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Просмотр полной версии : CMaNGOS Commits


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  1. [11503] Warrior t10 dps set bonuses.
  2. [11504] Druid tier 10 2p bonus affect work
  3. [11505] Clarify check cases "health drops below" in spell proc code.
  4. [11506] Fixed warning at added in prev commit code.
  5. [11507] Fixed problem with too later config read in recent added posix daemon support.
  6. [11508] Restore build with GCC (so make sources real C++ from VC++)
  7. [11509] Trigger 35541 and ranks only at success offhand hit.
  8. [11510] Implement SPELL_AURA_MOD_PARRY_FROM_BEHIND_PERCENT (288) and related spell 19263.
  9. [11511] Fix opcode names after recent update
  10. Fixed typo.
  11. [11512] Fixes for channeled spells casting.
  12. [11513] Not pass command list as format %s value.
  13. [11514] Periodic summon spells 53035, 53036, 53037.
  14. [11515] Implement spell 62679.
  15. [11516] Druid T10 Balance 4P Bonus
  16. [11517] Restore work glyph 43350
  17. [11518] Add script effect of spell 48810 and 48811, dummy aura of 48143
  18. [11519] Fix player totem icons (those under player portrait)
  19. [11520] Fixed service/daemon calls order. Mixed wrongly in my prev. related fix. :/
  20. [11521] Fixed typo in chat command help.
  21. [11522] Replace code expression (!a > 0) to safe version.
  22. [11523] Implement .npc aiinfo
  23. [11524] Avoid adding auction item to player inventory update queue.
  24. [11525] Fixed stacking talent 46951 and ranks triggered spell with glyph 43424 triggered.
  25. [11526] Make ChatHandler accessable from script DLL as expected by recently added AI call.
  26. [11527] Check rotation0 and rotation1 fields at gameobject data loading
  27. [11528] typeid usage req. include for GCC build.
  28. [11529] Pack and send to client all gameobject's quaternion components which allows place gameobject
  29. [11530] Fixes for talent 47201 and ranks
  30. [11531] Normalize gameobject's quaternion, thanks to zergtmn for pointing
  31. [11532] Prevent triggering some spells at 0 damage hit.
  32. [11533] Fixed wrong call IsFitToFamilyMask in my prev commit.
  33. [11534] Guild disban memory losses and unsafe code.
  34. [11535] More wide use IsFitToFamilyMask
  35. [11536] Override Unit::SetPhaseMask for players, move some functionality from Aura::HandlePhase
  36. [11537] Nerfing the word "Redunction" and remove one letter, to Reduction.
  37. [11538] Add safeguard against weirdness in UpdateCombatSkills
  38. [11539] Implement group guids with HIGHGUID_GROUP
  39. [11540] Fixed spell 59752 and some other impossibility cast in stun like states.
  40. [11542] Replace partly spell list by recently added function in one more place.
  41. [11541] TARGET_CURRENT_ENEMY_COORDINATES/TARGET_ALL_ENEMY_IN_AREA_INSTANT pair code duplication.
  42. [11543] Fixed change form to same (powershifting)
  43. [11544] Disable automatic *.map file generation at build
  44. [11545] Implement spell 24320
  45. [11546] Implement script effect for spell 72034/72096
  46. [11547] Fixed spell 24604 targets.
  47. [11548] Fixed target amount for spell 64218
  48. [11549] Fixed talent 58872 and ranks triggering by not blocked attacks.
  49. [11550] Add and use VICTIMSTATE_UNAFFECTED, in relation with HITINFO_MISS
  50. [11551] Cast 64455 with full stack amount
  51. [11552] Implement aura SPELL_AURA_STOP_NATURAL_MANA_REGEN (294)
  52. [11553] Implement script effect for spell 68861.
  53. [11554] Add some "tail" data for SMSG_CAST_FAILED and SMSG_PET_CAST_FAILED
  54. [11555] Add a comment for SMSG_UPDATE_COMBO_POINTS
  55. [11556] Implement spell 42005 proper target seelction.
  56. [11557] Duel related fixes
  57. [11558] Fixes and way work chnages for GO lock/interact state
  58. [11559] Not command character to sitdown at logout request when unexpected.
  59. [11560] Implement .mailbox command
  60. [11561] Add missing byte (unknown) to SMSG_LOOT_MONEY_NOTIFY
  61. [11562] Additional comments and corrections to SMSG_LOOT_MONEY_NOTIFY
  62. [11564] Missing final false case in CheckMailBox
  63. [11563] Add support mailbox access for npc with CREATURE_TYPEFLAGS_SQUIRE
  64. [11565] Output guid string instead low guid only for .npc info
  65. [11566] Fixed problem with reuse BG save data not only at first failed login to BG.
  66. [11567] Implement spells 66725, 68161, 66808, 68160.
  67. [11568] Use bit indexes in HITINFO_UNK* naming
  68. [11569] Remove recently added area switch time duel check.
  69. [11570] Add enum SpellCastResultCustom, for future use with SPELL_FAILED_CUSTOM_ERROR
  70. [11658] Revert "[11298] NearUsedPosDo searcher should add only units with correct coordinates. Possi
  71. [11657] Daily/weekly quests must still reward expirience/max level money at repeating.
  72. [11656] For not first repeating quest avoid reward money as xp replacement.
  73. [11655] Add script effect of spell 62678 and 62688
  74. [11654] Implement periodic dummy aura 62566
  75. [11653] Add script effect of spells 62521, 62524 and 62525
  76. [11652] Diminishing returns for some paladin abilities.
  77. [11651] Not alow show arena statistics before arena end.
  78. [11650] Group members see same group member ghosts.
  79. [11649] Make visible final duration of talent 31221 and ranks effect.
  80. [11648] Breath/fatigue/fire damage timers tick each 2 sec.
  81. [11647] Implement glyph 43427.
  82. [11646] Implement support item converting at expire
  83. [11645] Fixed work EffectSummonChangeItem, for example, for item. 17223
  84. [11644] Sets rage to zero and energie to 100% when entering battleground and arena
  85. [11643] Restore skill/level checks at traning non-prof spells.
  86. [11642] Fixed some added in prev commit warnings.
  87. [11641] Arenapoint Distribution Time can shift every week ~5 min.
  88. [11640] Implement TradeSkill.GMIgnore.* config options
  89. [11639] Limit spells 74410 and 74411 only to bg and arenas
  90. [11659] Rewrite object pos selector.
  91. [11660] Fixed glyph 43427 apply.
  92. [11661] Set cooldowns and spell school masks for some trinket spell procs.
  93. [11662] Spell 37433 targeting only non-swiming players.
  94. [11663] Check at EventAI scripts load diff reqs for event ai real call
  95. [11664] Spell 12298 and ranks must triggering also at parry/dodge.
  96. [11665] Mage T10 2P Bonus trigger only at proc charges aura remove.
  97. [11666] Warrior T10 Protection 4P Bonus
  98. [11667] Implement transport path rotation
  99. [11668] drop redundand line from prev. commit
  100. [11669] Remove script use with EventAI check.
  101. [11670] Implement in proper way ITEM_SPELLTRIGGER_ON_STORE (5)
  102. [11671] Druid t8 Restoration 4p bonus
  103. [11673] Fixed spellfamily mask for glyph 45735 triggering.
  104. [11672] Implement glyph 42414.
  105. [11675] Skip some unexpected results in ObjectPosSelector::AddUsedArea
  106. [11674] Fixed names of pets summoned by npc.
  107. [11676] Implement glyph 42746
  108. [11678] Paladin T8 Holy 2P Bonus
  109. [11677] Paladin T10 Holy 2P Bonus
  110. [11679] allow 31785 and ranks proc from periodic heals
  111. [11680] Druid T8 Balance 4P Bonus
  112. [11683] More consitence use m_target for DestroyItemWithOnStoreSpell call in aura.
  113. [11682] Priest T10 Healer 2P Bonus
  114. [11681] Rogue T9 2P Bonus
  115. [11686] Fixed startup error for 31785 in `spell_proc_event`
  116. [11685] Death Knight T9 Melee 2P Bonus
  117. [11684] Hunter T7 4P Bonus
  118. [11687] Mage T8 2P Bonus
  119. [11688] Priest T8 Shadow 4P Bonus
  120. [11690] Shaman T10 Restoration bonus
  121. [11689] Priest T8 Healer 4P Bonus
  122. [11691] Typo in select proper spell difficulty function
  123. [11692] Fixed damage/heal amount from some triggered HoTs/DoTs.
  124. [11693] Send main spell info in EffectForceCast
  125. [11694] Implement spell 28560
  126. [11695] Implement spell 24780 (switching target every 10s)
  127. [11697] fix damage and duration of reflected spells
  128. [11696] Implement spell 51336
  129. [11699] fix reflect damage if caster can reflect too
  130. [11698] Fixed spells 50756 and 50758 stack check
  131. [11700] Implement SPELL_AURA_DETECT_AMORE (170)
  132. [11701] Command .auction item and support auction without owner.
  133. [11702] Alsways attempt generate randomProperty for item in at create if value not pre-selected.
  134. [11703] Proper way create items in Item::CreateItem/CloneItem for items not for inventory
  135. [11704] Resolve possible crash in auction code for paiment pending state.
  136. [11705] Allow have auction bid generated by server
  137. [11706] Use proper text structure in auction mail subject/text
  138. [11707] Drop unused in 3.x AuctionHouseMgr::SendAuctionSalePendingMail
  139. [11708] add negative auras, channeled and regeneration spells immunity for totems
  140. [11709] Cleanup, simplify random and targeted movement generator code
  141. [11710] Don't send movements of stopped creatues
  142. [11711] Rewrite WaypointMovementGenerator
  143. [11712] Fix build
  144. [11713] Load ItemClass.dbc
  145. [11715] Remove World::setConfigPos for uint32 and move check to all uint32 config values.
  146. [11714] Add enum AuctionHouseType and let use it for more direct access to auction houses in Auction
  147. [11716] Always use _unsigned_ BIGINT fields in DB for time store
  148. [11717] fix 47245 proc
  149. [11718] gtfo baddie
  150. [11719] Destroy all movement generators at Unit::CleanupsBeforeDelete call
  151. [11720] Implement spline movement subsystem
  152. [11721] Simplify walk/run movement mode selection code
  153. [11722] Fix non-pch build
  154. [11723] Auction House Bot (AHBot) patch applied
  155. [11724] Sync some ahbot config option default values in config/code
  156. [11726] Fix build on *nix
  157. [11725] Fixed chat command parse with explicit literal check.
  158. [11727] Interrupt spline movement at teleporting
  159. [11728] Lost line in prev. commit
  160. [11730] Move empty guid check into GetPlayerAccountIdByGUID code.
  161. [11729] Improve fishing bobber placement and send more correct error messages.
  162. [11731] AHBot chat/console commands.
  163. [11732] Interrupt movement state at dying
  164. [11733] fix melee attack speed slowing part of 53695 and ranks
  165. [11734] Use vector instead of list for sorting auction items
  166. [11735] Spells 64844 and 64904 can target caster
  167. [11736] Hide passwords from logs
  168. [11737] Fixed use ".gobject move" with implicit player coordinates.
  169. [11738] make armor bonuses from certain items be unaffected by base armor mods
  170. [11739] Fixed possible crash after auction loading with wrong houseid field value.
  171. [11740] Restore spellmod charges used by fail spell cast
  172. [11741] Drop recently added duplicate code with remove SPELL_AURA_SPIRIT_OF_REDEMPTION
  173. [11742] Fixed typo in ahbot.conf comments.
  174. [11743] Fixed auction crash in case missing localization for only some items
  175. [11746] Fixed default value for AuctionHouseBot.Buyer.BuyPrice to false
  176. [11745] Use less CPU/HDD loading value for AuctionHouseBot.ItemsPerCycle.Boost
  177. [11744] Include spell_loot_template in ahbot loot filter
  178. [11747] Resore use skinning_loot_template in ahbot code
  179. [11748] Replace SpellModifier struct by direct aura access (this should fix charge drops of 36032) a
  180. [11749] add C++ casts
  181. [11750] Implement npc spells 28096 and 28111
  182. [11751] Implement option for set ahbot config file in mangosd command line
  183. [11752] fix spell mod sending
  184. [11753] Show pending auction sales from all auctionhouses.
  185. [11754] Implement jump (parabolic movement) effect
  186. [11755] Fixed sql guards for restore proper wotj next git_id -s uses.
  187. [11756] Call MovementInform at arrive in effect movement generator, move class to more appropriate p
  188. [11757] change target of end cast procs to always be the caster, also not allow skill update when pr
  189. [11758] better check for totem immunity for channeled spells
  190. [11759] Fixed money reward for max level and repeatable quests
  191. [11760] change proc related part of [11748] note: PROC_EX_CAST_END shouldn't be used with any on-hit
  192. [11761] change conditions for default cast end proc
  193. [11762] move IsCastEndProcModifierAura to more fitting place
  194. [11763] fix 48108
  195. [11764] fix some more cast end spell procs
  196. [11765] fix basepoints for auras with initial custom stack amount
  197. [11766] fix spell redirection and totem destruction on hit by redirected spell
  198. [11767] fix spell mod sending 2
  199. [11768] remove spells(added in [11766] that shouldn't be in spell_proc_event
  200. [11770] Implement dummy effect of spell 40962
  201. [11769] Fixed auction ordering functions assert fails.
  202. [11772] Some HandleAuraModIncreaseHealthPercent maximize health level at apply.
  203. [11771] Avoid happines overflow in HandlePetAbandon :)
  204. [11773] fix 11129 and 53672, 54149 procs
  205. [11774] fix typos and add missing stuff from 11773
  206. [11775] Fix compile with gcc for 32bit platforms.
  207. [11776] Add documention for CreatureAI API
  208. [11777] reimplement [11719] in better way
  209. [11778] Implement removal of spells that don't have appropriate SpellAuraInterruptFlags using proc s
  210. [11781] Set walking as a default creature movement mode
  211. [11780] fix the issue that HomeMovementGenerator finalize code wasn't executed in real meaning
  212. [11779] Fixed resurrection for released ghost case.
  213. [11782] fix the issue in FlightPathMovementGenerator that event for last path point was not processe
  214. [11783] Let scripting library decide if an encounter is in progress in instances
  215. [11784] Fix restoring of phase mask when turning gm off
  216. [11785] Implement dungeon encounters (DBC part), thanks to rsa for porting it to mangos
  217. Edited src/game/DBCStructure.h via GitHub
  218. [11786] Enable additional db achievement requirements for criterias of type 41
  219. [11787] Clean up some redundant GetSpellDuration calls
  220. [11788] Fixed sql update name
  221. [11789] Remove ApplySpellMod body from header. We can explicitly instantiate possible variants.
  222. Merge pull request #16 from stfx/patch-1
  223. Shutdown messages are now sent in blizzlike intervals. Author: Shauren
  224. [11800] Implement spell 29395
  225. [11799] Add HasAuraOfDifficulty to support difficulty spells for HasAura
  226. [11798] Implement select spellDifficulty support in RemoveAurasDueToSpell
  227. [11797] Do not remove item on unrelated auraholder remove
  228. [11796] Fix build in VS11 Developer Preview
  229. [11795] Drop support for VC 2005
  230. [11794] Add support to start timed achievements in BGs
  231. [11793] Add more features to SelectAttackingTarget
  232. [11814] Use the same variable to store the message for AFK and DND
  233. [11816] Implement spell 64456 for Auriaya encounter
  234. Edited src/game/SpellEffects.cpp via GitHub
  235. [11817] Improve db error log output for *_addon auras
  236. [11815] Fix sending custom GO animation for Type10 GOs
  237. [11813] Receiving whispers while being dnd
  238. [11812] Add possibility to send sound only to a zone in Map::PlayDirectSoundToMap
  239. [11811] Really fix spell 67009. Thank you all for contributing
  240. [11810] Fix a bug preventing displaying correct instance reset time
  241. [11809] Implement ScriptEffect for spell 67009
  242. [11928] Some warning fixes
  243. Update src/game/vmap/MapTree.cpp
  244. Update src/game/QuestHandler.cpp
  245. Update src/game/WorldSession.h
  246. [11927] Fix typo, also use shiny wrapper for ObjectGuid.GetString. Thanks to tyrnon for pointing
  247. [11926] Let Waypoints fly. Thanks to qsa for the idea
  248. [11925] Improve interaction checks related to quests
  249. [11924] fix MoveMapGen vc90 build problems (add missing project dependencies) thx Thermaltake
  250. [11923] simplify HandleMmapTestArea code a bit