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Просмотр полной версии : CMaNGOS Commits


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  1. [10042] Implement CONDITION_QUESTAVAILABLE.
  2. [10043] Fixed share quest in case completed objectives.
  3. [10044] Generate talent related spell_chain data instead storing its in table.
  4. [10045] Frop unexpected custom rank data for 26016.
  5. [10046] Store guids instead slot data for trade items.
  6. [10047] Fixed show wrapped gifts in trade windows.
  7. [10048] Move trade data to dynamic created structure.
  8. [10049] Fix SPELL_AURA_MOD_HEALING_DONE healing bonus with 0 misc value
  9. [10050] Implement apply non-trade slot item enchanting at trade complete.
  10. [10051] Fixed talent 58426 broken after 3.3.3 switch.
  11. [10053] Use UNIT_STAT_CONTROLED for mark unit state under direct player control.
  12. [10052] Camera System
  13. [10054] Fix crash when not saved action buttons are removed during spec switch
  14. [10055] Use creature equipment from normal _template when id is not set for difficulty
  15. [10056] Re-add spell proc sql data from [7879].
  16. [10057] Type in UNIT_STAT_CONTROLLED
  17. [10058] Add to mangos.sql data from 09720_01_mangos_spell_proc_event.sql
  18. [10059] Cleanup in Player::m_mover uses
  19. [10060] Drop unused ACE_Stack_Trace in Error.h
  20. Implement 49220 and ranks
  21. [10062] Removed wrong method const.
  22. [10061] Revision increase.
  23. Added missing return statement.
  24. [10063] Cleanup recent added code.
  25. [10064] Fixed recently show up crash in Unit::StopMoving.
  26. [10065] Some return values fixes.
  27. [10066] Some tuning in consts.
  28. [10067] Allow item INVTYPE_RELIC to be equipped by npc from creature_equip_template
  29. [10069] Really do "Avoid assign random move to player owned creatures as default movegen."
  30. [10068] Fixes in pet movments
  31. [10070] Remove old, commented code no longer needed in SendMonsterMove
  32. [10071] Not need add new cases inline for in-class function definition.
  33. [10072] More methods for access/modify ObjectGuid update fields.
  34. [10073] Make object active at applying view on it
  35. [10074] Add IsPassive(SpellEntry*) function and use in cases wjern entry already known.
  36. [10075] Attempt use more expected by result buffs downranking algo.
  37. [10076] Fixed crash at remove from world pet under SPELL_AURA_MOD_POSSESS_PET
  38. [10077] Add delayed far teleports for opcode handlers
  39. [10078] Use const referecne to opcode handle.
  40. [10079] Don't allow cancel passive spells
  41. [10080] Fixed ghost teleport and cleanup code.
  42. [10081] Use ACE config library instead dotconfpp
  43. [10082] Drop now unused dotconfpp lib code.
  44. [10083] Made some Spell.h dependences more explicit.
  45. [10084] Resync. opcode names in Opcodes.cpp/.h
  46. [10085] Allow loot roll value 100
  47. [10086] Implement use .go command with shiftlinks or player name.
  48. [10087] Move table in more expected mangos.sql part
  49. [10088] Restore work of 1120 and ranks. (Revert of [9962])
  50. [10089] Change in event system work with pool system.
  51. [10091] Use ACE for command line options parse.
  52. [10090] Really output log level at ".server log level" command.
  53. [10092] Correct 3 more auras to check AURA_REMOVE_BY_EXPIRE mode after change in 10030
  54. [10093] Sort functions and cleanup InstanceSave delete code.
  55. [10094] Extract instance reset scheduler from InstanceSaveMgr
  56. [10095] Fixed typo in function name.
  57. [10096] Allow negative X coordinate in .go command
  58. [10097] Update G3D up to v8.0b4
  59. [10098] Re-apply to ACE hack for support utf8 config files
  60. [10099] Prevent retunr mails to not existed characters.
  61. [10100] Fixed some cases assign low guid to full guid update field.
  62. [10101] List G3D update in NEWS
  63. [10102] Rename loginDatabase for consistence with other global db object names
  64. [10103] More cleanups in InstanceSave
  65. [10104] Cleaned up WorldObject::HasInArc
  66. [10105] Condition CONDITION_ZONEID (4) extanded way work.
  67. [10106] More modes for .go commands
  68. [10107] Pool/event info in .npc info and .gobject target commands
  69. [10108] Prevent access to out of range [0] element of empty string at utf8 convertion.
  70. [10109] Add and use actual bounding_radius/combat_reach per model for characters.
  71. [10113] Some cleanups in Instance loading code.
  72. [10112] Rename GetObjectSize function to GetObjectBoundingRadius
  73. [10111] Move code for initialize player model data and scale to same function, InitDisplayIds
  74. [10110] Add function Get/SetObjectScale and update code where scale is set.
  75. [10114] Store associated InstanceSave for dungeon map in Map object
  76. [10115] Add function to update model_info at changes to scale or model.
  77. [10116] Remove some wrongly initialized fields for dynamic object.
  78. [10117] New config option set min size of auction deposit fee.
  79. [10118] Check gameobject scale at loading (strict DB error filter)
  80. [10120] Check expected `creature_model_info` data for player races
  81. [10121] Add a few comments about DYNAMICOBJECT_BYTES + fix typo in one.
  82. [10122] Avoid use EquippedItemInventoryTypeMask mask for not item targeted spells check.
  83. [10123] Fixed recent problem with enter to dungeons in group.
  84. [10124] Fixed typo in mangos.conf.in comment.
  85. [10125] Add pool/event ids to diff creature/gameobject list output commands.
  86. [10126] Code style cleanup in Level2&3.cpp
  87. [10127] Double damage reduction as expected in 3.3.x
  88. [10128] Since 3.3 pets receive 100% of master's resilience
  89. [10129] Add cooldown marker for talent 56342 and ranks triggering spell.
  90. [10130] Proper stacking 30108/348 anr ranks from 3.2.x
  91. [10131] Fix spellpower bonus received by 54181
  92. [10133] Fix targetmap of spell 53434 and 70893
  93. [10132] Cleanup code for Group::_homebindIfInstance
  94. [10134] MaNGOS 0.16 release.
  95. [10135] Bump for 0.17.0 development.
  96. [10136] Switch to support client 3.3.5a (build 12340)
  97. Update build checks for mangosd/realmd.
  98. Creature typeflags research.
  99. SpellRange.dbc struct update.
  100. Hmm, something was wrong here...
  101. Merge remote branch 'origin/master' into 335
  102. [10137] Fixed item/go checks for active raid quests.
  103. [10138] Include openssl libpath in MANGOS_LIBS for later proper lib search
  104. [10140] Reuse GiveQuestSourceItem code for check case
  105. [10139] Fix camera iteration in CameraCall function also dropped not needed for now viewpoint's memb
  106. [10141] Fixed commented part of SpellRangeEntry structure
  107. [10142] Read/write time as uint64 in [character_]account_data
  108. [10144] Fix movement impairing effects remove for 65547
  109. [10143] Set correct real caster for 48181 and ranks
  110. [10147] Dynamic objects not have interactive size.
  111. [10146] Implement SCRIPT_COMMAND_PLAY_MOVIE (19)
  112. [10145] Use better (but still hack) way for gameobject size calculation
  113. [10148] Improve .gm ingame command
  114. [10149] Build tbb on linux/unix
  115. [10150] Disableand exclude code use for gui promt from G3D
  116. [10151] Prevent autostoring not empty bags
  117. [10152] Useless use 'std::string' for temporary store 'char const*'
  118. [10153] Add GOSSIP_ICON_* for id 11 to 20
  119. [10154] Fixed crash at loot item and etc after recent check add.
  120. [10155] Add script effect of spell 66744
  121. [10156] Add shared object for auras of same spell and move spell proc code to its own file, also spr
  122. [10157] Fix makefile and make gcc happy.
  123. [10158] Fixed 2 format args errors in debug output.
  124. [10159] clean-up after recent changes
  125. [10160] Fix sql for character_aura and pet_aura
  126. [10163] Update vmap_extractor to support new vmap implementation.
  127. [10162] Added libmpq to dep/
  128. [10161] Add bzip2
  129. [10166] Romve now unused Stormlib, it also included a redundant copy of zlib.
  130. [10165] New collission system (vmap) implementation
  131. [10164] Update vmap_assembler to upcoming new implementation
  132. [10167] Bump vmap extractor version to 3.00
  133. [10168] Add dummy aura effect of spell 32045, 32051 and 32052.
  134. [10169] New config option Quests.IgnoreRaid
  135. [10170] Fixed typo in prev commit :/
  136. [10171] Clarify acoount password/lock command errors.
  137. [10173] Fix infinity loop in 31884 spell code
  138. [10172] Make git and users happy with contrib/vmap_extract_assembler_bin/make vmaps.bat
  139. [10174] Fix special targeting for spells 812/9347.
  140. [10175] Fix incorrectly blocked line of sight in certain locations.
  141. [10176] Use std::isnan in the hope more non-MS platforms provide it.
  142. [10177] Add custom code for triggered part of spell 39105
  143. [10178] Clean up some comments and align/indent as done for similar spell code.
  144. [10179] Add "missing" spells in commented form for Aura::TriggerSpell()
  145. [10180] Implement ITEM_FLAGS_NO_EQUIP_COOLDOWN support.
  146. [10181] Fix spell 55681. Thanks Danstahr.
  147. [10182] Allow stacking some tracking bufs, and prevent stacking some other.
  148. [10183] Better tracking stack checks with include one not catched non-stacking case.
  149. [10184] And tradition typos :(
  150. [10185] fix auras adding to previously added holder
  151. Fixed SMSG_BATTLEFIELD_STATUS packet.
  152. [10186] Fixed visibility constant refresh problem with pet direct control spells.
  153. [10187] 2 non-sense code lines cleanup.
  154. [10188] Add missing locales to vmap extractor.
  155. [10019] Update realmd opcode list.
  156. [10189] Fix display of Interrupted message and fix channelled spells interrupting
  157. [10190] Fix another numerical corner case...
  158. [10191] Update vmaps extractor/assembler binaries using vs2008.
  159. [10192] Small cleanups related target effectMask check.
  160. [10194] Fix "Documentation" filter in ACE VC 10.0 project
  161. [10193] Use for Transport::Update arg uint32 type as for other world objects
  162. [10195] Some gender dependent spells
  163. [10196] Use enum for instance reset event types, some related cleanup code.
  164. Fixed typo in enum value name.
  165. [10197] Add to `playercreateinfo` original player orientation field.
  166. [10198] Partly revert old changes in load instance reset time.
  167. [10199] Fix 33763 and ranks final heal and mana return on dispel and on expire
  168. [10200] Correct function call sequence in possess aura handlers
  169. [10201] Broadcast packets only if worldobject is in world
  170. [10202] Rename isInFlight() to IsTaxiFlying() and UNIT_STAT_IN_FLIGHT to UNIT_STAT_TAXI_FLIGHT.
  171. [10203] Rename `item_template`.Faction to Flags2 and define some values for it.
  172. [10204] Add one more known value for item flags2.
  173. [10205] Correctly implement flying mount restrictions in zone 4395 by use of special area flag.
  174. [10206] Implement ITEM_FLAGS2_HORDE_ONLY and ITEM_FLAGS2_ALLIANCE_ONLY
  175. [10207] Implement ITEM_FLAGS2_EXT_COST_REQUIRES_GOLD use instead sign of ExtendedCost field.
  176. [10208] Add proper data for character orientation at creating.
  177. [10209] Output leaned before disabled ranks at talent re-learn or spec swith in proper order.
  178. [10210] Do unmount at expire restricted flight zone debuf if still in restricted zone/etc.
  179. [10212] Fix iterator update in Unit::RemoveNotOwnSingleTargetAuras
  180. [10211] Fix aura procs for spells with auras that can't trigger
  181. [10213] Implement ITEM_FLAGS2_NEED_ROLL_DISABLED.
  182. [10214] Small final (as i think ;) ) fixes for restricted flight zone
  183. [10215] Implement ROLL_VOTE_DISENCHANT disable
  184. [10216] Re-implement ROLL_VOTE_DISENCHANT disable case
  185. [10217] Update playercreateinfo_action/playercreateinfo_spell
  186. [10218] Restore trinket procs when no specific spell is defined for proc
  187. [10219] Fix spell 36032 stacking and procs
  188. [10220] Fixed typos in mangos.sql
  189. [10221] Fixed visual bug that some deleted auras still show at client side
  190. [10223] Implement spell 44572 affect to permament stun immuned targets.
  191. [10222] Restore proc events at full miss/immune spells to target.
  192. [10224] Small code style cleanup.
  193. [10225] Propertly show empty vendor list for empty item list.
  194. [10226] Fixed GO_JUST_DEACTIVATED for despawned by default gameobject.
  195. [10227] Generate gameobject loot only at open spawned gameobject.
  196. [10228] Missing send packet in empty vendor item list case.
  197. [10229] Small cleanup in taxi related checks
  198. [10230] Avoid use enum valuse/define like naming style for enum type name.
  199. [10231] Use VMAP::VMAPLoadResult instead raw int loadMap result.
  200. [10232] Fix mechanic-related check, thanks to VladimirMangos
  201. [10233] Fixed check in SpellAuraHolder::HasMechanicMask
  202. [10234] Fix typo in IsNoStackAuraDueToAura() Signed-off-by: Lynx3d
  203. [10240] Fix some spells proc from spells that don't deal damage/heal
  204. [10239] Fix mangos.sql
  205. [10238] Set flag for offhand melee spells to allow proper triggering of weapon-specific effects.
  206. [10237] Implement additional damage proc on hit for Spell 8024 and ranks.
  207. [10236] Implement SPELL_AURA_OPEN_STABLE (292).
  208. [10235] Cleanup in pet stable handlers
  209. [10241] Fix expired spell interrupt
  210. [10242] Rewrite internal work chat command system.
  211. [10243] Traditional crash fix :/
  212. [10244] Implement .stable gm command for open pet stable anywhere.
  213. [10245] Allow have custom starting area team/personal rating.
  214. [10246] Restore work killCredit and kill achievements in regular difficulty instances.
  215. [10247] Prevent lost items at problems with auction loading.
  216. [10248] Implement applying proper penalty spell when making use of talent 46917.
  217. [10249] Don't interrupt area effects for channeled spells from target side
  218. [10250] Select auction store by house id only.
  219. [10251] Clarify error message for one from redundent `commamd` data case.
  220. [10252] Implement reputation_reward_rate for quests and creatures
  221. [10253] Small cleanup in Unit::HasAura() to prevent redundant upper_bound calls.
  222. [10254] Remove dependence auction data from auctioneer guid.
  223. [10255] Fix aura remove in Unit:: _UpdateSpells
  224. [10256] New `auction` command with subcommands for look different auction stores from anywhere.
  225. [10257] Fixed typo in "alliance" in recent commit changes.
  226. [10258] Correct old typo in GetReputationOnKillEntry function name
  227. [10260] Move pre-0.16 release sql updates to subdir
  228. [10259] Fix some iterator in Aura::HandleAuraModShapeshift
  229. [10264] Fixed build at Unix after auction changes.
  230. [10263] Not allow listing pool elements in more one pool.
  231. [10262] Fixed table `auction` name in characters.sql
  232. [10261] Revert [10259] -_-
  233. [10265] Add comments for fields in struct FactionEntry, related to rep spillover
  234. [10267] Fixed typo in comment.
  235. [10266] Implement CONDITION_ACHIEVEMENT and CONDITION_ACHIEVEMENT_REALM
  236. [10268] If schoolMask present for proc, ignore SpellFamilyFlags check
  237. [10269] Fixed typo in CONDITION_QUESTAVAILABLE fail case.
  238. [10270] Implement basic system for reputation spillover
  239. [10271] Include ObjectMgr.h to reputationMgr, helping *nix compilers to know what to do
  240. [10272] Add option for search distance to getHeight() functions and make Creature::FallGround() use
  241. [10273] Avoid some redundent and recursive calls to SpellMgr singleton.
  242. [10274] Make gcc happy after last commits. Restore Unix build.
  243. [10275] Fix initialization of DoSpellBonuses
  244. [10276] Use more appropriate vector container instead of list as container for CreatureEventAI holde
  245. [10277] Use typedef CreatureEventAIList, some other code style cleanups in EventAI code.
  246. [10278] Reserve space for EventAIHolder container
  247. [10279] Unused function declarations after aura holders.
  248. [10280] Implement glyph 43425
  249. [10281] Send proper account amount in guild in SMSG_GUILD_INFO packet.
  250. [10282] Fixed typo in function name