Просмотр полной версии : CMaNGOS Commits
- [11503] Warrior t10 dps set bonuses.
- [11504] Druid tier 10 2p bonus affect work
- [11505] Clarify check cases "health drops below" in spell proc code.
- [11506] Fixed warning at added in prev commit code.
- [11507] Fixed problem with too later config read in recent added posix daemon support.
- [11508] Restore build with GCC (so make sources real C++ from VC++)
- [11509] Trigger 35541 and ranks only at success offhand hit.
- [11510] Implement SPELL_AURA_MOD_PARRY_FROM_BEHIND_PERCENT (288) and related spell 19263.
- [11511] Fix opcode names after recent update
- Fixed typo.
- [11512] Fixes for channeled spells casting.
- [11513] Not pass command list as format %s value.
- [11514] Periodic summon spells 53035, 53036, 53037.
- [11515] Implement spell 62679.
- [11516] Druid T10 Balance 4P Bonus
- [11517] Restore work glyph 43350
- [11518] Add script effect of spell 48810 and 48811, dummy aura of 48143
- [11519] Fix player totem icons (those under player portrait)
- [11520] Fixed service/daemon calls order. Mixed wrongly in my prev. related fix. :/
- [11521] Fixed typo in chat command help.
- [11522] Replace code expression (!a > 0) to safe version.
- [11523] Implement .npc aiinfo
- [11524] Avoid adding auction item to player inventory update queue.
- [11525] Fixed stacking talent 46951 and ranks triggered spell with glyph 43424 triggered.
- [11526] Make ChatHandler accessable from script DLL as expected by recently added AI call.
- [11527] Check rotation0 and rotation1 fields at gameobject data loading
- [11528] typeid usage req. include for GCC build.
- [11529] Pack and send to client all gameobject's quaternion components which allows place gameobject
- [11530] Fixes for talent 47201 and ranks
- [11531] Normalize gameobject's quaternion, thanks to zergtmn for pointing
- [11532] Prevent triggering some spells at 0 damage hit.
- [11533] Fixed wrong call IsFitToFamilyMask in my prev commit.
- [11534] Guild disban memory losses and unsafe code.
- [11535] More wide use IsFitToFamilyMask
- [11536] Override Unit::SetPhaseMask for players, move some functionality from Aura::HandlePhase
- [11537] Nerfing the word "Redunction" and remove one letter, to Reduction.
- [11538] Add safeguard against weirdness in UpdateCombatSkills
- [11539] Implement group guids with HIGHGUID_GROUP
- [11540] Fixed spell 59752 and some other impossibility cast in stun like states.
- [11542] Replace partly spell list by recently added function in one more place.
- [11541] TARGET_CURRENT_ENEMY_COORDINATES/TARGET_ALL_ENEMY_IN_AREA_INSTANT pair code duplication.
- [11543] Fixed change form to same (powershifting)
- [11544] Disable automatic *.map file generation at build
- [11545] Implement spell 24320
- [11546] Implement script effect for spell 72034/72096
- [11547] Fixed spell 24604 targets.
- [11548] Fixed target amount for spell 64218
- [11549] Fixed talent 58872 and ranks triggering by not blocked attacks.
- [11550] Add and use VICTIMSTATE_UNAFFECTED, in relation with HITINFO_MISS
- [11551] Cast 64455 with full stack amount
- [11552] Implement aura SPELL_AURA_STOP_NATURAL_MANA_REGEN (294)
- [11553] Implement script effect for spell 68861.
- [11554] Add some "tail" data for SMSG_CAST_FAILED and SMSG_PET_CAST_FAILED
- [11555] Add a comment for SMSG_UPDATE_COMBO_POINTS
- [11556] Implement spell 42005 proper target seelction.
- [11557] Duel related fixes
- [11558] Fixes and way work chnages for GO lock/interact state
- [11559] Not command character to sitdown at logout request when unexpected.
- [11560] Implement .mailbox command
- [11561] Add missing byte (unknown) to SMSG_LOOT_MONEY_NOTIFY
- [11562] Additional comments and corrections to SMSG_LOOT_MONEY_NOTIFY
- [11564] Missing final false case in CheckMailBox
- [11563] Add support mailbox access for npc with CREATURE_TYPEFLAGS_SQUIRE
- [11565] Output guid string instead low guid only for .npc info
- [11566] Fixed problem with reuse BG save data not only at first failed login to BG.
- [11567] Implement spells 66725, 68161, 66808, 68160.
- [11568] Use bit indexes in HITINFO_UNK* naming
- [11569] Remove recently added area switch time duel check.
- [11570] Add enum SpellCastResultCustom, for future use with SPELL_FAILED_CUSTOM_ERROR
- [11658] Revert "[11298] NearUsedPosDo searcher should add only units with correct coordinates. Possi
- [11657] Daily/weekly quests must still reward expirience/max level money at repeating.
- [11656] For not first repeating quest avoid reward money as xp replacement.
- [11655] Add script effect of spell 62678 and 62688
- [11654] Implement periodic dummy aura 62566
- [11653] Add script effect of spells 62521, 62524 and 62525
- [11652] Diminishing returns for some paladin abilities.
- [11651] Not alow show arena statistics before arena end.
- [11650] Group members see same group member ghosts.
- [11649] Make visible final duration of talent 31221 and ranks effect.
- [11648] Breath/fatigue/fire damage timers tick each 2 sec.
- [11647] Implement glyph 43427.
- [11646] Implement support item converting at expire
- [11645] Fixed work EffectSummonChangeItem, for example, for item. 17223
- [11644] Sets rage to zero and energie to 100% when entering battleground and arena
- [11643] Restore skill/level checks at traning non-prof spells.
- [11642] Fixed some added in prev commit warnings.
- [11641] Arenapoint Distribution Time can shift every week ~5 min.
- [11640] Implement TradeSkill.GMIgnore.* config options
- [11639] Limit spells 74410 and 74411 only to bg and arenas
- [11659] Rewrite object pos selector.
- [11660] Fixed glyph 43427 apply.
- [11661] Set cooldowns and spell school masks for some trinket spell procs.
- [11662] Spell 37433 targeting only non-swiming players.
- [11663] Check at EventAI scripts load diff reqs for event ai real call
- [11664] Spell 12298 and ranks must triggering also at parry/dodge.
- [11665] Mage T10 2P Bonus trigger only at proc charges aura remove.
- [11666] Warrior T10 Protection 4P Bonus
- [11667] Implement transport path rotation
- [11668] drop redundand line from prev. commit
- [11669] Remove script use with EventAI check.
- [11670] Implement in proper way ITEM_SPELLTRIGGER_ON_STORE (5)
- [11671] Druid t8 Restoration 4p bonus
- [11673] Fixed spellfamily mask for glyph 45735 triggering.
- [11672] Implement glyph 42414.
- [11675] Skip some unexpected results in ObjectPosSelector::AddUsedArea
- [11674] Fixed names of pets summoned by npc.
- [11676] Implement glyph 42746
- [11678] Paladin T8 Holy 2P Bonus
- [11677] Paladin T10 Holy 2P Bonus
- [11679] allow 31785 and ranks proc from periodic heals
- [11680] Druid T8 Balance 4P Bonus
- [11683] More consitence use m_target for DestroyItemWithOnStoreSpell call in aura.
- [11682] Priest T10 Healer 2P Bonus
- [11681] Rogue T9 2P Bonus
- [11686] Fixed startup error for 31785 in `spell_proc_event`
- [11685] Death Knight T9 Melee 2P Bonus
- [11684] Hunter T7 4P Bonus
- [11687] Mage T8 2P Bonus
- [11688] Priest T8 Shadow 4P Bonus
- [11690] Shaman T10 Restoration bonus
- [11689] Priest T8 Healer 4P Bonus
- [11691] Typo in select proper spell difficulty function
- [11692] Fixed damage/heal amount from some triggered HoTs/DoTs.
- [11693] Send main spell info in EffectForceCast
- [11694] Implement spell 28560
- [11695] Implement spell 24780 (switching target every 10s)
- [11697] fix damage and duration of reflected spells
- [11696] Implement spell 51336
- [11699] fix reflect damage if caster can reflect too
- [11698] Fixed spells 50756 and 50758 stack check
- [11700] Implement SPELL_AURA_DETECT_AMORE (170)
- [11701] Command .auction item and support auction without owner.
- [11702] Alsways attempt generate randomProperty for item in at create if value not pre-selected.
- [11703] Proper way create items in Item::CreateItem/CloneItem for items not for inventory
- [11704] Resolve possible crash in auction code for paiment pending state.
- [11705] Allow have auction bid generated by server
- [11706] Use proper text structure in auction mail subject/text
- [11707] Drop unused in 3.x AuctionHouseMgr::SendAuctionSalePendingMail
- [11708] add negative auras, channeled and regeneration spells immunity for totems
- [11709] Cleanup, simplify random and targeted movement generator code
- [11710] Don't send movements of stopped creatues
- [11711] Rewrite WaypointMovementGenerator
- [11712] Fix build
- [11713] Load ItemClass.dbc
- [11715] Remove World::setConfigPos for uint32 and move check to all uint32 config values.
- [11714] Add enum AuctionHouseType and let use it for more direct access to auction houses in Auction
- [11716] Always use _unsigned_ BIGINT fields in DB for time store
- [11717] fix 47245 proc
- [11718] gtfo baddie
- [11719] Destroy all movement generators at Unit::CleanupsBeforeDelete call
- [11720] Implement spline movement subsystem
- [11721] Simplify walk/run movement mode selection code
- [11722] Fix non-pch build
- [11723] Auction House Bot (AHBot) patch applied
- [11724] Sync some ahbot config option default values in config/code
- [11726] Fix build on *nix
- [11725] Fixed chat command parse with explicit literal check.
- [11727] Interrupt spline movement at teleporting
- [11728] Lost line in prev. commit
- [11730] Move empty guid check into GetPlayerAccountIdByGUID code.
- [11729] Improve fishing bobber placement and send more correct error messages.
- [11731] AHBot chat/console commands.
- [11732] Interrupt movement state at dying
- [11733] fix melee attack speed slowing part of 53695 and ranks
- [11734] Use vector instead of list for sorting auction items
- [11735] Spells 64844 and 64904 can target caster
- [11736] Hide passwords from logs
- [11737] Fixed use ".gobject move" with implicit player coordinates.
- [11738] make armor bonuses from certain items be unaffected by base armor mods
- [11739] Fixed possible crash after auction loading with wrong houseid field value.
- [11740] Restore spellmod charges used by fail spell cast
- [11741] Drop recently added duplicate code with remove SPELL_AURA_SPIRIT_OF_REDEMPTION
- [11742] Fixed typo in ahbot.conf comments.
- [11743] Fixed auction crash in case missing localization for only some items
- [11746] Fixed default value for AuctionHouseBot.Buyer.BuyPrice to false
- [11745] Use less CPU/HDD loading value for AuctionHouseBot.ItemsPerCycle.Boost
- [11744] Include spell_loot_template in ahbot loot filter
- [11747] Resore use skinning_loot_template in ahbot code
- [11748] Replace SpellModifier struct by direct aura access (this should fix charge drops of 36032) a
- [11749] add C++ casts
- [11750] Implement npc spells 28096 and 28111
- [11751] Implement option for set ahbot config file in mangosd command line
- [11752] fix spell mod sending
- [11753] Show pending auction sales from all auctionhouses.
- [11754] Implement jump (parabolic movement) effect
- [11755] Fixed sql guards for restore proper wotj next git_id -s uses.
- [11756] Call MovementInform at arrive in effect movement generator, move class to more appropriate p
- [11757] change target of end cast procs to always be the caster, also not allow skill update when pr
- [11758] better check for totem immunity for channeled spells
- [11759] Fixed money reward for max level and repeatable quests
- [11760] change proc related part of [11748] note: PROC_EX_CAST_END shouldn't be used with any on-hit
- [11761] change conditions for default cast end proc
- [11762] move IsCastEndProcModifierAura to more fitting place
- [11763] fix 48108
- [11764] fix some more cast end spell procs
- [11765] fix basepoints for auras with initial custom stack amount
- [11766] fix spell redirection and totem destruction on hit by redirected spell
- [11767] fix spell mod sending 2
- [11768] remove spells(added in [11766] that shouldn't be in spell_proc_event
- [11770] Implement dummy effect of spell 40962
- [11769] Fixed auction ordering functions assert fails.
- [11772] Some HandleAuraModIncreaseHealthPercent maximize health level at apply.
- [11771] Avoid happines overflow in HandlePetAbandon :)
- [11773] fix 11129 and 53672, 54149 procs
- [11774] fix typos and add missing stuff from 11773
- [11775] Fix compile with gcc for 32bit platforms.
- [11776] Add documention for CreatureAI API
- [11777] reimplement [11719] in better way
- [11778] Implement removal of spells that don't have appropriate SpellAuraInterruptFlags using proc s
- [11781] Set walking as a default creature movement mode
- [11780] fix the issue that HomeMovementGenerator finalize code wasn't executed in real meaning
- [11779] Fixed resurrection for released ghost case.
- [11782] fix the issue in FlightPathMovementGenerator that event for last path point was not processe
- [11783] Let scripting library decide if an encounter is in progress in instances
- [11784] Fix restoring of phase mask when turning gm off
- [11785] Implement dungeon encounters (DBC part), thanks to rsa for porting it to mangos
- Edited src/game/DBCStructure.h via GitHub
- [11786] Enable additional db achievement requirements for criterias of type 41
- [11787] Clean up some redundant GetSpellDuration calls
- [11788] Fixed sql update name
- [11789] Remove ApplySpellMod body from header. We can explicitly instantiate possible variants.
- Merge pull request #16 from stfx/patch-1
- Shutdown messages are now sent in blizzlike intervals. Author: Shauren
- [11800] Implement spell 29395
- [11799] Add HasAuraOfDifficulty to support difficulty spells for HasAura
- [11798] Implement select spellDifficulty support in RemoveAurasDueToSpell
- [11797] Do not remove item on unrelated auraholder remove
- [11796] Fix build in VS11 Developer Preview
- [11795] Drop support for VC 2005
- [11794] Add support to start timed achievements in BGs
- [11793] Add more features to SelectAttackingTarget
- [11814] Use the same variable to store the message for AFK and DND
- [11816] Implement spell 64456 for Auriaya encounter
- Edited src/game/SpellEffects.cpp via GitHub
- [11817] Improve db error log output for *_addon auras
- [11815] Fix sending custom GO animation for Type10 GOs
- [11813] Receiving whispers while being dnd
- [11812] Add possibility to send sound only to a zone in Map::PlayDirectSoundToMap
- [11811] Really fix spell 67009. Thank you all for contributing
- [11810] Fix a bug preventing displaying correct instance reset time
- [11809] Implement ScriptEffect for spell 67009
- [11928] Some warning fixes
- Update src/game/vmap/MapTree.cpp
- Update src/game/QuestHandler.cpp
- Update src/game/WorldSession.h
- [11927] Fix typo, also use shiny wrapper for ObjectGuid.GetString. Thanks to tyrnon for pointing
- [11926] Let Waypoints fly. Thanks to qsa for the idea
- [11925] Improve interaction checks related to quests
- [11924] fix MoveMapGen vc90 build problems (add missing project dependencies) thx Thermaltake
- [11923] simplify HandleMmapTestArea code a bit
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