- Fix for some Mac OSX but can broke other APPLE config.
- Fix a bunch of individual warnings
- Remove UnorderedMapSet.h file as now std::unordered_map and std::unordered_set are supported by GCC,
- Disable warnings for dependencies folder
- Set min required version of cmake to 2.8.12.
- Implement SCRIPT_COMMAND_SET_EQUIPMENT_SLOTS (42)
- Implement SCRIPT_COMMAND_RESET_GO (43)
- Add some prerequisite code for HoR intro script
- Merge pull request #176 from namreeb/boost.cmake
- Added boost support to cmake
- Fix compile after https://github.com/cmangos/mangos-wotlk/commit/4a6a6be57eed48b98b0511e248157f753e7
- Fix VS2013 compil.
- Implement script for first two encounters in Halls of Reflection
- Fixed double fclose() in genrevision
- Fix spawn coords for Moroes helpers
- Implement script for mini-boss event in Halls of Reflection
- Cleanup incoming world session queue on world destruction
- Replaced ACE queue with std::mutex/std::queue/std::deque. Note that the database code is still usin
- Added missing include for std::system_error
- Split the look-up portion of FindEquipSlot into a second function ViableEquipSlots.
- Fix missing loot for Shells.
- Happy New Year!
- Implement script support for Servants' Quarters rare boss spawn - Karazhan
- Add target exception for spell 30768 - Karazhan
- Merge pull request #170 from harlynx/fix_skeram_earth_shock
- Fix spells 48979 and 49483
- Improve previous commit
- Implement ACTION_T_DYNAMIC_MOVEMENT
- Update and fix quest 9528
- Partially fix quest 5321
- Implement Lich King escape event in Halls of Reflection
- Fix Achievement Check spells radius
- Scripte event for for quests 24480 and 24561 - Halls of Reflection
- Add new file for Icecrown Citadel
- Implement effect for dummy aura 70733
- Implement GAMEOBJECT_TYPE_TRAP stealth
- ACE to boost::asio. thanks to shiro for the buffer design.
- Added libboost-system-dev to travis
- Removed pointless heap allocation
- Switched travis to use boost 1.55
- Fixed warning and unnecessary double-not operator
- Added boost root to shared include folder in VS2013 and VS2015 projects
- Added boost root to game include folder in VS2013 and VS2015 projects
- Merge pull request #178 from namreeb/openssl
- Work around for VS2013 bug with std::atomic_bool
- Updated to OpenSSL 1.0.2f
- Add new VS extension file to .gitignore
- Fix VisualStudio 2013 projects link for Microsoft users.props.
- Workaround to fix VisualStudio build with boost.
- Fix compil for x64.
- Fix x64 build about revision.h for dev sln.
- Merge pull request #179 from namreeb/config
- Rewrote config parser from scratch to remove ACE
- Added myself to AUTHORS.md
- Fixed compile warning
- Merge pull request #180 from namreeb/patch_handler
- Removed patch handler code from realmd
- Potential fix for crash reported on forums http://cmangos.net/thread-7364.html
- Merge pull request #181 from namreeb/program_options
- Use boost::program_options for command line arguments for mangsod and realmd
- Dropped dangerous reference on Config function. Thanks to @evil-at-wow.
- Merge pull request #182 from namreeb/ra_asio
- Ported RA to ASIO/C++11
- Adding Appveyor-CI.
- Drop script for quests 4001 and 4342
- Drop script for quest 4224
- Fixed Visual Studio 2013 build
- Merge pull request #183 from namreeb/soap_asio
- Ported SOAP to ASIO/C++11
- Merge pull request #184 from namreeb/db_remove_ace
- Ported database code to boost/C++11
- Fixed SOAP crash on shutdown
- Merge pull request #185 from namreeb/remove_ace
- Removed ACE \o/
- Removed some further ACE references
- Improve last boss encounter in LBRS
- Prebuild release for Win32 and Win64 are now available
- Adding appveyor build status to Readme.md
- Better release message.
- Fixed some compiler warnings uncovered following ACE removal
- Added missing include to SqlOperations.h to hopefully solve the compile issue mentioned here: http:/
- Fix nix PCH compil. Although more work is needed because no real speed gain using PCH.
- More ACE cleaning
- Fix VS project files incoherence and restore NO_PCH build
- Delete ACE from .gitignore
- Replace deprecated ROW_FORMAT=FIXED by ROW_FORMAT=DYNAMIC
- Zero constant can be replaced with nullptr
- Local variable is reassigned in all paths before being read
- Remove code redundancies
- Implement script for teleporters in Icecrown Citadel
- Function is not implemented
- Missing changes of last commit
- Declaration of variable hides previous local declaration
- Order of member initializers does not match the initialization order
- Polymorphic class has a non-virtual public destructor
- Member variable is not initialized in this constructor
- Local variable is never used
- Fix compile after recent changes
- Class needs a user-defined constructor because field is not initialized
- Local variable is only assigned but never accessed
- Non-virtual function 'void Creature::SaveToDB()' is hidden in derived class 'TemporarySummon'
- Remove unused include directives
- Merge pull request #186 from stfx/compile
- Fix compile after recent changes
- Fix possible problem with "allow two side interaction" and loot.
- Update appveyor build revision base number.
- Remove double check of conf file version.
- remove travis notification
- Add PCH and OSX to travis-ci matrix.
- Using cotire to automatize and improve PCH generation. We dont need now to manage manual PCH on nix
- Added main thread sleep to realmd to decrease CPU usage and database keepalive spam
- Fix crash that occur only on VS2013
- Update [12939] with the missing part
- Remove creature 17359 from webbed creature list in Bloodmyst Isle
- Implement scripted achievements for first 3 bosses in ICC
- [12939] Add server side spell 72827
- Areatrigger script for lower ICC - ids: 5611 and 5612
- Implement ICC blood wing door script
- Remove casts by using correct type
- Fix blood orbs in ICC
- Implement Prof. Putricide trap event - ICC
- Improve script for Festergut encounter - ICC
- More intelligent socket cleanup
- Removed old comment
- Fix CLANG compile
- More intelligent socket cleanup
- Removed some other ACE references
- Add partial support for quests 5821 & 5943
- Standardized boost compile settings in Visual Studio 2013 and 2015 projects.
- Standardized boost compile settings in Visual Studio 2013 and 2015 projects.
- Fixed FreeBSD compile
- Resolved thread deadlock in database code
- Fixed UNIX compile of MoveMapGen binary. This fixes https://github.com/cmangos/issues/issues/902
- Fixed MoveMapGen build and updated binary
- Fixed player-causable crash reported by @Killerwife
- Adjusted Detour include path for cmake in game library
- Hopeful fix for VS2013 compile error reported here: http://cmangos.net/thread-7418.html
- Fix crash and codestyle for commit https://github.com/cmangos/mangos-wotlk/commit/f4c562e934355fcfde
- Update script commands doc for the recent commit
- Merge pull request #188 from killerwife/dbscriptUpdateTemplatev2
- Implement SCRIPT_COMMAND_UPDATE_TEMPLATE
- Merge pull request #189 from killerwife/fixdupe
- Fix dupe/crash V2
- Implement SetRun for summoned creatures
- Implement VEHICLE_FLAG_FIXED_POSITION
- Remove redundant result for .list aura GM command.
- Rewrite "UPDATETYPE_CREATE_OBJECT2" usage.
- Add ability to force a level in Creature::SelectLevel().
- Restore correct opcode sequence for spawning creatures.
- Fix for not consistant text in console due to multithread message.
- Fix for windows crash at starting.
- Add possibility to write cmangos command via a whisp.
- Do not send aura update all opcode if no aura to send.
- Fix compil...
- Revert "Do not send aura update all opcode if no aura to send."
- Fix problem that occur when the charm unit field is updated after the possess bar.
- Avoid possibility to charm more than one new creature for an unit.
- Do not force the creature to attack summoner in all case
- Fix stun when a creature is charmed
- Force PETAI only if the owner/charmer is alive.
- Ghouled players can have alive pet casting something.
- Implement TemporarySummon Linked aura to owner.
- Adding a variable to a new possible state (Ghoul) for a player.
- Little rewrite of resurect code to prepare ability ro resurrect a player to a ghoul form.
- Controllable summon max amount is 1
- Remove duplicate code.
- Improve and fix Eye of Acherus.
- Another way to select model id.
- Update charmed creature speed by using charmer speed.
- Fix charmed creature movement issues.
- Reseting possess control should not be done in Spell::SendChannelUpdate()
- Creature AI is possible for charmed creature like "Eye of Acherus"
- Implement a possibility to summon manualy a temporary creature.
- Little hack to remove possess aura.
- Added support for Stormspire to Shattrath teleporter during quest 10280
- fix lightwell gameobject not appearing after spell is cast
- backport nosttbc 404f4b1 fixes for spirit of redemption
- backport nost-tbc a8a5d84 allow mounting in stealth
- Improve Baron run in Stratholme
- Script Aurius' Reckoning event in Stratholme
- Remove debug code from previous commit
- Fix warnings added in previous commits
- Add Scholomance entrance room reset on Rattlegore's death
- Fix group kill credit for quest 9737
- Optimize previous Stratholme and Scholomance commits
- Implement script for escort quest 9759
- Fix possible crash due to Threat Manager
- Improve Rotface script - Icecrown Citadel
- Implement logic for Target 95 as TARGET_VEHICLE_DRIVER
- Set relative paths to the lib and etc folders to make server relocation possible.
- Split Spell::prepare method.
- Cleaning unneeded variable after
- Fixed instant 'Failed attempt' on gathering
- Use AURA_INTERRUPT_FLAG_UNK2 to remove some aura on cast
- Rename 2 Aura Interrupts flags on interactions
- Now npc/gameobject interaction will remove unauthorized aura
- Fix a big typo error
- Fix FFA items cannot be picked by all group members
- Fix looting animation when loot is empty.
- Fix some loot rules.
- Improve randomization for loot item.
- Reduce chance to get 2/3 times the same item in loot list
- AURA_STATE_HEALTHLESS_XX_PERCENT apply only on alive targets
- Fix credit for quest 8945
- Improve functionality for eventAI action 26 - ACTION_T_QUEST_EVENT_ALL
- Auto store the content of the loot windows when closing it in Prospecting/Milling case
- Create new loot each time prospecting/miling spell is casted.
- Except SPELL_EFFECT_SUMMON from the "cannot target self" list
- Fix dynamic movement behavior
- Reintroduce old Hack after 16f9d6a13d25484179260314a1cbdbebbae41f1b to fix Eye of Acherus model.
- Revert "Another way to select model id."
- Improve script for Prince Malchezaar - Karazhan
- Small fixes for Scholomance and Stratholme
- [12940] Implemented school immunity for creature from database
- Implement script for quest 11516
- Add support for spell 28352
- Implement script for quest 10506
- Implement script for quest 11608
- Add missing contributors
- The (not so)Great Pet Rework
- Add missing pet functionality
- Fix pet follow
- Remove redundant function
- Pet DB cleanup and simplification
- Add nasty TODO in group and clean up a bit in player
- PetHandler cleanup and hotfix
- Don't unsummon pets when mounting
- PetAI fixup
- creature_template_addon fix for pets/make pets use proper entry
- [Warlock][Charm] prevent charming multiple demons
- [Commands] add ability to levelup hunter pet using .levelup command. (hackish because its still play
- fix pet stay
- Improve script for Professor Putricide - ICC
- Move AI->JustRespawned() call
- Fix code warning
- Fix spell 70308
- Merge pull request #193 from killerwife/SuperEpicEasyFix
- q.10657 script
- Implement aura 303 as SPELL_AURA_DAMAGE_DONE_VERSUS_AURA_STATE_PCT
- Remove script for quest 4921 - implemented in DB side
- Fix crash on case no data in pet_levelstats
- Allow pet summon even if missing stats
- Only Summon_pet type on player
- 尝试修复祖尔格拉布 (attempt at fixing [ZG]) boss crash
- Store cast item GUID in Spell to prevent crash when item is deleted
- Allignment
- 更新:任务掉落倍率配置. (Update : Quest drop rate configuration.)
- 增加宠物经验配置。 (pet kills creature experience rate configuration.)
- Game/MiscHandler: max matchcount for SMSG_WHO is now configurable
- Fix crushing blow v2