
  199. More flags
  200. Do TODO
  201. Yet another nix fix build
  202. Add ItemPrototypeFlags3 definition from official source
  203. Rename ItemPrototypeFlags2 to official name
  204. Rename ITEM_FLAG to official names
  205. Implement SPELL_ATTR_EX2_NOT_RESET_AUTO_ACTIONS
  206. Add TODOs and attributes without need for impl
  207. Implement SPELL_ATTR_EX6_IGNORE_CASTER_AURAS
  208. Implement SPELL_ATTR_EX5_DONT_TURN_DURING_CAST
  209. Implement SPELL_ATTR_EX5_ALLOW_TARGET_OF_TARGET_AS_TARGET
  210. Implement SPELL_ATTR_EX5_HIDE_DURATION
  211. Implement SPELL_ATTR_EX4_DAMAGE_DOESNT_BREAK_AURAS
  212. Implement TODO for binary spell resist
  213. Implement SPELL_ATTR_EX4_IGNORE_RESISTANCES
  214. Implement SPELL_ATTR_EX3_IGNORE_RESURRECTION_TIMER
  215. Name SPELL_ATTR_EX3_DONT_DISPLAY_RANGE
  216. Implement SPELL_ATTR_EX2_CANT_TARGET_TAPPED
  217. Remove the last of of these calls
  218. Game_event linkedTo addition
  219. More hackfix removal
  220. Remove db error again
  221. Fix feral talent tree corruption
  222. Allow to precast postive spells on isolated targets (Banish / Cyclone)
  223. Don't split damage to targets that are immune
  224. Don't proc SPELL_AURA_DAMAGE_SHIELD auras if damage was immune
  225. Swiftmend now heals the correct amount
  226. Move Guardian stuff out of PetAI
  227. AI flag work
  228. Code style
  229. Hotfix for crash on item destroy
  230. Our spells data are still in dbc
  231. Revert invalid change in damage absorb computation
  232. Remove forgeted debug code.
  233. Rmove core effect script for Arcane Prisoner Rescue
  234. Fix Mana Tap instantly rewarding mana
  235. Partial spell crit revamp
  236. Revert "AI flag work"
  237. Fix linux build.
  238. Rectify SPELL_ATTR_EX_UNAUTOCASTABLE impl
  239. Crowd Control handling improvements
  240. Fix generate_canonical seem not working for vs2013
  241. Hotfix self-stuns
  242. Do not energize for 0 power when draining power
  243. Further makeover for Power Drain handler
  244. Implement proper leveling scaling for Aura effects
  245. Implement usage of gtNPCManaCostScaler.dbc
  246. Aura stacking rewrite: Stage 1 (Positive/Negative effects)
  247. Let questgiver cast rewardspell
  248. Fix tracking spells specific
  249. Fix trigger effects sometimes selecting wrong target
  250. fix logical typo in IsFacingTargetsfront