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Просмотр полной версии : CMaNGOS Commits


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  1. [12802] Fix use of SpellBonusWithCoeffs
  2. [12803] Implement instance data call for OnCreatureDespawn
  3. [12805] DBScripts-Engine: Implement new commands
  4. [12804] Remove a magic number
  5. [12807] Improve Weather handling
  6. [12806] Fix C++11 use for std::map constant reverse iterator
  7. [12808] Hopefully fix finally *nix compile
  8. [12809] Fix .goname command
  9. [12810] Fix TARGET_SELF-TARGET_SCRIPT target combination
  10. [12814] Add "go" and "to_me" option to ".mmap path" command.
  11. [12813] Add a debug command to show all possible random point for selected creature.
  12. [12812] Make CanSwim and CanFly abstract method. Also precise UNIT_FLAG_UNK_15 possible use.
  13. [12811] Improve random movement generator.
  14. [12815] Allow GAMEOBJECT_TYPE_TRAP respawn using SCRIPT_COMMAND_RESPAWN_GAMEOBJECT
  15. [12816] Rewrite Waypoint related commands
  16. [12820] Traditional include fix for gcc et al
  17. [12819] Blink improved.
  18. [12818] Implement holes handling on map. Now GetHeight return correcly no height when a hole is dete
  19. [12817] Improve GetHeightInRange, now we handle the case of two near value of vmap and map height in
  20. [12822] Remove unneeded functions from WaypointManager
  21. [12821] Remove .npc addmove command to add a waypoint.
  22. [12823] Waypoint Commands: Improve export command, remove import command
  23. [12824] Restore build on Mac OS X
  24. [12826] Blink -> Check if we are near of liquid level before assigning previous Z to next Z. To avoi
  25. [12825] Remove uneeeded check in GetHeightInRange that can cause bad height choice.
  26. [12828] WaypointMovement: Allow External sources to load waypoints (with different path ids)
  27. [12827] Waypoint-Commands: Prefer current path's movement for handling
  28. [12829] Fix GO 190769 use animation
  29. [12830] Implement spells effects required for first encounter in Toc5
  30. [12832] Make sure player stop moving when confused aura is removed.
  31. [12834] Improve fleeing movement generator.
  32. [12833] Improve confused movement generator.
  33. [12835] Fix channeling spells for unit ( will not cast channeling spell when walking, attacking and
  34. [12831] Fix spell 19714 is buff instead of debuff. May fix also other spell that use same aura.
  35. [12836] Allow creatures to handle several EVENT_T_RECEIVE_EMOTE instead of one
  36. [12837] Allow GAMEOBJECT_TYPE_BUTTON respawn using SCRIPT_COMMAND_RESPAWN_GAMEOBJECT
  37. [12838] Hopfully fix Gouge, Sap, and Feeding Pet this time. Thank to @antiroot for his testing and f
  38. [12839] WaypointMovement: Add support to set the next waypoint
  39. [12841] EventAI: Fix EventType EVENT_T_FRIENDLY_IS_CC
  40. [12840] Ensure default mangos user can run the sql file of 12522
  41. [12842] Pool-System: Allow pooling non-lootable gameobjects
  42. [12843] DBScripts: Implement SCRIPT_COMMAND_SEND_MAIL
  43. [12845] DBScriptingEngine: Improve SCRIPT_COMMAND_MOVE_DYNAMIC
  44. [12844] Let .wp add command start with 1 as first waypoint
  45. [12846] Implement script effect for spell 66545
  46. [12847] Implement periodic dummy aura 66798
  47. [12848] Add missing achiev check spells for ToC5
  48. [12849] Implement script effect for spell 67751
  49. [12850] Start dbscripts_on_spell for SPELL_EFFECT_TRIGGER_MISSILE with missing spell id
  50. [12851] Implement periodic aura of 42919
  51. [12852] Implement spells required for Twin Jormungars in ToC25
  52. [12853] Implement script effect for spell 45313
  53. [12854] Update AccountMgr.cpp
  54. [12855] Remove unused function parameters
  55. [12856] Cleanup a few recent commits based on comments
  56. [12857] Clarify weather packet
  57. [12858] Fix running Astyle cleanup tool if no ScriptDev2 directory exists
  58. [12859] Fix possible crash due to null pointer dereference
  59. [12860] Fix SMSG_WHO show players matching given criteria
  60. [12861] Implement SPELL_ATTR_EX5_CAN_CHANNEL_WHEN_MOVING
  61. [12862] Move static data from header file to source file.
  62. [12863] Fix missing semicolon in sql update file
  63. [12864] Add server side spells 68523 and 68620
  64. [12865] Run automated code cleanup
  65. [12866] Revert an incorrect change in the last commit
  66. [12867] Fix "Unkown player" bug
  67. [12868] Implement spells required for quest 27347
  68. [12869] Implement dummy spell effects for the Faction Champions - ToC25
  69. [12871] Implement spell effects required for the Twin Val'kyrs encounter in ToC25
  70. [12870] Implement spell aura 300 as SPELL_AURA_SHARE_DAMAGE_PCT
  71. [12872] Make use of attribute SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY
  72. [12874] Update spell effect for aura 30019
  73. [12873] Override spell range for script target spells when not provided
  74. [12875] Implement spell effects 34653 and 36920
  75. [12876] Implement some spell effects required for Saurfang - ICC
  76. [12877] Implement Bone Spike spells for Lord Marrowgar - ICC
  77. [12878] Fix stealthing animation for group members
  78. [12880] Implement CREATURE_FLAG_EXTRA_NO_PARRY_HASTEN
  79. [12879] Implement possibility to force enable/disable mmap-usage for specific creatures
  80. [12882] Skip item SPELLTRIGGER_ON_USE at form change
  81. [12881] This include is not nice. Better use a forward declaration.
  82. [12884] Implement Inferno spell for Baron Geddon
  83. [12883] Use client provided time for movement info updates (fixes jitter) https://github.com/Trinity
  84. [12885] Fix Death Grip spell for DK and add jump movement for effects 41, 42 and 124
  85. [12886] Fix resource leaks in DBCFileLoader
  86. [12888] Minor code cleanup.
  87. [12887] Fix a crash. Using format specifiers without matching values is a no-go.
  88. [12889] GuidString already includes information like "Creature"
  89. [12891] Allow dying creatures to deal damage when casting spells
  90. [12890] Update [12885]
  91. [12892] Fix spells with the target combination (TARGET_SCRIPT, TARGET_SELF).
  92. [12893] Allow GAMEOBJECT_TYPE_GOOBER to start DBScripts on GO Use
  93. [12894] Add negative aura exception for spell 37695
  94. [12895] Fix logic for [12891]
  95. [12897] Implement script effect for spell 53110 - quest 12779
  96. [12896] Use pet level modifiers for SPELL_EFFECT_SUMMON_PET (56)
  97. [12898] Trigger spell 51655 for any "Weak Alcohol" spell cast
  98. [12899] Implement new script commands and script flags
  99. [12900] Fix white space
  100. [12901] Scripted creatures which are on transport shouldn't move to home position
  101. [12902] Allow the new custom eventAI events to be used
  102. [12903] Update vehicle faction as per the controller faction when required
  103. [12905] Allow spell effect 32 to trigger spells on unitTarget
  104. [12904] Set positive effect for spells 58533 and 58552
  105. [12906] Implement spell effect 153 - Create Tamed Pet for Hunters
  106. [12917] Add suggestions by @evil-at-wow regarding MSVC cmake
  107. Use faster distance check for recent commit
  108. [12916] Check player exiting waiting area while starting battleground
  109. [12915] Correctly determine premature winner for AB, AV, EY and WS
  110. Remove unnecessary argument from a function
  111. [12914] Add separate cmake file to show configuration options
  112. [12913] Add separate cmake files for gcc and clang
  113. [12912] Add separate cmake file for MSVC compile
  114. [12911] Add separate cmake file for unix platform
  115. [12910] Split cmake options into own file
  116. [12909] Cleanup code in FindPlatform.cmake
  117. [12908] Fix cmake CMP0026 policy error
  118. [12907] Workaround for Fel Reaver Ruins flag capture
  119. [12919] Wait proper time before arena/bg invitation window is removed
  120. [12918] Stop arena matches after 45 minutes and deduct 16 points from each team (blizzlike)
  121. [12920] Don't add compiler backend defines ourselves! Fixes 32-bit GCC builds.
  122. [12921] Check score instead of captured nodes for premature winner check in AB
  123. Some minor code changes in preparation of C++11.
  124. [12922] Fix crash when loading invalid vmap data
  125. [12923] Fix an exploit where it was possible to use gameobjects from any distance
  126. [12927] Fix showing trade cancelled message twice as client checks it as well
  127. [12926] Add inspect hostile checks
  128. [12925] Add inspect distance checks
  129. [12924] Correct trade distance handling
  130. [12928] Replace SendNotification hacks with proper trade packets
  131. [12929] Prevent faking amount of gold put into the trade window
  132. [12930] Fix exploit related to unexplored taxi nodes
  133. [12931] Match client limits in the database
  134. [12932] Check if player is using proper NPC on talent reset
  135. [12933] Enable areatrigger teleports in battleground
  136. [12934] Second part of recent SendNotification trade packet improvement
  137. [12935] Adding Visual Studio 2015 support
  138. Use git_id for sql updates only
  139. Add two extra model fields to creature_template
  140. Improve backport tool:
  141. Add backport script to wotlk as well to backportport up and down from clients
  142. Extract Astyle config file to quickly run it with default settings
  143. Cleanup style in contrib using Astyle
  144. Improve backporting tool further:
  145. Fix backporting tool:
  146. Automatically get repository string in backporting tool
  147. Fix compile in VS2015 after recent git_id changes
  148. Do not include SystemConfig.h for building shared library in cmake
  149. [12936] Remove script library version check after git_id changes
  150. Continued MaNGOS 0.18 Release :tada:
  151. Fix small weather system bug #741
  152. Update gathering skill behavior to match WoW Live 3.1.0+
  153. Support sql update files separated by after database named directories
  154. Move some sql files into sub directories
  155. Move old sql updates to archive directory
  156. [12937] Fix PvPstats table to fit with its web app
  157. Fix gcc compil.
  158. Remove Visual studio 2010 and 2012 files
  159. Fix "revision.h" path generation
  160. Modified _MANGOSDCONFVERSION to 2015090801 to indicate change/expected configuration version aligned
  161. Modified SD2 config.h to include Mangos' SystemConfig.h in order to remove duplication and unify def
  162. Modified to support config changes, and added back in config file init.
  163. Add projects files to help devs reduce compile time for testing.
  164. Add little comment in code relating to the removal of revision check while loading script module
  165. Added ScriptDev2DatabaseInfo and SD2ErrorLogFile into mangosd.conf.dist.in.
  166. Fixed SD2 inclusion and paths in VS2012, VS2013, and VS2015 solutions (fixing all platforms). Remove
  167. Adding required sd2 tables in mangos.sql
  168. SD2 in core initial commit
  169. Fix various warnnigs messages.
  170. Remove no longer used MangosdRev.cpp file and fix gcc
  171. [12938] Add forgotten update file for mangos DB
  172. Introduce C++ 11. Start using nullptr and fixed width integer types.
  173. Let CMake projects use the common CMake files. Enable C++11 mode (GCC/clang).
  174. Update the travis file to use GCC 4.8 requiered for latest change.
  175. Remove script for GO 180794. This is now handled in DB
  176. Fix bad placement of my else, thank @evil-at-wow for pointing
  177. Fix cmake install error, thanks to @Beerfish for pointing
  178. Fix git_id sql update format issue
  179. Don't check for SD2 version anymore
  180. Add placeholder for Mana Tombs
  181. Update previous commit and fix SD2 file encoding
  182. Script for quest 10218
  183. Fix the type of a local variable.
  184. Replace finite() with the standard C++ equivalent std::isfinite().
  185. Fix missing loot when item of opposite faction is dropped.
  186. Message "You passed for item... " should not be sent twice.
  187. Remove unneded string output for not debug version
  188. Fix skinning, when the skinner release the corpse with still available item on it, it must be availa
  189. Fix chest are not closed after roll won.
  190. Fix some conditional item not show in loot windows.
  191. Fix issue where quest item was rolled even if no one had the quest.
  192. Fix player target that recieve the loot from masterloot.
  193. C++11 nullptr
  194. Fix compile
  195. Update corpse status for all clients when released item are still available to loot for others.
  196. Remove unused variable
  197. Now all group members are allowed to loot money.
  198. Remove unused method parameter
  199. Cleanup some flags to when all loot are removed or creature is skinned.
  200. Fix corpse still lootable after looting a creature with only gold on it.
  201. Use separate enum for internal loot type and sended to client loot type id.
  202. Fix a possible crash.
  203. Better handling for tapped flags.
  204. Fix bad check.
  205. Force some creature to not swim in water. Some like crabs dont swim in water but can swim if pulled.
  206. Fix creature not moving in low depth water. This not resolve all problem but help a lot. Thank to Ne
  207. Merge pull request #164 from namreeb/cpp11
  208. Switch from ACE to C++11 threading
  209. Finished removing ACE primitive types
  210. Switch from ACE to C++11 mutexes and locks. Drop use of ACE singletons.
  211. Switch from ACE to C++11 atomic types
  212. Fixed Visual Studio 2013 compilation
  213. Fixed crash in auction house update code
  214. Merge pull request #166 from namreeb/master
  215. Fixed crash in instance resetting code
  216. Remove some trailing debug code and renaming constant to fit this core.
  217. Make socket out buffer mutex protection lock rather than error. This should fix the random client d
  218. Fix for branching within exclusiveGroup questline
  219. Remove trailing debug string.
  220. Fix quest 9410
  221. Script for quest 11881
  222. Fix reading negative value for update fields from DB.
  223. Fix gossip for creature 6669
  224. Fix typo in CONTRIBUTING.md
  225. Merge pull request #168 from DasBlub/fix-travis-clang-build
  226. Travis: use new (faster) infrastructure
  227. Fix clang build
  228. Fix travis clang build
  229. BRD Grim Guzzler rework part 5 (final)
  230. BRD - Improve Emperor Thaurissan encounter
  231. BRD - Improve Iron Hall encounter
  232. BRD Grim Guzzler rework part 4
  233. BRD Grim Guzzler rework part 3
  234. BRD - Various fixes and improvements from previous commits
  235. BRD Grim Guzzler rework part 2
  236. BRD Grim Guzzler rework part 1
  237. Implement bridge event in Blackrock Depths
  238. Fixed output error in .mmap path
  239. Add a few small fixes to the previous BRD commits
  240. Remove script for quest 9537
  241. Implement script for burster worms in Outland
  242. Implemente SPELL_ATTR_EX_CANT_TARGET_SELF
  243. Merge pull request #169 from Tobschinski/missing_spells
  244. Fix Freya looping aggro text on hard mode
  245. MC & Naxxramas - Missing Spells
  246. Fix missing AI init for quest 9303
  247. Implement script for creature 10498
  248. Implement script for spell 30469
  249. Don't interrupt certain channeled spells
  250. Use more defined macro to attribute or not longcall