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Просмотр полной версии : CMaNGOS Commits


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  1. Add target selection NEAREST_BY
  2. Don't return map error on Guardians
  3. Fix selecting nearest target
  4. Clean up a bit in spell checkcast and spelleffect dummies
  5. RollMeleeOutcomeAgainst shakeup
  6. [12942] Fix Primal Fury and similar talent issues
  7. Fix Combustion exploit
  8. Detect positive and negative triggered spells
  9. Reset movement generator on CC update
  10. Fix summon targeting destination
  11. EffectMultipleValue need to be investigated more
  12. Fix bad return value fir Field.GetUint32()
  13. Remove debug output.
  14. Ignore more visual studio specific files
  15. remove npc_injured_draenei from SD2
  16. Some fixup for previous commit
  17. Fix binary spell calculation
  18. Remove MeetsSelectAttackingRequirement omission by no SelectFlags
  19. Fix NPC visibility for dead players in dungeons
  20. Reflect on reflect limitation should result in "Immune"
  21. Silently fail some spells instead of sending evade
  22. hotfix for fall damage on ended taxi ride
  23. Fix combo point related self-triggers
  24. Evaluate positivity based on EffectMask for Trigger
  25. Find appropriate caster for RewardSpell
  26. Core side support for missing quest
  27. Call JustDied after SetDeathState to prevent issues
  28. Fix custom triggered spells rolling hit chance 2x
  29. Implement power refund for melee spells
  30. Yet again.
  31. small clean-up
  32. Clean up messy simplification
  33. Fix ready check in battlegrounds
  34. Fix ready check icons persisting in custom unit frames
  35. [12943] Flametongue corrections
  36. Fix group member online state update
  37. Revert "Call JustDied after SetDeathState to prevent issues"
  38. Fix meeting stones not being usable in different raid subgroups
  39. Fix no stats for group members out of visility range on log in
  40. Correct issue on changing equipment on changed creature entry
  41. Implement experience multiplier
  42. Binary spell Calculation fix #2
  43. Simplify Seal of Vengeance bonus proc
  44. Simplify condition
  45. Fix glow effect for invisibility aura Fix mover check in AuraModInvis…
  46. Implement proper non-binary resistance calculation
  47. Implement fully blizzlike partial spell resist distribution
  48. Proper spell resistance calculations for binary spells
  49. Implement binary spells detection
  50. Fixed cmake compile
  51. Fix memory leak in WorldSocket.cpp
  52. Made script library link statically, thereby eliminating DLL export r…
  53. Removed lingering MANGOS_DLL_SPEC reference
  54. Transfer ownership of WorldSession instance from WorldSocket to World…
  55. Revert "Made script library link statically, thereby eliminating DLL …
  56. Added missing header
  57. Magic Resistance hotfix 2: fix binary and partial interactions
  58. Magic resistance hotfix: don't add bonus mitigation to physical attacks
  59. Fix refund logic
  60. Fix cmake build
  61. Fix prematurely transfering leadership on zoning out
  62. Implement offline leader transfer feature
  63. Add minimum group members getter
  64. Implement logic for selecting a new group leader
  65. Add TARGET_T_SUMMONER to EAI
  66. Fix engineering transporters
  67. Correct Glancing
  68. Fix and cleanup RollMeleeOutcomeAgainst
  69. Enabled incremental linking (thereby enabling edit and continue) for …
  70. Fixed compile warnings
  71. Packets should be passed by reference, not with pointers
  72. Removed redundant cmake dependency on revision.h
  73. Correct typo in shared project Visual Studio filters file
  74. Added include guard for new revision header
  75. Use git for revision instead of genrevision magic
  76. Fix some active spells learned by talents disappearing from spellbook
  77. Add safety check when removing a spell
  78. Spellbook stacking: Simplify class forms detection
  79. Implement group member status display
  80. Fix stock unit frames displaying group members as offline after teleport
  81. Some caching in ghost handler
  82. Switch usage of guid to pointer
  83. Fixed Visual Studio 2013 compile
  84. Updated zlib from 1.2.3 to 1.2.8
  85. Remove Acherus Deathcharger AI - handled by DB
  86. Fix previous commit
  87. Improve quest 7631
  88. Combat Rolls Overhaul: Abilities, Spells, Crit, Weapon skill
  89. Put helpers scripts in prebuild extractors
  90. Change VMAP/MMAP version.
  91. Ignore any future executable in extractor folder
  92. Removing more executable
  93. Fix typo in VMap BIH generation
  94. Let appveyor build also extractors
  95. Update revision_sql.h
  96. [12947] Update game_event table structure to use better time format
  97. To Legion Hold
  98. Add support for quest 3602
  99. Combat Rolls Overhaul: Abilities, Avoidance
  100. [12946] Fix forgetted serverside spell flags and add 2 missings spells
  101. Fix clang compilation
  102. MoveMapGenerator: improvements and fix
  103. MoveMapGenerator: some clears and show more info (map id, tile X, Y, …
  104. vmapExtractor: fix -l option (precise vector data)
  105. vmapExtractor some clears
  106. Fix sql update workflow
  107. Fix typo
  108. [12948] Fix database update workflow
  109. Implement quest_template condition_id
  110. Implement areatrigger_teleport condition_id
  111. Implement npc_trainer/_template condition_id
  112. Implement proc system flags
  113. Fix special case of restarting fly path too soon on load
  114. Fix showing proper quest giver marks
  115. Small udpates to two raid bosses
  116. Handle dummy aura for spell 17189
  117. Separate original data and cmangos fixes for dbc data.
  118. We can now extract mmap on 8 cpus
  119. Minimum speed rate is 0.01f
  120. Interrupt cast at looting
  121. Fix memleak
  122. Fix unload order.
  123. Fix scriptdev crash at exit
  124. Fix crash at shutdown
  125. Show quest icons at flightmaster npcs
  126. cmake -i -> cmake . since cmake -i is not longer supported
  127. Combat Rolls Overhaul: Spell hit, resist, deflect, totems
  128. Combat Rolls Overhaul: Hotfix auras and new unit fields interaction
  129. Fix condition for Improved Mana Shield from set Incanters Regalia
  130. Magic resistance distribution generator update
  131. [12949] Cleanup mangle ranks and reset talents for druids
  132. Fix power refund
  133. Fix typo in escort_ai.cpp
  134. Expiremental combat dice implementation
  135. Set base armor instead of total armor
  136. Fix sheep moving
  137. Fix pets losing hp on levelup/load
  138. Make guardians which have cooldown cathegory and duration respawn on …
  139. Fix calling JustSummoned twice
  140. Fix calculation of mana and stamina bonuses
  141. Fix updating all stats for pets in all summoning scenarios
  142. Implement Tamed pet passives usage
  143. Fix wrongly loading temporary pets on login
  144. Fix wrong variable usage causing crash
  145. Fix resummoning of pet if player was mounted on login
  146. Fix condition blocking flying mount pet resummoning
  147. Fix unstabling issues
  148. Fix permanent shadowfiend exploit
  149. Fix not being able to dismiss warlock/priest/mage pets.
  150. Only use follow generator for in world creature.
  151. Correctly load pet from db if corpse is removed from world.
  152. Fix crash when summoning dead pet at player loading.
  153. Triggered spell should pass cooldown check
  154. remove redundant check
  155. Fix level +1 for guardian
  156. Add serverside spell
  157. Fix build on some system
  158. [12951] Fix ITEM_EXTRA_NON_CONSUMABLE relique that cause startup error
  159. We should not delay teleporting while logout.
  160. Refactor duplicate code.
  161. Fix TARGET_RANDOM_UNIT_CHAIN_IN_AREA
  162. Keep track of positive and negative aura timer
  163. Revert part of "only save correct auras on pet::SavePetToDB"
  164. Try to fix health at pet invocation.
  165. Fix skill upgrade for herbalism/mining/skinning
  166. Revert "Implement Flametongue Totem handling"
  167. Combat Rolls Overhaul: Utilize polymorphism for new APIs
  168. Combat Rolls Overhaul: Cleanup and new crit API
  169. Update taunt and threat
  170. Script item 12300 for UBRS key
  171. Fix copy-paste/mergetool errors
  172. Fix target bug, volume 2.
  173. Fix Warlock pet abandon exploit
  174. Fixed Hunters pets dismiss/abandon issues
  175. Quest 5441 - Fix peon behaviour
  176. Combat Rolls Overhaul: API changes (reflect, crit, random)
  177. Fix "Fix skill upgrade for herbalism/mining/skinning" crash
  178. Fix allowing to equip Fist Weapons without learned skill
  179. Rename local variable
  180. Fix miss chance not working in dice implementation
  181. Weapon skill should level on crit/miss/dodge/parry/block
  182. Fix to Emerald Dragons encounter
  183. Update Azuregos encounter
  184. remove npc_berthold from SD2
  185. Cancel global cooldown in all spell state before SPELL_STATE_PREPARING
  186. SPELL_FAILED_TRY_AGAIN should be reported after finish casting
  187. Fix resurrect dead pet in all case.
  188. Dead pet should not be saved as "current"
  189. DungeonEncounters from dbc to db.
  190. Pet Action Bar is missing after reloading UI clientside
  191. Fixed death bug when a player died while affected by Last Stance
  192. TARGET_FLAG_DEST_LOCATION should check for LOS
  193. Ignore line of sight for objects with MOD_M2 flag
  194. Merge pull request #218 from boxa/master
  195. PathFinder: optimize calculated path points and fix points Z
  196. PathFinder: some cosmetics and fix config file symbols
  197. Extend SelectAttackingTarget(). Add SELECT_FLAG_HAS_AURA and SELECT_F…
  198. fix typo2
  199. fix typo
  200. SelectAttackingTarget(): not need check spell range for SELECT_FLAG_x…
  201. Fix search for TARGET_SCRIPT if searcher DYN/GAMEOBJ
  202. Removed workaround in search for TARGET_SCRIPT
  203. Show to player the correct error message when target found on TARGET_…
  204. Fix typo2
  205. Fix typo
  206. Fix mount usage in dungeons
  207. Forgotten row in instance_template table for clean install
  208. Move hardcoded map IDs from core to DB
  209. [13952] Add missing instance_template data for clear install
  210. Fix typo and add deadmines map id into update
  211. Should be able to mount in deadmines also
  212. Implement AURA_INTERRUPT_FLAG_LEAVE_COMBAT
  213. Implement AURA_INTERRUPT_FLAG_LANDING
  214. Implement AURA_INTERRUPT_FLAG_TELEPORTED
  215. Fix typo
  216. Add missing braces in BRD script
  217. Fix Bit wise AND with a null constant
  218. Simplify redundant condition in Player.cpp
  219. Fix typo in Belnistrasz script
  220. Fix integer division in Orb of Draconic Energy script
  221. Fix compilation
  222. Improve spell damage calculation
  223. Fix typo
  224. TerrainInfo: some improvements and fix GetHeightStatic() accuracy
  225. Fix potentially crash in Orb of Draconic Energy script
  226. GridMap: check data integrity on loading and create map holes data on…
  227. PathFinder: optimize optimization (speed up calc)
  228. PathFinder: improve point optimization for path with different height…
  229. zlib: update 1.2.8 -> 1.2.11
  230. Implement spell 42442
  231. Improve quest item tracking in UI
  232. Fix refund logic for rogues/druids
  233. Combat Rolls Overhaul: Hotfix partial block logical typo
  234. Fix OpenSSL include
  235. Fix build and link errors on mac (#5)
  236. Fix OSX building and implement Travis.
  237. Fix some Travis warnings
  238. Fix fishing
  239. Fix Travis warnings on OSX compile
  240. typo
  241. Fix Travis warnings in mmap builder
  242. Fix Travis warnings in vmap extractor
  243. Fix Travis warnings in genrevision 2
  244. Fix Travis warnings in genrevision
  245. Fix travis warnings in extractor
  246. Fix initialization order
  247. VMAP: WorldModel - improvements and fix Travis warnings
  248. VMAP: MapTree - improvements and fix Travis warnings
  249. Fix load liquid data logic in mmap builder
  250. typo