Просмотр полной версии : CMaNGOS Commits
- [12802] Fix use of SpellBonusWithCoeffs
- [12803] Implement instance data call for OnCreatureDespawn
- [12805] DBScripts-Engine: Implement new commands
- [12804] Remove a magic number
- [12807] Improve Weather handling
- [12806] Fix C++11 use for std::map constant reverse iterator
- [12808] Hopefully fix finally *nix compile
- [12809] Fix .goname command
- [12810] Fix TARGET_SELF-TARGET_SCRIPT target combination
- [12814] Add "go" and "to_me" option to ".mmap path" command.
- [12813] Add a debug command to show all possible random point for selected creature.
- [12812] Make CanSwim and CanFly abstract method. Also precise UNIT_FLAG_UNK_15 possible use.
- [12811] Improve random movement generator.
- [12815] Allow GAMEOBJECT_TYPE_TRAP respawn using SCRIPT_COMMAND_RESPAWN_GAMEOBJECT
- [12816] Rewrite Waypoint related commands
- [12820] Traditional include fix for gcc et al
- [12819] Blink improved.
- [12818] Implement holes handling on map. Now GetHeight return correcly no height when a hole is dete
- [12817] Improve GetHeightInRange, now we handle the case of two near value of vmap and map height in
- [12822] Remove unneeded functions from WaypointManager
- [12821] Remove .npc addmove command to add a waypoint.
- [12823] Waypoint Commands: Improve export command, remove import command
- [12824] Restore build on Mac OS X
- [12826] Blink -> Check if we are near of liquid level before assigning previous Z to next Z. To avoi
- [12825] Remove uneeeded check in GetHeightInRange that can cause bad height choice.
- [12828] WaypointMovement: Allow External sources to load waypoints (with different path ids)
- [12827] Waypoint-Commands: Prefer current path's movement for handling
- [12829] Fix GO 190769 use animation
- [12830] Implement spells effects required for first encounter in Toc5
- [12832] Make sure player stop moving when confused aura is removed.
- [12834] Improve fleeing movement generator.
- [12833] Improve confused movement generator.
- [12835] Fix channeling spells for unit ( will not cast channeling spell when walking, attacking and
- [12831] Fix spell 19714 is buff instead of debuff. May fix also other spell that use same aura.
- [12836] Allow creatures to handle several EVENT_T_RECEIVE_EMOTE instead of one
- [12837] Allow GAMEOBJECT_TYPE_BUTTON respawn using SCRIPT_COMMAND_RESPAWN_GAMEOBJECT
- [12838] Hopfully fix Gouge, Sap, and Feeding Pet this time. Thank to @antiroot for his testing and f
- [12839] WaypointMovement: Add support to set the next waypoint
- [12841] EventAI: Fix EventType EVENT_T_FRIENDLY_IS_CC
- [12840] Ensure default mangos user can run the sql file of 12522
- [12842] Pool-System: Allow pooling non-lootable gameobjects
- [12843] DBScripts: Implement SCRIPT_COMMAND_SEND_MAIL
- [12845] DBScriptingEngine: Improve SCRIPT_COMMAND_MOVE_DYNAMIC
- [12844] Let .wp add command start with 1 as first waypoint
- [12846] Implement script effect for spell 66545
- [12847] Implement periodic dummy aura 66798
- [12848] Add missing achiev check spells for ToC5
- [12849] Implement script effect for spell 67751
- [12850] Start dbscripts_on_spell for SPELL_EFFECT_TRIGGER_MISSILE with missing spell id
- [12851] Implement periodic aura of 42919
- [12852] Implement spells required for Twin Jormungars in ToC25
- [12853] Implement script effect for spell 45313
- [12854] Update AccountMgr.cpp
- [12855] Remove unused function parameters
- [12856] Cleanup a few recent commits based on comments
- [12857] Clarify weather packet
- [12858] Fix running Astyle cleanup tool if no ScriptDev2 directory exists
- [12859] Fix possible crash due to null pointer dereference
- [12860] Fix SMSG_WHO show players matching given criteria
- [12861] Implement SPELL_ATTR_EX5_CAN_CHANNEL_WHEN_MOVING
- [12862] Move static data from header file to source file.
- [12863] Fix missing semicolon in sql update file
- [12864] Add server side spells 68523 and 68620
- [12865] Run automated code cleanup
- [12866] Revert an incorrect change in the last commit
- [12867] Fix "Unkown player" bug
- [12868] Implement spells required for quest 27347
- [12869] Implement dummy spell effects for the Faction Champions - ToC25
- [12871] Implement spell effects required for the Twin Val'kyrs encounter in ToC25
- [12870] Implement spell aura 300 as SPELL_AURA_SHARE_DAMAGE_PCT
- [12872] Make use of attribute SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY
- [12874] Update spell effect for aura 30019
- [12873] Override spell range for script target spells when not provided
- [12875] Implement spell effects 34653 and 36920
- [12876] Implement some spell effects required for Saurfang - ICC
- [12877] Implement Bone Spike spells for Lord Marrowgar - ICC
- [12878] Fix stealthing animation for group members
- [12880] Implement CREATURE_FLAG_EXTRA_NO_PARRY_HASTEN
- [12879] Implement possibility to force enable/disable mmap-usage for specific creatures
- [12882] Skip item SPELLTRIGGER_ON_USE at form change
- [12881] This include is not nice. Better use a forward declaration.
- [12884] Implement Inferno spell for Baron Geddon
- [12883] Use client provided time for movement info updates (fixes jitter) https://github.com/Trinity
- [12885] Fix Death Grip spell for DK and add jump movement for effects 41, 42 and 124
- [12886] Fix resource leaks in DBCFileLoader
- [12888] Minor code cleanup.
- [12887] Fix a crash. Using format specifiers without matching values is a no-go.
- [12889] GuidString already includes information like "Creature"
- [12891] Allow dying creatures to deal damage when casting spells
- [12890] Update [12885]
- [12892] Fix spells with the target combination (TARGET_SCRIPT, TARGET_SELF).
- [12893] Allow GAMEOBJECT_TYPE_GOOBER to start DBScripts on GO Use
- [12894] Add negative aura exception for spell 37695
- [12895] Fix logic for [12891]
- [12897] Implement script effect for spell 53110 - quest 12779
- [12896] Use pet level modifiers for SPELL_EFFECT_SUMMON_PET (56)
- [12898] Trigger spell 51655 for any "Weak Alcohol" spell cast
- [12899] Implement new script commands and script flags
- [12900] Fix white space
- [12901] Scripted creatures which are on transport shouldn't move to home position
- [12902] Allow the new custom eventAI events to be used
- [12903] Update vehicle faction as per the controller faction when required
- [12905] Allow spell effect 32 to trigger spells on unitTarget
- [12904] Set positive effect for spells 58533 and 58552
- [12906] Implement spell effect 153 - Create Tamed Pet for Hunters
- [12917] Add suggestions by @evil-at-wow regarding MSVC cmake
- Use faster distance check for recent commit
- [12916] Check player exiting waiting area while starting battleground
- [12915] Correctly determine premature winner for AB, AV, EY and WS
- Remove unnecessary argument from a function
- [12914] Add separate cmake file to show configuration options
- [12913] Add separate cmake files for gcc and clang
- [12912] Add separate cmake file for MSVC compile
- [12911] Add separate cmake file for unix platform
- [12910] Split cmake options into own file
- [12909] Cleanup code in FindPlatform.cmake
- [12908] Fix cmake CMP0026 policy error
- [12907] Workaround for Fel Reaver Ruins flag capture
- [12919] Wait proper time before arena/bg invitation window is removed
- [12918] Stop arena matches after 45 minutes and deduct 16 points from each team (blizzlike)
- [12920] Don't add compiler backend defines ourselves! Fixes 32-bit GCC builds.
- [12921] Check score instead of captured nodes for premature winner check in AB
- Some minor code changes in preparation of C++11.
- [12922] Fix crash when loading invalid vmap data
- [12923] Fix an exploit where it was possible to use gameobjects from any distance
- [12927] Fix showing trade cancelled message twice as client checks it as well
- [12926] Add inspect hostile checks
- [12925] Add inspect distance checks
- [12924] Correct trade distance handling
- [12928] Replace SendNotification hacks with proper trade packets
- [12929] Prevent faking amount of gold put into the trade window
- [12930] Fix exploit related to unexplored taxi nodes
- [12931] Match client limits in the database
- [12932] Check if player is using proper NPC on talent reset
- [12933] Enable areatrigger teleports in battleground
- [12934] Second part of recent SendNotification trade packet improvement
- [12935] Adding Visual Studio 2015 support
- Use git_id for sql updates only
- Add two extra model fields to creature_template
- Improve backport tool:
- Add backport script to wotlk as well to backportport up and down from clients
- Extract Astyle config file to quickly run it with default settings
- Cleanup style in contrib using Astyle
- Improve backporting tool further:
- Fix backporting tool:
- Automatically get repository string in backporting tool
- Fix compile in VS2015 after recent git_id changes
- Do not include SystemConfig.h for building shared library in cmake
- [12936] Remove script library version check after git_id changes
- Continued MaNGOS 0.18 Release :tada:
- Fix small weather system bug #741
- Update gathering skill behavior to match WoW Live 3.1.0+
- Support sql update files separated by after database named directories
- Move some sql files into sub directories
- Move old sql updates to archive directory
- [12937] Fix PvPstats table to fit with its web app
- Fix gcc compil.
- Remove Visual studio 2010 and 2012 files
- Fix "revision.h" path generation
- Modified _MANGOSDCONFVERSION to 2015090801 to indicate change/expected configuration version aligned
- Modified SD2 config.h to include Mangos' SystemConfig.h in order to remove duplication and unify def
- Modified to support config changes, and added back in config file init.
- Add projects files to help devs reduce compile time for testing.
- Add little comment in code relating to the removal of revision check while loading script module
- Added ScriptDev2DatabaseInfo and SD2ErrorLogFile into mangosd.conf.dist.in.
- Fixed SD2 inclusion and paths in VS2012, VS2013, and VS2015 solutions (fixing all platforms). Remove
- Adding required sd2 tables in mangos.sql
- SD2 in core initial commit
- Fix various warnnigs messages.
- Remove no longer used MangosdRev.cpp file and fix gcc
- [12938] Add forgotten update file for mangos DB
- Introduce C++ 11. Start using nullptr and fixed width integer types.
- Let CMake projects use the common CMake files. Enable C++11 mode (GCC/clang).
- Update the travis file to use GCC 4.8 requiered for latest change.
- Remove script for GO 180794. This is now handled in DB
- Fix bad placement of my else, thank @evil-at-wow for pointing
- Fix cmake install error, thanks to @Beerfish for pointing
- Fix git_id sql update format issue
- Don't check for SD2 version anymore
- Add placeholder for Mana Tombs
- Update previous commit and fix SD2 file encoding
- Script for quest 10218
- Fix the type of a local variable.
- Replace finite() with the standard C++ equivalent std::isfinite().
- Fix missing loot when item of opposite faction is dropped.
- Message "You passed for item... " should not be sent twice.
- Remove unneded string output for not debug version
- Fix skinning, when the skinner release the corpse with still available item on it, it must be availa
- Fix chest are not closed after roll won.
- Fix some conditional item not show in loot windows.
- Fix issue where quest item was rolled even if no one had the quest.
- Fix player target that recieve the loot from masterloot.
- C++11 nullptr
- Fix compile
- Update corpse status for all clients when released item are still available to loot for others.
- Remove unused variable
- Now all group members are allowed to loot money.
- Remove unused method parameter
- Cleanup some flags to when all loot are removed or creature is skinned.
- Fix corpse still lootable after looting a creature with only gold on it.
- Use separate enum for internal loot type and sended to client loot type id.
- Fix a possible crash.
- Better handling for tapped flags.
- Fix bad check.
- Force some creature to not swim in water. Some like crabs dont swim in water but can swim if pulled.
- Fix creature not moving in low depth water. This not resolve all problem but help a lot. Thank to Ne
- Merge pull request #164 from namreeb/cpp11
- Switch from ACE to C++11 threading
- Finished removing ACE primitive types
- Switch from ACE to C++11 mutexes and locks. Drop use of ACE singletons.
- Switch from ACE to C++11 atomic types
- Fixed Visual Studio 2013 compilation
- Fixed crash in auction house update code
- Merge pull request #166 from namreeb/master
- Fixed crash in instance resetting code
- Remove some trailing debug code and renaming constant to fit this core.
- Make socket out buffer mutex protection lock rather than error. This should fix the random client d
- Fix for branching within exclusiveGroup questline
- Remove trailing debug string.
- Fix quest 9410
- Script for quest 11881
- Fix reading negative value for update fields from DB.
- Fix gossip for creature 6669
- Fix typo in CONTRIBUTING.md
- Merge pull request #168 from DasBlub/fix-travis-clang-build
- Travis: use new (faster) infrastructure
- Fix clang build
- Fix travis clang build
- BRD Grim Guzzler rework part 5 (final)
- BRD - Improve Emperor Thaurissan encounter
- BRD - Improve Iron Hall encounter
- BRD Grim Guzzler rework part 4
- BRD Grim Guzzler rework part 3
- BRD - Various fixes and improvements from previous commits
- BRD Grim Guzzler rework part 2
- BRD Grim Guzzler rework part 1
- Implement bridge event in Blackrock Depths
- Fixed output error in .mmap path
- Add a few small fixes to the previous BRD commits
- Remove script for quest 9537
- Implement script for burster worms in Outland
- Implemente SPELL_ATTR_EX_CANT_TARGET_SELF
- Merge pull request #169 from Tobschinski/missing_spells
- Fix Freya looping aggro text on hard mode
- MC & Naxxramas - Missing Spells
- Fix missing AI init for quest 9303
- Implement script for creature 10498
- Implement script for spell 30469
- Don't interrupt certain channeled spells
- Use more defined macro to attribute or not longcall
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